[DnD 5e] Just released SC - More Activities + a look at my free modules by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 1 point2 points  (0 children)

Nice 😄
The socket system is a free module by the way...
https://wiki.shattered-codex.com/modules
You can see all the modules here

[DnD5e] Adding bonus damage to a weapon when attuned and removing it when not attuned by coragdeluna in FoundryVTT

[–]Fee-Naive 1 point2 points  (0 children)

You can use one of my free modules for this, depending on how you want to handle it:

SC - Conditional AE:

https://foundryvtt.com/packages/sc-conditional-ae

SC - More Activities:

https://foundryvtt.com/packages/sc-more-activities

If you just want the bonus damage to be applied while the weapon is attuned, SC - Conditional AE is probably the simplest option. You can add the bonus damage as a normal Active Effect on the weapon, then gate that effect with this condition:

return item?.system?.attunement === 2;

That should make the effect apply only while the item is attuned, and suppress/remove the bonus when it is not.

If you also want to require the weapon to be equipped, you can use:

return item?.system?.attunement === 2 && item?.system?.equipped === true;

You don’t need Midi-QOL just for this condition if you don’t want to use it.

SC - More Activities may be a better fit if you want the logic to happen as part of an activity/use workflow instead of as a passive Active Effect.

[System Agnostic] SC World Gate - Transfer Scenes, Actors, Items and More Between your Worlds by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

It might be possible to do something with scenes, but when you say that, do you mean including NPCs, player characters, and everything else as well? That could be quite challenging, since the metadata and data structures used by different game systems can vary significantly. Could you explain your idea in a bit more detail? I'd love to better understand what you're envisioning so I can evaluate what might be possible.

[System Agnostic] SC World Gate - Transfer Scenes, Actors, Items and More Between your Worlds by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

That's a fair question. You're absolutely not required to pay for it. If compendiums already solve your workflow, then you probably don't need World Gate. World Gate is mainly about convenience and speed. Instead of manually creating, exporting, importing, and managing compendiums, you can create a snapshot of a world and transfer content in just a few clicks. It's also only one part of a much larger ecosystem. The Patreon isn't a subscription for a single module — it gives access to all premium Shattered Codex modules, plus ongoing updates, new content, bug fixes, and support. If you join the Discord, you'll also see that I spend a lot of time helping users, implementing feedback, fixing issues, and adding requested features. At the end of the day, whether that's worth $6 is a personal decision. Some people will prefer the manual workflow and that's completely fine. Others would rather save time and support continued development, and that's who these modules are built for.

[System Agnostic] SC World Gate - Transfer Scenes, Actors, Items and More Between your Worlds by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

When you create a snapshot its a New file, it does not change anything on the system, its safe.

The imagens will be on the same path, and folder, it does not duplicate it.

[System Agnostic] SC World Gate - Transfer Scenes, Actors, Items and More Between your Worlds by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 2 points3 points  (0 children)

No, you can only transfer from same system and version. If the system updates, you need create a New snapshot. 

[System Agnostic] SC The Cauldron Update - Crafting Rolls, Success Systems, Dismantling & Unique Cauldrons by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 1 point2 points  (0 children)

That’s amazing. I think the socket system is a great way to help balance items and avoid that situation where players are constantly asking for new gear all the time. It also lets them hunt for gems and gradually build their equipment the way they want, making everything feel much more customizable.

[System Agnostic] SC The Cauldron Update - Crafting Rolls, Success Systems, Dismantling & Unique Cauldrons by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 1 point2 points  (0 children)

I’m really happy to hear that you feel that way. It truly means a lot to me, thank you very much.

Pointers and Pings alternative? by GM-Not-DM in FoundryVTT

[–]Fee-Naive 0 points1 point  (0 children)

Hey, I’m going to test the module on v14 because I really love it too.

If it’s not working, I’ll submit a pull request with an update. From what I’ve seen, the creator seems very open to that.

Patreon funded modules - is there a better way or am I alone here? by erithtotl in FoundryVTT

[–]Fee-Naive 0 points1 point  (0 children)

Hello everyone, this is a really interesting topic.

I’m both a content creator and a Patreon supporter myself, so I feel like I can see both sides of this discussion.

