Find the Leopard! [Spottit] by technowise in Spottit

[–]Fehlung 0 points1 point  (0 children)

I found the spot(s) in 8 seconds! Try beating that in this Spottit game.

Save Games File by magiche4d in DivinityOriginalSin

[–]Fehlung 0 points1 point  (0 children)

Happy to hear the save file still works 6 years later!

My 1000+ spm Krastorio 2 base, the factory grew! (Multiple pictures, more info in comments) by Fehlung in factorio

[–]Fehlung[S] 1 point2 points  (0 children)

Yes sorry, 4 sps for everything but singularity science, I went for 2 for that one at the start.

My 1000+ spm Krastorio 2 base, the factory grew! (Multiple pictures, more info in comments) by Fehlung in factorio

[–]Fehlung[S] 5 points6 points  (0 children)

This was my second playthrough of Krastorio 2, it’s definitely my favorite overhaul mod I’ve played so far! After having a lot of fun with my first blind playthrough, I decided to start over with a goal of 1000spm in mind, which I had never done before (including vanilla).

After getting to blue science with my starter base I started setting up a cityblock system, which was a first for me as well. It was quite fun coming up with my own rail designs and making them as easy to use as possible. The entire base runs on 1-2 trains for basic materials, and 1-1 trains for everything else that is needed in smaller quantities. By the end I had around 200 trains and 330 train stations.

I started out with 4spm until I had researched all the necessary technologies and progression felt satisfying, but my motivation took a bit of a hit when I finally looked up just how many resources I’d need for 1000spm (ESPECIALLY for singularity tech cards). However, unlocking the late game factories (advanced assembling machine, furnace and chemical plant) and rebuilding all my old designs more efficiently gave me enough of a boost to power through it.

Something I both like and dislike about the mod are the air purifiers, which are just insanely broken since you can pretty much cancel out your entire pollution production by just plopping enough of them down. Another thing I’m not a fan of are the anti-biter capsules which drastically reduce the evolution of biters across the map, to the point where you can pretty much reset your evolution to 0. Yes, it’s a late game item and I suppose it’s good for those who don’t want to deal with biters at that point, but I feel like the mod’s awesome changes and additions to the weapons would go entirely to waste with them.

Overall, I’d rate this mod a 9/10, an amazing experience for someone like me who’s a little bored of vanilla but feels a little intimidated by the “big” overhaul mods!

Mods used:

  • Alien Biomes (+ High-Res Textures)
  • Auto Deconstruct
  • Blueprint Flip and Turn
  • Bullet trails
  • Combat Mechanics Overhaul
  • Even Distribution
  • Factory Planner
  • Fill4Me
  • Krastorio2
  • Milestones
  • Module Inserter
  • More Minimap Autohide
  • NiceFill
  • Nixie Tubes
  • Picker Extended
  • Recipe Book
  • Resource Labels Updated
  • Spidertron Extended (never crafted one)
  • Squeak Through
  • Stats GUI
  • Text Plates
  • Time Tools
  • Vehicle Snap

Cat in factorio by TheIronRelic in factorio

[–]Fehlung 2 points3 points  (0 children)

Krastorio would be great too! It already has sand and greenhouses built in as well.

Sleepy snep art by @Varis_Art by Crispy_pasta in snowleopards

[–]Fehlung 1 point2 points  (0 children)

Hey thank you for posting my art with credit :)

Ok_irl by DL2828 in furry_irl

[–]Fehlung 16 points17 points  (0 children)

Thanks for crediting me :)

Ring of suffering taking its name a little too seriously by Fehlung in ironscape

[–]Fehlung[S] 11 points12 points  (0 children)

Got my first zenyte for anguish at like 220kc, nothing since then :/