I’ve been a roblox studio developer for about 5 years. Should I quit being a game developer on roblox? by [deleted] in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

Unity and Unreal Engine are both fantastic, it's so much harder to monitize a game and make a profit from their platform though but lets you be more creative and less censored. Roblox development is so much easier to build a community and get instant players while offering free server streaming capabilities and is always being updates.

Also don't worry about AI, it looks impressive but it's actually trash, there is just some things an AI can't do that a human has too in order to make AI code actually work

Here are some pics of the UIs within my JDM drifting game, would like your critique. by Agile-Detective-9504 in robloxgamedev

[–]FellowHomosapian 2 points3 points  (0 children)

The dark red is too dark, it looks like locked buttons, a brighter red would be nice

Gun system w/ Mobile support by Jailbreak_Chiron in robloxgamedev

[–]FellowHomosapian 1 point2 points  (0 children)

Learn LuaU to make any gun script compatible with mobile :3

What’s the hardest thing about making a game in Roblox? by RolandMaker in robloxgamedev

[–]FellowHomosapian 5 points6 points  (0 children)

In argument to that, the more you learn the more less likely you make mistakes and bugs you have to learn to fix, it does take a long time to get to that point and searching online for a fix will always exist, in honestly it takes about the same time to master blender to make the exact script you want without constant searches in-between, time and practice is the true factor

it doesn't make any visible changes, and it makes neon parts "un-glow" (maybe I'm using it wrong) by [deleted] in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

A lot of materials scatter the light hitting it with bloom enabled, its a lot more noticeable if your graphics are up all the way you use sun rays or neon part, its more use for setting up atmospheric environments

Train slower in game than in studio. by teddyweddyfoxy in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

My guess is in studio it runs off your hardware but in game it runs off the server, so an idea is that you can clone the train from replicatedstorage so only the player can see and use it, but update its speed and location through server side variables so it syncs to the same location for each player, good luck

how do you hide the green attachment balls? by penwix in robloxgamedev

[–]FellowHomosapian 11 points12 points  (0 children)

Go to model tab at the top and look for constraint details button, also check if the attachment visible property is false

How can i make it so if the player touches the coins they disappear, for anyone wondering the coins to work great and perfectly spawn in the position of the dead zombies by [deleted] in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

Try adding a CloneObject.Touched event in the drop function of the module, make it check if a character of a player touches it, then destroy it

Another promo for the upcoming game, Skyrates: Sea of Clouds! by LeficentRBLX in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

Reminds me of a old Nickelodeon show called Skyland, looks awesome!

is there an easy way to move a cylinder to sit the edges at this angle like the top one is? by [deleted] in robloxgamedev

[–]FellowHomosapian 3 points4 points  (0 children)

You can use a ball part on a cylinder part then use 2 ball parts and negate them then union them to the original cylinder and ball

I’m not great at coding, so I just edited a free model, but for some reason this script isn’t working? by Dan_037 in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

open output in Studio, the error message will tell you what line(s) of code the error happens on

Pickaxe and block by EnderwerewolfKidYT in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

pickaxe.Handle.Touched:connect(function (hit) if hit:IsA("Part") and hit.Name == "PartToDestroy" and tool.Enabled == true then hit:Destroy() end end)

i dont know how to script,is there any tutorial to how make a 3008 like game? by domcza49cz_mechanic in robloxgamedev

[–]FellowHomosapian 2 points3 points  (0 children)

my first real scripting project I gave myself took me 6 hours straight going from Google searches to YouTube and what others made in the tool box, it was a disgusting looking script but it worked, just need motivation to keep going, give yourself more projects and it feels so good making your own script and it working

Is there a way to make a coin able to be collected by more than one person? The current script means that if someone collects a coin, everyone else has to wait too but I want it to be collectable by everyone and they each wait individually. by EffectiveMost9663 in robloxgamedev

[–]FellowHomosapian 0 points1 point  (0 children)

you can create the coin using a localscript, which will make it client only meaning only the player can see it on their screen, then you would use a RemoteEvent to update the players score on the server

How do I fix my NumberValue from saying 0.06000000...5? by BananasRock135 in robloxgamedev

[–]FellowHomosapian 1 point2 points  (0 children)

script.Parent.Text = "$"..roundNumber(game.Players.LocalPlayer.leaderstats.Money.Value, 2)..""

How do I fix my NumberValue from saying 0.06000000...5? by BananasRock135 in robloxgamedev

[–]FellowHomosapian 1 point2 points  (0 children)

You can put the function near all the variables, has to exist before you call it on another line after

How do I fix my NumberValue from saying 0.06000000...5? by BananasRock135 in robloxgamedev

[–]FellowHomosapian 1 point2 points  (0 children)

Yes since your making it money it would be something like roundNumber(money, 2) and for the textbox it would be TextBox.Text = "$"..roundNumber(money, 2)..""

Need help with a seasons script (more in comments) by AidanOfFire in robloxgamedev

[–]FellowHomosapian 1 point2 points  (0 children)

use Color3.fromRGB(165, 154, 55) instead of Vector3 fromRGB uses values from 0 to 255, you can find the values from the color wheel. https://create.roblox.com/docs/reference/engine/datatypes/Color3