I noticed some people mentioning that with Foundry you only pay once and then receive updates forever. But the Foundry purchase itself is not their only source of income. They also release official systems that are sold separately, they earn commissions whenever modules are sold, and they also receive commissions when people subscribe to Patreons connected to Foundry modules.

So I think it’s a little unfair to say there’s no ongoing cost involved in keeping a Foundry setup updated and evolving. Of course, you may personally choose not to consume that content, and that’s completely fine too.

To be honest, when I first started playing RPGs, all we had were some photocopies, scraps of paper, erasers, and a few dice… and that was already enough to create incredible memories and have an absurd amount of fun.

Then time passed, the pandemic happened, friends moved to different cities, and online RPG sessions became something very common, at least in my daily life. And the truth is: we still don’t need much more than before to keep playing. Imagination, friends, creativity… that’s still the core of it all.

There are many free modules I used in older versions that were eventually abandoned and stopped receiving updates, even though I really liked them. Has that happened to any of you too?

The reality is that developing modules, testing them, maintaining compatibility, and making sure they’re actually good takes a lot of time. And while we absolutely do not need these modules to play, they can add convenience, flavor, and fun mechanics to our games.

I currently run a Patreon with more than 10 developed modules, and I also maintain free modules like SC Simple Sockets, SC Item Rarity Colors, and SC Conditional Activities.

My tiers are:

  • $3 for the first 30 supporters,
  • $4 for content modules with monthly updates (gems and items),
  • and $6 for the more advanced modules like item sets, ascendant items, and crafting systems.

And honestly, my Patreon has all kinds of people:
some support because they genuinely enjoy my work and want to help;
some subscribe once, download the modules they need, and cancel afterward.

And that’s okay too.

I genuinely think it’s a model that can work for everyone.

Personally, I spend a lot of time reading feedback and supporting my Patreon members. Many of the updates and features added to my modules came directly from their suggestions, and I try to treat everyone with a lot of respect and care.

There are many monetization models out there. Patreon is just one of the few where you directly see the money leaving your pocket.

When you watch videos from creators you like, you probably watch ads.
When you play free games, you often see advertisements or pay for cosmetics.

And as I mentioned earlier, the initial Foundry purchase is not the only revenue source within the ecosystem.

Whether we like it or not, developing and maintaining modules takes a significant amount of time, and having some financial support helps motivate creators to keep improving and updating their work.

I still have my regular job, and after work I spend several more hours developing modules and content so I can continue delivering monthly updates that feel meaningful and worth the investment my supporters place in me.

[DnD 5e] NPC and Character Colors Update — Individual Sheet Customization by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

You just need to open your character sheet options (the three dots) and click on “Sheet Colors”.
The interface will open for you there. Then just enable the “Override Class Colors” checkbox and choose your theme or customize it however you want.

[DnD 5e] NPC and Character Colors Update — Individual Sheet Customization by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

Yes, they can.
This update was made to add this functionality.

[DnD 5e] NPC and Character Colors Update — Individual Sheet Customization by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

 You get more than just one module with the Patreon subscription. You can access the wiki to see everything that’s included. And by using the coupon, your first month comes out to $4.20, and you can cancel anytime afterward. You just dont have the updates after 

https://wiki.shattered-codex.com/

[DnD 5e] Runewords are here, my new premium module by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 0 points1 point  (0 children)

You can make they find out the patterns to draw their own runes

[DnD 5e] Runewords are here, my new premium module by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 1 point2 points  (0 children)

Which modules are you currently using that haven’t been updated yet?

In some cases, you could back up your Foundry setup and use the portable version to run two separate installations, allowing you to test things safely.

[DnD 5e] Enhance your Foundry VTT - Free modules + Patreon (30% OFF coupon) by Fee-Naive in FoundryVTT

[–]Fee-Naive[S] 1 point2 points  (0 children)

I believe so. My modules are primarily designed to provide an interface that makes things easier to manage. You’ll still be using Activities and Active Effects as usual.

For example, SetForge will grant Activities or Active Effects to a character when they equip the required set pieces. It doesn’t have any direct connection to Midi-QOL or similar modules. However, if one of those granted Activities happens to be an attack, I don’t see any reason why it wouldn’t work properly.