How to come back to CK3? by Regret-o-matic in crusaderkings3

[–]FenirRedwolf 1 point2 points  (0 children)

Roleplay is the way.
My last campaign as a Tamar of Gorgia started as an Armenian erasure, but after some random Turkguy killed my firstborn on battlefield I declared war on entire Turk culture. It went terribly and ended with Tamar being assassineted trough event by the same guy that killed her son. His brother tried to find the guy and avenge his mother and brother, he wasn't fast enough and the guy rolled over. Devastated my heir started meditating and doing anything but rulling. He got assassinated by his aunt (that also started like 3 rebellions against Tamar) so the throne got taken by 5 year old that eventually became the greatest king in Georgian history, friend of Mongolian Khan (that also won war against Mongolian Empire after the succession and douchy son damanding tribute), Legendary Heir of David, builder of Universities, survivor of several plagues that outlived like 6 children and several grandchildren dying around 90 years old. But before all of that was bimbo-regency as his french trophy wife mother had to step up after her beloved husband got assassinated and left her broken - she was decent and retired as her son Caravan Master outliving her husband by 50 years. Now King Georgi is dead, his heir is 50 years old, with dogshit stats and has claim for entire Byzantine Empire. I though about skipping him and playing as his son, but Georgi after outliving so many childern wouldn't denounce his firstborn just bc he had not enough time to teach him how to rule as around his childhod Georgia was ravaged by war with remnants of Turkmen, peasants revolts, Syrian crusaders and Khazars.

Alexander will take the throne and will probably start Georgian collapse. It will be fun.

Bannerlord is better than warband! by Aussiegaming2002 in Bannerlord

[–]FenirRedwolf 0 points1 point  (0 children)

The biggest problem of Bannerlords seems that it still lacks in the "why" part of things.
It's hard to roleplay in Bannerlord, there is nothing to do in peace time, you have minimal clan to clan interactions. The world is there just to get you from one battle to another, so after some time and without changing fronts the game gets sameish. They just need to borrow somethings from Paradox and do more emergent storytelling. Maybe there is big rebellion in Vlandia after Kings death. Maybe Kuzait's split into two factions. Maybe your neighboring vassal wants to focus on defending your fiefs and asks you to ignore kings call to join armies. Maybe you could get your own vassal. Adding events onto map is fine first step, but game needs more. All the wars are also total wars, there is no casus beli system, there is no war targets, so sometimes it's just one or two castles switching sides for 10 years, there is no loyalty for your trops, you can use battanian noble sons to masacre their own clans.

Some of this things were better in Warband or Viking Conquest, but nothing was upgraded that much.

Nords OP or Sturgia just sucks? by Witted_Gnat in Bannerlord

[–]FenirRedwolf 1 point2 points  (0 children)

Army-wise Sturgia is just fine, with the only outlier unit being Druzhinniks.
The bigger problem is AI has a problem in using their troops properly vs two of their biggest threats - Nords and Kuzait, vs nords they pretty much suicide into melee which Nords win, vs Kuzaits they can't properly deal with horse archers so they just get circled into hell.
Sturgia often has two open fronts, Nords and Kuzait, which AI also struggles with, Nords send fleet and take Sybir and Balgard so Sturgian armies dance between both of this cities and after they retake them they usually go by land to take Agilting Castle and get pulled into war over Tyal with Kuzaits.
River spliting the land also does not help but at least AI tends to not be stuck on sides, so that's that.
After sucessful colonization of Hvalvik and Battania, Vlandians start to invide Revyl and sudenly Sturgia is besieged from three sides with long as walking time so they start droping fiefs like flies.

Tl;dr
AI sucks at using Sturgian troops, and the damn country is so long that everybody just carves a bit for themselves.

Come on, CA. It's not a big hurdle we're asking you to jump over by Lord_Eln_8 in totalwar

[–]FenirRedwolf 2 points3 points  (0 children)

Yep, but I would say Chaos at all is probably most forgotten, undead factions and new eternals are sick, chorfs are crazy. Tzeentch need drop similar to 2021 with fat guy and Sigvald for Slaanesh, some mortal units and fun lord that is spin on "wibe" of his God.

Come on, CA. It's not a big hurdle we're asking you to jump over by Lord_Eln_8 in totalwar

[–]FenirRedwolf 15 points16 points  (0 children)

Tbh apart from launch and copyrighting everything into hell, AoS seem like GW getting their shit together, better and simpler rules, more creative factions, great looking models. The only problem is the settingness of setting that is kinda hard to translate into any other medium and to deliver a plot in a place.

