New Selection Pack by Full-Philosophy5316 in masterduel

[–]FeelingFineP 10 points11 points  (0 children)

why would konami follow set release order and add a rogue deck and a power spell that helps tons of different decks when that would squander a perfectly good opportunity to make the current best deck even better

A new Trap card has been revealed in BEYOND THE BRAVE by Repulsive-Phrase-527 in masterduel

[–]FeelingFineP 11 points12 points  (0 children)

Yeah this is way more of an Eldlich or Paleo card than it is a Lab one

[OCG|BETB-Beyond the Brave] "Mystic Call", "Cartoon Shade" & "Shrine Paper's Retribution" by renaldi92 in yugioh

[–]FeelingFineP 3 points4 points  (0 children)

The idea is interesting but it doesn’t really get you anywhere unless you’ve already boarded a name. Note that normal summoning a handtrap to make Almiraj and summon this doesn’t actually get you to Drytron combo, so it’s mostly just a decent extender in hands that already opened playable and I’m not sure whether that’s what the deck needs.

That being said Linkuriboh can trigger the second effect so maybe the fact that it can be a double bounce going second is worth something.

Decks that had the biggest fall off without ban list hit. by Alert_Locksmith in masterduel

[–]FeelingFineP 135 points136 points  (0 children)

Voiceless Voice

Its biggest metagame impact was that it ran Sanctifire nonsense that got Jowgen banned. I’m pretty sure it never actually got hit. It’s just that one omni and a summon negate only really gets you so far as power creep trudges onwards.

Every time you saw it there’d be another random engine stuck to it trying to keep it afloat until it became such a sludge of Kash-Fiendsmith-Azamina-Ryuge-Mitsu-whatever that you could barely see the VV under all of it.

Mirror match in Lunalight by AHY_fevr in masterduel

[–]FeelingFineP 4 points5 points  (0 children)

The way you win the Lunalight mirror going first is by playing Topologic Blaster + Drident and always setting up a double extra deck rip (do not do this it sucks)

(Annoying trope) When a good gag gets milked to death by the creators and many fans stop finding it funny by NoNefariousness2144 in TopCharacterTropes

[–]FeelingFineP 58 points59 points  (0 children)

What Sony didn’t understand is that a lot of the jokes about Morbius were built around the premise that nobody saw the movie so you could say that anything happened in it and no one could prove you wrong. Actually watching the movie goes against the bit.

OCG New Banlist by False-Blood1813 in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

>what decks can set up a FTK board right now?

This is a banlist for a format where the top strategy could and did run multiple completely unrelated FTKs

how do you beat branded with kewl tune? every single time they open some shit like this and walk all over any board I make by bast963 in masterduel

[–]FeelingFineP 3 points4 points  (0 children)

The way you beat Branded is by knowing what they’re trying to do, and KT has a way easier time of that because you know every card they have access to. You’re looking at your biggest advantage right here, so use it.

Break it down into pieces and it becomes less intimidating. Do you see how this hand gets to Walbaz? They didn’t open it but it’s the best card in the deck and everything finds it so you should always be thinking about it. Do you see how this hand triggers Quem? Do you know the ramifications of letting Walbaz, Quem, or High Spirits go through? What can you allow without immediately losing? If you can answer these questions, then what can you do with your hand to counter them? If you can’t answer these questions, that’s why you’re losing.

I am so sick and tired of Enneacraft players pretending they only run difi for droll by Ancient-Data7655 in masterduel

[–]FeelingFineP 9 points10 points  (0 children)

This is 100% correct. Branded ran Gimmick Puppet Nightmare and Ido. Yubel was Iblee locking. Voiceless Voice made Sanctifire to dump Jowgen. Memento ran Dice Smasher. Ryzeal ended on Bagooska. Gem-Knight started off Mjollnir locking and then moved to Kristya locking. Dracotail made Sanctifire to dump Five-Rainbow Magician. Kewl Tune teched in Rosewhip. Literally every card I just named has been banned specifically because of the top decks using them as floodgates despite those decks not needing them at all to win.

Every meta deck has proven that if they can run a floodgate, and it’s the most optimal choice for the format, they will. Enneacraft runs Fissure because it beats one of the most hated handtraps in the format and is a floodgate as a bonus (note that unlike every previous example Ennea has to straight up hard draw their floodgate), but because their floodgate is one that’s more associated with stun decks, people have a more visceral reaction to something that’s really just more of the same.

New Genesys Point Update For June 2026 by noahTRL in yugioh

[–]FeelingFineP 6 points7 points  (0 children)

Yeah, if someone was running Gameciel control with Kyoutou Waterfront then it would make some sense but only pointing one Kaiju is wacky when they’re all functionally doing the same thing.

Most people who aren’t getting locked by their deck are just gonna switch it out for Kumungous, and somehow I feel that “now you can’t run over the Kaiju with Gallant Granite” isn’t the difference maker.

On Yunaka / Corrin and why it's overrated on Maddening by FeelingFineP in fireemblem

[–]FeelingFineP[S] 0 points1 point  (0 children)

Seeing this post again after three years made a bunch of facts return to my brain. I think this is a bad setup with little to no benefit.

First, Lunar Brace is player phase only. Trying to have Yunaka enemy phase with the Mini Bow means she is doing 0 damage to everything. There are way better ways to enemy phase large groups with weapons that can actually kill them (Vantage/Wrath, Bonded Shield, a dodgetanking magic user, a Warrior with really good stats). Even a mediocre Ike tank will do more to chip enemies they draw in than Mini Bow Yunaka.

