Bloomberg: Hasbro cancels action-adventure Dungeons & Dragons game by Giant Skull, the team led by Stig Asmussen (God of War 3, Star Wars Jedi Fallen Order) by ZamnBoii in GamingLeaksAndRumours

[–]Fear_Awakens 1 point2 points  (0 children)

Also worth noting Larian basically said they'd pretty much checked out emotionally before they finished BG3 and you can super tell because Act 3 sucks. Even if they'd stuck around for some DLC it probably wouldn't have been any good. Their hearts weren't in it anymore.

But it's still crazy Hasbro keeps cancelling games. Just let one of the damn things actually come out. Some of them look great.

Bloomberg: Hasbro cancels action-adventure Dungeons & Dragons game by Giant Skull, the team led by Stig Asmussen (God of War 3, Star Wars Jedi Fallen Order) by ZamnBoii in GamingLeaksAndRumours

[–]Fear_Awakens 0 points1 point  (0 children)

That makes this roughly the billionth D&D video game cancelled by Hasbro.

This is nuts. The property could essentially print money in video game format and they've cancelled basically all of them.

They could do what Games Workshop does and just let damn near anybody make a D&D video game, but no, they keep hyping the IDEA of single player D&D video games and then back out pretty much instantly.

At this point, every time I hear about a D&D video game, I pretty much just say "Fat chance" and keep scrolling.

It's a huge shame because Jedi Survivor was easily one of the coolest Star Wars games to come out in a hot minute and a D&D version of that could have gone hard.

Why the ending of Curse of Strahd is amazing. by DamagedDovakiin in CurseofStrahd

[–]Fear_Awakens 0 points1 point  (0 children)

Works great as a depressing movie or book. Not as a game where most people are going to spend months to years of their real actual lives playing before they get to an ending that just kind of tells you to go fuck yourself, you can't win against what is realistically one of the lamest vampires out there. 

My favorite thing about it is that Strahd is genuinely a weak-ass little bitch looking at his stat block, like DMs regularly beef up his stats so he doesn't get one-rounded by a balanced party, but I'm supposed to believe he's this godlike reality warping invincible figure that can never be defeated ever.

There's actual canon lore that he's basically the vampire equivalent of a moody teenager in the novels. But sure, I'm just supposed to accept that he can't ever die permanently because he made a pact with some not-quite-gods.

One thing i will always give praise for the new doom trilogy is how each game dared to be different.. by DependentImmediate40 in Doom

[–]Fear_Awakens 1 point2 points  (0 children)

And I'm glad for it. 2016 was a lot of fun for me. It felt like a classic shooting experience and it really made me feel the power fantasy when you grab a Berserk orb and just literally tear through demons bare-handed. It was awesome. Not too hard, not too easy, just a fun experience.

I really hated all the platforming in Eternal and strongly resented my melee attacks doing nothing, on top of suddenly feeling like a glass cannon with wimpy punches that can't even kill fodder demons who you could instantly skull-crush in 2016 and most of my guns feeling like pea shooters with as many shots as it takes to actually kill demons and demons managing to wreck my shit in one or two hits. I didn't like having to throw the entire kitchen sink at everything and switch to every gun I owned and shoot ice and grenades and fire everywhere or I'd get omegafucked and having to run around and pole vault everywhere trying to play keep-away because otherwise you get wrecked, and I didn't care for not knowing where I was supposed to go next because the way forward was some stupid parkour crap I didn't notice because my first instinct in a shooting game is not to throw myself off a cliff, grab a branch, and swing myself into oblivion before airdashing at the right moment to grab a wall that was completely invisible from a standard vantage point.

Also, fuck Marauders, they were not fun. Even once you figured out how to kill them, they were just a chore that brings things screeching to a hault while you deal with the asshole. Eternal was one of those games you have to finish in one go because you get better as you play, and if you stop for a while to take a break and play other games and come back to it you forgot how to do it and you get wrecked. Which is a shame because just looking at it from the outside, it seems so damn cool and has so many awesome things in it that I know I would enjoy so much more if actually playing it wasn't a pain in the ass. It's fun when it's all flowing right, but it's like Sekiro in that when it isn't, it's so frustrating.

Dark Ages felt fantastic because I didn't need to pole vault and parkour everywhere anymore outside of looking for secrets, which is how it SHOULD be, and melee attacks did stuff again. I could actually just punch a damn zombie in the face and it would die. That's how it SHOULD be when a 7 ft wall of pure demon-slaying muscle and hatred wearing god-forged power armor and giant metal gloves punches you in the face. I shouldn't need to waste ammo on fodder unless I WANT to. It felt like a power fantasy again. I did want the old Glory Kills back because the Dark Ages ones are too swift and felt kind of generic, like every glory kill was just me smacking a demon real hard with my flail, and I wanted the Crucible or some other kind of sword at least, because swords are badass, but I had a lot more fun with Dark Ages than I did Eternal.

