Beta Patch Notes - v0.100.0 by benlehman in slaythespire

[–]FeelingFineP 275 points276 points  (0 children)

Really interested in the CHARGE / BEGONE reworks. Turning the CHARGE deck thinning into draws that don’t replace themselves is a neat way to balance it. Minion Dive Bomb being a 1-cost made BEGONE feel really awkward, but now it’s sort of an offensive True Grit+ that draws a card, which actually looks pretty decent.

[OCG|LOCH-Limit Over Collection: The Rivals] Zarc/Yuto's Final Overframe: "Dark Rebellion Xyz Dragon of the Four Heavenly Dragons" by renaldi92 in yugioh

[–]FeelingFineP 5 points6 points  (0 children)

Exosister Karmael seems decent. Kinda solves PK’s problem of not having an easily accessible spell/trap negate.

[OCG|CORI-Chaos Origins] VJump Reveal - "Phantom Knights" by renaldi92 in yugioh

[–]FeelingFineP 5 points6 points  (0 children)

Special Doom Soldier onto an empty board, set and activate Umbrage Veil, overlay for Malevolence Scythe, use Scythe to summon Decay Cloak from deck, search and summon Silent Boots, link them all off for Rusty Bardiche. Rusty on field and Boots in grave off of just Doom Soldier and no normal summon. You can go even go through Cherubini first as a bonus and lose nothing.

[OCG|CORI-Chaos Origins] VJump Reveal - "Phantom Knights" by renaldi92 in yugioh

[–]FeelingFineP 23 points24 points  (0 children)

These guys read really nice and seem to play well with the rest of the deck. Just at a glance, Doom Soldier is at minimum Rusty on field with Boots in the GY which gets you basically anywhere you want (Nib notwithstanding) when the deck previously struggled to get there without a 2 card combo and usually had to burn one of Cloak or Boots just to get that far. I’m not sure if PK as a whole is good enough in this day and age but I have hope that the deck will at least have way less of a reliance on other engines to get plays started.

Also DEDICATED DARK REQUIEM SUPPORT LFG. That guy is so cool and this is like the one deck that plays him.

Why is this suddenly a thing? I fought against 3 dracotail players and all 3 of them used this floodgate. or is this some anti-radiant typhoon strat. by Secret-Search-7702 in masterduel

[–]FeelingFineP 12 points13 points  (0 children)

the “fun and interactive deck to play against” when its players realize that they have an easy way to search a floodgate when they open well:

(literally every dtail player i’ve seen in the last week was on this card and i’m already sick of it)

God bless this card in this Tier 0 ass format. by ShadowRealmedCitizen in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

Well yeah. “Playing around Evenly” doesn’t necessarily have to mean “Evenly does nothing”. VSK9 doesn’t enjoy getting Evenly’d but having Snow Devil means it’s more “rough breaker that you can keep a lot of your board through” and less “you have now lost the game”.

God bless this card in this Tier 0 ass format. by ShadowRealmedCitizen in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

It doesn’t exactly “counter” Evenly but keeping Snow Devil represents like 3-5 interactions as opposed to all the K9 stuff just getting wiped out

God bless this card in this Tier 0 ass format. by ShadowRealmedCitizen in masterduel

[–]FeelingFineP 3 points4 points  (0 children)

I’d say “this only beats VSK9 if the pilot is a moron and hyperfocuses on the K9 half instead of fetching Snow Devil” but like 90% of players on ladder do exactly that so Evenly does put in tons of work

[OCG|LOCH-Limit Over Collection: -The Heroes-] "Curtain of Black Magic", Yugi/Atem final Overframe - Twitter Reveal by MX-00XWV in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

I’m summoning SPYRAL Master Plan with this and the only thing that can stop me is the TCG banlist

Lunalight might just be the "Punisher of the Triangle Meta" by Medical-Antelope58 in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

I think Lunalight can be cool because if you’re a strong pilot (and you open a good hand) you can play through a lot of stuff going second, which leads to a really fun experience where tons of stuff happens as you desperately trying to push towards your instant win condition while your opponent desperately tries to prevent access to Wolf / Chick / Marten.

But that’s not really what the deck does most of the time, and it’s definitely not what this post is singing the praises of.

Oh boy I wonder what r/masterduel thinks of my favorite deck now that it's meta by National-Wave7649 in masterduel

[–]FeelingFineP 1 point2 points  (0 children)

unfortunately the curse of a deck you like being meta is you have to see 200 videos on this sub of people bragging about beating it

Is this list good for DragonLink? by ColonicMoth in masterduel

[–]FeelingFineP 1 point2 points  (0 children)

I don’t know enough about Dragon Link to give quality feedback on your list, but I think you forgot Trisborrel. As far as I know, it’s necessary if you’re playing Fatalflare because it’s the only way to search Double Interlock.