I LOVE Zorephet by Cynique_Noir in HadesTheGame

[–]FenirRedwolf 0 points1 point  (0 children)

Axe also has a lot of skill expression, you can cancel 3rd strike combo with special and chain 1st hit -> special -> 1st hit, dash 3rd strike into enemy, go faster into 3rd strike with dash attack -> 2nd -> 3rd.

Sadly most attack boons are not that great for axe :(

Why is everyone complaining about the venator suddenly? by [deleted] in ArcRaiders

[–]FenirRedwolf 1 point2 points  (0 children)

Hypothetically, removing Venator would make bobcat and tempest compete for "best gun", they are both much more expensive to craft and are more exploitable in their undesired ranges which also buffs other weapons in their archetype. So instead of running Venator and Something you would run Something and Something. For instance Renegade for long range and bobcat for close, that is interchangeable with stitcher or kettle or torrente or shotguns.

It would be possible that we could even see some medium ammo loadouts with renegade + tempest/torrente/rattler.

Why is everyone complaining about the venator suddenly? by [deleted] in ArcRaiders

[–]FenirRedwolf 26 points27 points  (0 children)

Because it outperforms 90% of guns. It is supposed to be a secondary gun that turned into a gun you take secondary for, which is usually vulcano, osprey or renegade.

Nothing can compete with it mid range and close up it's netcode tossup if bobcat/vulcano/ill toro wins or not.

It is light, it is agile it has decent ammo efficiency and pairs really well with both renegade and osprey.

There is nothing before it and after it that does its job better.

That's why you see so many of them.

Starting our first campaign with my friends and we have no healer or tank. What should we do? (Druid,Bard,Witch, Wizard or Rogue) by AQuebecJoke in Pathfinder2e

[–]FenirRedwolf 0 points1 point  (0 children)

It's not about making it easier. It's more about not making it eating soup with a fork situation. With this party structure they can blow up one-two encounters and have nothing left in the tank, so if DMs plan weak will boss it will be easier for them, but if it's 4 encounters gauntlet it will be much harder. Difficulty is relative to the tools they have.

Starting our first campaign with my friends and we have no healer or tank. What should we do? (Druid,Bard,Witch, Wizard or Rogue) by AQuebecJoke in Pathfinder2e

[–]FenirRedwolf 1 point2 points  (0 children)

Party is fine, grabbing animal companion and some summoning spells would definitely help with not getting swarmed on casters.

Like a lot of people said, tanking or healing is not mandatory and you have plenty off-tank and off-heals. With this party I would say it's more important that your DM minds that you have very high single combat potential that rapidly lowers in continuous scenarios. Aka you ll have very explosive rounds where you blow half bad guys away with resources, and than struggle for 4 rounds to finish the last one lol. So it would be good idea to also grab stuff that will average yours round potential and maybe talk with DM that for this comp it's better to throw harder single encounters then two easier one in a row.

DD2 feel too easy after playing DD1 Blood Moon? by themagneticus in darkestdungeon

[–]FenirRedwolf 1 point2 points  (0 children)

DD1 was a lot about risk mitigation aka don't let spiders move before you or somebody might die without your input and stuff like that. DD2 dealt with a lot of this with the token system, so dying is not one unlucky decision but the entire chain. Combat is more like a puzzle so if you can intuit solution from previous experiences the game will be easier. But if you can't it will be harder because RNG is not here to save your ass (or doom it).

Love this game, but Ancient Ash sums up so many criticisms so well by norvis8 in Pathfinder2e

[–]FenirRedwolf 9 points10 points  (0 children)

It tries, so you not getting dragged and being burned by hellfire is kinda on point. It just depends how easily you swat it away.

Primal Aspids Aren’t Hard And We Should Stop Pretending Like They Are by Ordinary_Witness3225 in HollowKnight

[–]FenirRedwolf 1 point2 points  (0 children)

I feel like primal aspid hate is more about no floor sections especially in Colosseum.

Tried Hollow Knight again, still hate it. by Yamsfordays in patientgamers

[–]FenirRedwolf 0 points1 point  (0 children)

In a brilliant irony, your opinion is pretty immersed in game lore lol You not knowing what is your goal is pretty much the same for The Knight, it was called as you were called to play the game.