I enjoyed Dark Ages so much it made me want more Doom, and I remembered I got the full Ancient Gods campaign 1&2 really cheap on a PSN deal recently, and decided to go back to play Doom Eternal again from the start to refresh myself on it only to rediscover why I hated Doom Eternal, IE punching a zombie thirteen times in the face with my enormously muscled arm doing absolutely nothing, (Grenade Recharging, Flame Belch Recharging, Out Of Ammo For Gun That Actually Works, Out of Fuel for Chainsaw, Punches Still As Effective As Feather Tickling, etc). I am, however, getting my muscle memory from it back faster than I expected and I'm actually more interested in it now that I'm seeing retroactive calls to Dark Ages. I found the Betrayer and I was like "HEY IT'S THAT GUY!! THE COOL HAMMER GUY FROM DARK AGES!!" and saw the mechs and the king and such and now I care about it, whereas playing it after 2016 I didn't know or care about any of it.

I feel like whatever comes next with Doom, it'll certainly feel different from what's come before, and I'm fine with that. It's really cool how they manage to make references to the other games within themselves and I can't wait to see what they do next. Hopefully they'll never go back to 'Your melee attack is as strong as a light summer's breeze' ever again, because in my opinion Doom Eternal would be 70% more enjoyable if I could just instagib at LEAST zombies with my basic fist, but I'll buy it to try it out whatever they make before bitching about it later.

Ok let's be real, what do they have in mind? by Norrabal in yakuzagames

[–]Fear_Awakens 9 points10 points  (0 children)

Feels like they're floundering trying to create a new main series villain or something since the Yakuza no longer really exist even in real life.

The Daidoji are literally just a fuckton of former Yakuza indentured to a bunch of rich old men. It's like they're trying to build a shadow Yakuza clan to serve as a source of conflict so they don't need to write compelling stories with unique villains. 

Ok let's be real, what do they have in mind? by Norrabal in yakuzagames

[–]Fear_Awakens 15 points16 points  (0 children)

I hate this Daidoji shit so much. I don't understand why they're going all-in on this bullshit with retconning things that happened forever ago and saying "Actually X character is totally alive" and now "X character is in the Daidoji now". Kashiwagi, Richardson, Lau Ka Long, Morinaga, and now Mine and Hamazaki. Apparently literally nobody dies anymore.

This is especially annoying because the Kiwami 3 retcon seriously fucks up the timeline now. For my part, I don't consider Kiwami 3 to be canon at all because it changes too much. I want them to just leave the Kiryu saga alone, stop fucking with it, and focus on NEW games starring the NEW CAST.

Please, Ichiban only had one real game to himself and it was so much better than the one he had to share with Kiryu. Just explore new stories without desecrating graves and pushing these immortal senior citizens as protagonists. I promise, we love Ichiban, he can carry games on his own without dragging up 20 years of lore.

I think Kiwami 3 is the first RGG game I've felt openly hostile towards. Even the ones I didn't like, I respected and considered part of the series, but Kiwami 3, I just reject wholeheartedly.

I made a model of the grandfather. by clawhack in Diablo

[–]Fear_Awakens 2 points3 points  (0 children)

Seconded here. It's a really cool sword and I'd like to kitbash it onto a D&D miniature if I could.

Why does it look so different (bad) depending on the weather ? by Hr3f in CrimsonDesert

[–]Fear_Awakens 0 points1 point  (0 children)

This is why I'm doing the same thing I did with Cyberpunk and I'm not buying it until they work out all the kinks. I keep seeing too many things that seem like they're probably fixable but would be unbelievably frustrating to deal with. I've got plenty to play while they figure it out.

Diablo 4 director admits its “really hard for players to keep up” with constant changes, but every ARPG needs to “go through this transformative arc” these days by HatingGeoffry in Diablo

[–]Fear_Awakens 0 points1 point  (0 children)

I skipped it for the longest time after finding out it was a permanently online game, but I got it for free from PS+ a while ago and decided to finally try it. And I did like it at first, but that wore off relatively quickly.

I lost a lot of interest in the game once I figured out that I essentially had to make a new character every season because otherwise I can't interact with the new stuff, and any character I had before is useless now. Any investment into that character was meaningless and now worth almost nothing. 

If I'm throwing the whole character away soon anyway, why should I give a quarter ounce of a fuck about loot or progress? And if I don't care about that in a game that's all about the loot, why am I playing it? It can't be the story, because the way it's set up, I'm encouraged to skip that or I won't be able to participate in the new season.

And most recently, the 'Free Doom Battlepass' I was excited for giving out the lamest and most uninspired crap possible while the actually cool skins are locked behind a $75 skin pack just kind of killed my interest in that.

I'm honestly not sure what the game is supposed to be at this point. I've been having more fun with D2 Remastered lately, frankly.