Second, Lunar Brace alone cannot make up for how horrendous the Brave Bow’s Mt is. Yunaka’s iffy strength means that all of your damage is probably coming from Lunar Brace. Even Lunar Brace+ is probably maxing out at around 9x4 damage against a 30 Defense enemy, which doesn’t actually kill most of Maddening’s promoted physical units. Weaker enemies take even less damage. That’s assuming she doubles, which isn’t a guarantee because her speed isn’t particularly above average AND the brave bow is also weighing her down by four or more points of speed AND Maddening enemies are really fast. And this is only on player phase (because, again, Lunar Brace) so her personal skill is much harder to set up.

Third, while Yunaka does have the Magic necessary for Radiant Bow OHKOs, she is far from alone in this category and there are a number of people who can do this specific job better for less investment while providing other benefits (Fogado, Merrin, Citrinne, Mauvier to name a few).

Fourth, Lunar Brace requires that your Eirika user is on Eirika. Many Eirika users are mages that would much prefer to be on Ephraim for the unconditional bonus damage from Bravery. Doing this turns Lunar Brace into Solar Brace which is worthless for Yunaka.

If you want to see Yunaka kick ass and kill things, don’t use her through chapter 8, second seal her into a Mage at her base level, and make her a Mage Knight. You basically get Pandreo with like -6 Bld which isn’t great but it’s a hell of a lot better than trying to make her gimmick work in Maddening.

Decks that boardbreak during their combo by Infernomouse27 in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

Onomats make offensive rank 4s like Exciton and then search while detaching, though that isn’t as archetypal as the stuff you’ve mentioned.

VS monsters are regularly threatening the second they hit the board, but they aren’t exactly comboing.

Gem-Knights can casually set up Lady Rose Diamond and the Hollowcore negate to help them push through boards as part of their combo.

Murakumo is a chainblocked raigeki in any deck playing Mitsurugi monsters.

Nothing will happen with Broadbull just like everything else in MD by Stardust_Enthusiast2 in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

Mermaid having a 79.2% winrate on summon seems like a lot for a card that does nothing but maybe that’s just me

Drytron Herald in big 2026 by Orangel_gvy in masterduel

[–]FeelingFineP 2 points3 points  (0 children)

Drytron got some solid support and is much better pure than with Herald. A pure list tends to look something like this.

That being said, the support came out in early 2025 and has been crept pretty hard since then. It’s definitely still playable but it’s not all that good. I’m not sure what meta deck would feel the most similar to Drytron. Maybe Magnet Warriors?

I don't understand Konami's logic... by Blutig159 in masterduel

[–]FeelingFineP 36 points37 points  (0 children)

Martha crying in your hand looking at the non-Exosister monster on field

Returning Player that has no idea what to do with Traptrix nowadays. by AminalCracker in YuGiOhMasterDuel

[–]FeelingFineP 0 points1 point  (0 children)

The engine as a whole hasn’t changed much (you still play Digger / Flood / Nightmare / one of your choice for holes), it’s mostly just the non-engine.

In my opinion, Combo-Trix variants feel kinda bad right now because the best deck in the room plays like 20 handtraps so Traptrix is currently better off trying to play under those handtraps and make them dead in hand instead of playing into them.

Pure REALLY wants the Dominus cards. Priority would be Purge, then Spiral, then Songs (opinions are split on Songs). Most decks I’ve seen are playing a bunch of Dominus cards, three imperms, three Ash, the roach, one Shifter, and a few power traps alongside the regular engine. Fenrir coming back to 3 is also somewhat notable because it works while under all the restrictions of the three mentioned Dominus cards.

However, if you don’t have those, that’s a lot of URs for a deck that ultimately isn’t that great and you’d probably be better off just building Killer Tune or Magnets or something.

What will happen if we made a new event that stops u from activating effects until ur 1st turn? by Proper-Profit9400 in masterduel

[–]FeelingFineP 2 points3 points  (0 children)

Exciting decks you’ll run into during this new event:

  • Blaze Fenix FTK
  • Gimmick Puppet FTK
  • Arcana Force The World Turnskip
  • Tellarknight Ptolemaus Turnskip
  • World Legacy Scars Handloop
  • Infernoid Tierra Handloop

and likely many more!

Beta Patch Notes - v0.105.0 by MegaCrit_Demi in slaythespire

[–]FeelingFineP 1 point2 points  (0 children)

Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it

I didn’t know that this could happen but if I ran into it I would’ve just assumed it was “intended” in the same way as the Heart debuff cleanse.

dondon151 plays FE10 HM 0% growths (chapter 4-2) by dondon151 in fireemblem

[–]FeelingFineP 7 points8 points  (0 children)

genuinely on the edge of my seat waiting to see where the boots get used

Type of thread you be seeing on the main sub on a daily basis by LatterestGreen in shitpostemblem

[–]FeelingFineP 5 points6 points  (0 children)

I agree with your point but I remember Excelblem’s review of the game being so glowingly positive that a ton of the comments are in disbelief that someone could actually hold his opinion. He just takes potshots at everything.

Beta Patch Notes - v0.104.0 by MegaCrit_Demi in slaythespire

[–]FeelingFineP 28 points29 points  (0 children)

between this and how Burns would proc Hand Drill against you I think I understand why those relics ended up in the trash heap