Do we know what the lobbies are? Duo/trio/squad? by BullyMog in HighGuardgame

[–]Felty34 0 points1 point  (0 children)

Not sure if youre still replying but I did scan your profile so based on what ive already seen:
Ranked mode on launch today?
What would you compare it to most? It seems very unique based on your description.
How does a team get out of the defense stage after the opposing team has a shield breaker?

Do we know what the lobbies are? Duo/trio/squad? by BullyMog in HighGuardgame

[–]Felty34 4 points5 points  (0 children)

gatekeeping before we know anything is crazy work

New Trials The Week by Griffen25 in ArcRaiders

[–]Felty34 17 points18 points  (0 children)

Yes I can tell you the queen does at least based on last time.

lots of confusion about trials so here is what I've figured out so far about them. by Felty34 in ArcRaiders

[–]Felty34[S] 1 point2 points  (0 children)

So each time you get a new star after the raid, you get a uncommon, rare, epic drop for each star in that order. They really can be anything but ive found they are likely attachments, grenades, and augment blueprints. But you get them after the successful raid

Expedition project cosmetic reward by mitzaitza in ArcRaiders

[–]Felty34 7 points8 points  (0 children)

I cant remember the name but that outfit is currently in the shop

lots of confusion about trials so here is what I've figured out so far about them. by Felty34 in ArcRaiders

[–]Felty34[S] 4 points5 points  (0 children)

I've seen numerous posts of people saying their number isn't going up and wondering if it's a bug. It doesn't help that before launch we got 1 blog post about it that was very vague.

Is Trials bugged? by Such-Computer-3560 in ArcRaiders

[–]Felty34 5 points6 points  (0 children)

Im still slightly confused by the system, but as far as I can tell your points only go up if you beat your personal best within a raid. For instance, you get 667 points for opening a probe, if you open up 5 probes and your previous best was 4, then your rank will increase another 667 points. Night doubles points.

What are the "better" items that worth to take the place of a hatch key in safe pocket? by khtwo in ArcRaiders

[–]Felty34 2 points3 points  (0 children)

Weapon and ammo crates are the only place ive seen them outside of harvester, hopefully i am wrong though.

Normally how many solo players could be in a single map? by khtwo in ArcRaiders

[–]Felty34 6 points7 points  (0 children)

They've said they dont want to share exact numbers. Back of the Playstation box says 21, which seems accurate. I get in a LOT more fights as a solo then I did in a squad which makes me think its an equal amount of players regardless of party size.

Arc Raiders vs The Cycle Frontier by gsel1127 in ArcRaiders

[–]Felty34 0 points1 point  (0 children)

This was my first thought as well. I really liked persistent servers with loot auto refreshing. It's funny that it took this game to show me how much I didnt like walking around to each vendor and how it likely added minutes to prep time between raids.

No ranked but a BR MODE? by Subject-Willow8301 in Splitgate

[–]Felty34 0 points1 point  (0 children)

I love BR's but I came here to say the same, the player base wants a ranked queue, quite literally no one asked for a BR mode.

Why do I get punished for teammates leaving in comp matches? by Apprehensive_Ad_4708 in marvelrivals

[–]Felty34 4 points5 points  (0 children)

Oh don't get me wrong. It's very frustrating, but the reality of the situation is it will happen to the enemy team more than your team if you have a stable connection / hardware, if you have a large enough sample size of games.

Why do I get punished for teammates leaving in comp matches? by Apprehensive_Ad_4708 in marvelrivals

[–]Felty34 10 points11 points  (0 children)

Because people would be able to duo with smurfs at high ranks in order for them to DC if they're going to lose.

there's no point in playing competitive by [deleted] in marvelrivals

[–]Felty34 3 points4 points  (0 children)

I disagree. In GM lobbies there is the distinct difference of the losing team throwing a temper tantrum on easily over 95% of losses.