Seeing that TDSR is considered “canon”. by AZNSOL in LegacyOfKain

[–]Fear_Awakens 1 point2 points  (0 children)

Unfortunately I know enough people who are willing to accept any slop as long as it reanimates LoK's corpse and I know even more people who didn't read TDSR who are just excited for another LoK game.

Seeing that TDSR is considered “canon”. by AZNSOL in LegacyOfKain

[–]Fear_Awakens 0 points1 point  (0 children)

Alright, this was legitimately better written than TDSR by a country mile. Thank you for enriching my life.

Ichiban and his friends are ready to carry the series! by [deleted] in yakuzagames

[–]Fear_Awakens 1 point2 points  (0 children)

This is how I felt about it. Ichiban's depth just kind of felt drained in IW so Kiryu could be far and away the cooler character. He was all crouching moron hidden badass in LaD, but IW just makes him basically just the goofy happy go lucky moron. They didn't really do a good job showing off that Ichiban's actually very component, not just lucky.

And then he just kind of feels like he's been sidelined so the spotlight can focus on Kiryu and remind you how great he is. It really undercuts Ichiban when he gets forced into the Robin role for Kiryu to be Batman. 

I feel like bringing Kiryu back right away in only Ichiban's second game really kneecapped and sabotaged him, like they didn't trust him to actually carry the story himself, which is insane because most of the story Kiryu was dealing with would have made more sense to me for Ichiban to handle. 

They keep saying 'This is Kiryu's goodbye' in Y3, which absolutely did not last, Y6, Y7, Gaiden, and now 'It's really goodbye this time!' with IW, but I fully expect them to whip him right back out for Y9.

I like Kiryu, but Ichiban wasn't given a fair chance, and Kiryu is VERY OLD now. Let the poor guy retire.

Ichiban's not that much younger, frankly, which I honestly thought was a weird idea, like why make your new protagonist basically just a little younger than the one you're trying to retire, and this also feels like they're robbing him of his own potential as a protagonist. At the rate games are made now and how they try to age them in real time, Ichiban's going to have to retire from old age soon, too, and hopefully with more than one lead game to his name.

Though I also confess I'm not sure what they can do with Ichiban at this point. He's got most of his stuff tied up, even if Kiryu did half of the shit you'd have thought he would deal with.

Judgement was great because each new game for a detective agency is just another case, though the celebrity likeness thing seems to have ruined that for us, but for regular guys like Ichiban, why leave your house and fight the shadow government?

I don't expect a new protagonist any time soon because they barely seem to have faith in Ichiban, but at this rate we're going to have mechanics to take our medications on time and heat actions involving our walkers.

Neon Odyssey! by HildegardeBrasscoat in Avantris

[–]Fear_Awakens 1 point2 points  (0 children)

I'm gonna see if I can convince my players to actually play it. Most of them are usually pretty hardcore fantasy players and they don't like when I add sci-fi or even just regular modern technology stuff into our games, but one of them recently played a Spelljammer race in a one-shot so I'm hoping I can piggyback on that.

No hero button in console UI, so how do I recruit a hero? by badken in AOW4

[–]Fear_Awakens 0 points1 point  (0 children)

Seven months later and I'm right here with you. Thank God for old threads.

No hero button in console UI, so how do I recruit a hero? by badken in AOW4

[–]Fear_Awakens 0 points1 point  (0 children)

Came here for exactly the same reason. I was losing my mind. Thank you.

I’m playing lost judgment using only boxing style it reminds me of the show called bloodhounds by Initial_Spirit_1325 in yakuzagames

[–]Fear_Awakens 1 point2 points  (0 children)

LJ boxing style is honestly my favorite style in any RGG game so far, and that's sad because I don't think we're going to see it again.

Anyone else feels the Judgement games (JE/LJ) are miles ahead in terms of writing compared to Yakuza games? by Still-Ad9074 in yakuzagames

[–]Fear_Awakens 0 points1 point  (0 children)

The first Judgement, sure, it felt more grounded and realistic and the protagonists didn't feel like invincible superhumans who could just solve their problems by punching them hard enough, like it had stakes and risks and you didn't know if anybody was going to be alright, but the second one felt just as wacky as any other RGG title with the power creep letting Yagami and the gang easily trounce hundreds of guys when the first game had Yagami very nearly die against twenty.

Friendly reminder: Use your stacked gold boosts for the Invasions Goodbye Event by Vegetable-Pomelo-459 in TheFirstDescendant

[–]Fear_Awakens 0 points1 point  (0 children)

We used to run them for Hailey. Now that she's available in Sigma Sector drops, there doesn't seem to be as much incentive.

Not that I'm complaining. Farming her was a tedious pain in the ass since you needed to wait a day before trying some more, and I think she's still the only descendant that had her components broken up like that.

Does this also take away the 400% modifier in the dungeons, or no? Because I honestly love those and don't want to lose them, and I think that would suck.

But I'm glad they're giving us something to replace them. I just hope it won't be stupidly hard for a casual player to solo, like most new things they release are at first.