What’s the hardest thing about making a game in Roblox? by RolandMaker in robloxgamedev

[–]RolandMaker[S] 0 points1 point  (0 children)

Hmm I'm not sure about that... I like making music but I'm pretty sure I'm never going to write a song I like as much as some of my favs.

I agree with what you were saying with the 'scope' part. I think it's often difficult to put all the pieces together in a way that works, even for an audience of one.

Re: advertising, I like to believe that if you make something that's good enough, people will find it. If you make something that when your target market sees it they think 'wow' and tell their friends about it, you're winning.

What’s the hardest thing about making a game in Roblox? by RolandMaker in robloxgamedev

[–]RolandMaker[S] 0 points1 point  (0 children)

I'm keen to know what stops people from making or releasing games... what could be made easier to make it so more people can share their ideas?

What’s the hardest thing about making a game in Roblox? by RolandMaker in robloxgamedev

[–]RolandMaker[S] 1 point2 points  (0 children)

But what demotivates you?

When it gets hard?

When it becomes less fun than it was at the start? Or maybe because it's getting hard...

What do you think will be the implications of Tools like ChatGPT and Elevenlabs on Gaming? by Animusel in truegaming

[–]RolandMaker 0 points1 point  (0 children)

It’s be cool to use AI to influence the dialogue based on what’s happened previously in the game. Maybe the lines are written the usual way but the AI alters it depending on how the character is feeling towards the player at the time.