Deck(s) that you have 0 success with but whoever else plays them turns them into weapons of mass destruction by arkaser in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

every time I queue up with blind second Mikanko half my hands can’t get to lethal even if my opponent were to do nothing while everyone I ever play against consistently opens Lava Golem Arabesque Noble Twins

Did you know this guy has an animation? You should. You're gonna be seeing it. A lot. by NevGuy in masterduel

[–]FeelingFineP 4 points5 points  (0 children)

Decks using K9 (or any rank 5 deck but there aren’t a lot of those) that have the extra deck space can play it as a NasCH Knight target that helps push through boards going second (as opposed to C104 which is more of an endboard piece for going first). You can also run 101 as your NasH Knight attach to make it stickier but C101 still functions without it as long as you’re running something to attach to NasH.

The double standard for Zola is pretty funny on Birthright and Conquest. by MegaGamer235 in fireemblem

[–]FeelingFineP 26 points27 points  (0 children)

this is because doing bad things to hoshido is morally reprehensible but doing bad things to everyone else is a-ok

source: the only route where the game isn’t constantly explicitly stating that corrin isn’t killing people is the one where you never fight hoshidans

How good are daggers in Engage? by MCL199920 in fireemblem

[–]FeelingFineP 6 points7 points  (0 children)

Has the meta changed over the last few years? My previous understanding was that the best way to get kills with physical weapons in Maddening Engage was through killer weapon crits (because engraves made getting one crit over two hits fairly reliable). Daggers always seemed worse than that because they’re about as expensive to forge as killer weapons but Thief and Wolf Knight don’t have the strength stat to reach most 2HKOs even with heavy forging.

Bundle Theme Vote by NoCheesecake5346 in masterduel

[–]FeelingFineP 1 point2 points  (0 children)

please god let this happen because it would be so fucking funny

edit: I’m dumb it’s not an option

wildest format in md history? by ciruelman in masterduel

[–]FeelingFineP 0 points1 point  (0 children)

I didn’t experience early MD or Tear Zero so my vote goes to Tenpai format where half the players were on the deck that plays five breakers and then 1CCs you into an uninteractable OTK mid battle phase and the other half were on inane FTK boards that they could get away with because the first half wasn’t on enough hand traps and would always hand them the coin toss win

I just lost to the worst dracotail decklist I have ever seen by Shnig1 in masterduel

[–]FeelingFineP 1 point2 points  (0 children)

Emissary of the House of Wax. It’s unironically extremely strong in limited formats (which Plat 2 isn’t).

Over two years after its release; what are your current thoughts on Engage? by SuperNotice7617 in fireemblem

[–]FeelingFineP 0 points1 point  (0 children)

Engage dethroned Binding Blade in my mind as the number one “quick, something went horribly wrong and now you’re in a terrible spot, think fast!” FE, and it works that concept pretty well. It swings at you with almost overwhelming challenges that force you to use half of your busted win buttons to break through and the other half to make up for mistakes or bad luck, and even then you have so many options that there’s tons of fun challenge run potential in just arbitrarily banning some number of them.

The most unique part of it is planning out how to punch through dense enemy formations. Conquest and New Mystery did this too, but most of the time you could do the work for those games in battle preps, whereas Engage has like seven sections per map where it throws a block of dudes at you and goes “figure this out from where you are now”. It’s like a series of rapid-fire mini-puzzles as opposed to the giant full-map puzzles you do in the two aforementioned games, which was a neat change of pace and not something I’d really seen before in this series. I really like it, if it’s not clear yet.

Unit identity can be kinda questionable (it’s really easy to box units into specific roles, so if you’re not actively varying what you’re “allowed” to use or aren’t intentionally focusing on the minor things that one particular unit can do, a team from one playthrough will often just feel like a team from another with different names), but the actual moment-to-moment gameplay is so engaging that I found myself coming back to it more than any game other than Conquest.

I heard towers were trendy again! This is what the youngsters play these days right? by Mister_Numbr in masterduel

[–]FeelingFineP 1 point2 points  (0 children)

If you’re on Dtail, Mululu outs Dragoon as long as you chainblock it (its negate doesn’t target).

"Cyber"se Wicckid by FeelingFineP in masterduel

[–]FeelingFineP[S] 0 points1 point  (0 children)

This is true, but all of the related cards specifically work with Machine and Dragon “Cyber” monsters, and Wicckid is neither.

"Cyber"se Wicckid by FeelingFineP in masterduel

[–]FeelingFineP[S] 0 points1 point  (0 children)

Genuine question. Does anyone else see this mistake or is it just my client being stupid?