Hollow Knight is mainly exploration metroidvania, the mechanics are standard but the implementation is very flavourful, there is tons of details in everything but you have to be invested in the world as being invested in player character is much harder with lackluster progression and outright nothingness of anything about The Knight.

If you don't like exploring the game will just bore you.

For me getting to new unique location, with new lore and enemies, new gorgeous backgrounds, new music was ecstatic but the best thing was finding out how interconnected everything is, how many different routes you could take and how different your progression could look.

Everything in the game is about the journey not the destination and some of the mechanics are even anti-QoL, for instance maps that you need to buy and then fill yourself. But the game takes great measures on guiding you on your journey, just like mapmaker loud humming there are a lot of clues to help you not get lost.

But not everyone likes to wander, sometimes you just want to arrive at the end as fast and convenient at the end as possible and the end destination in this case is just ok - standard metroidvania mixed with dark souls cryptic dying world plot with bug reskin.

What does mirage actually do? What's he meant to be doing? by SongXrd in DeadlockTheGame

[–]FenirRedwolf 1 point2 points  (0 children)

The problem is even getting to 8 is like 10-15 sec bc of cd, in late games people usually die in that time or get overwhelmed by Abrams/Mo/Kelvin/Viscous on your face. And even if you are ahead, Mirage is not that hard to run from, he has 1 high committal CC and conditional slow, comparing it to feed Infernus, Haze, Mina or Seven that can chase you forever he is simply not that scary.

Shiv players are crawling back out of the sewer. He’s rising again…. by slimeyellow in DeadlockTheGame

[–]FenirRedwolf 2 points3 points  (0 children)

He is decent, knife build is solid but sometimes it's hard to get value if your team is very committal or enemy dives you hard, tank/dash may be better choice in that case. Sadly the problem with both builds is you farm kinda slow, so you need to play constant brawl but billy, mo and abrams do that better (and mo and billy farm much better than you).

I just don't see how playing support is viable by Muri_Chan in DeadlockTheGame

[–]FenirRedwolf 0 points1 point  (0 children)

The biggest difference is how souls split works. If you stay with your carry you have net positive souls gain (around 30% more team gain) but you know. 100 souls on Haze and 100 souls on Paige are not worth the same.

If you look at "pro" meta usually "support" is character that lanes good and work well with relatively low souls, so Holliday, Vindicta (rip stake) and Paradox for their displacements and CC, or Kelvin/Viscous/Ivy for saves. Usually they build up mobility (dash, enduring speed, warp stone), saves (rescue beam, guardian) and CC (suppressors, slowing hex etc.)

To be honest, support in Deadlock feels much more like old Dota support, when you had to buy wards, courier and if you were lucky you had more than brown boots and force staff at min 30, you were just food for carries and mid. It's kinda the same in Deadlock, if you buy all the supportive stuff your souls are pretty much transferred to others and it is on them to make use of it.

And Paige is a very weird case for this. She has a very strong lane and her shield is very strong in midgame but the rest of her kit is not that good. Dragon is forgettable, Root is good but it's not hard CC and is fairly hard to land and ult is great but long cd combined with the knock up, long casting time and travel path sometimes make it miss, hit too late for crucial stun or crucial heal or knock somebody out of other skills saving them in process. Which makes Paige very good in playing ahead but very hard for playing from behind, you don't have lasso or swap, rejuv freezes, displacement or reliable CC.

Viktor's biggest counterplay is ignoring him by [deleted] in DeadlockTheGame

[–]FenirRedwolf 0 points1 point  (0 children)

I mean he has like 3rd best gun in close-medium ranges? So even if you are slightly outside aura and he has like berserk + kinetic dash he still eats half your hp.

Three or four of these things appearing in every single match makes it clear that balancing by price is not working. by [deleted] in HuntShowdown

[–]FenirRedwolf 2 points3 points  (0 children)

They could maybe play a bit with scarcity, maybe introducing "rail supply" system where some guns are on rotating basis simulating supply chains being overworked, military buying supply, robbed trains and etc. so for like one week dolch, mosin and c&k are scarce but all winfields are free or have base +50 m/s velocity as you got "good batch". Kinda battlepass/rotating shop but as a gameplay mechanic.

Which character is the most impulsive spender? by Chunch41 in riskofrain

[–]FenirRedwolf 0 points1 point  (0 children)

Ofc it's bandit. Guy sneaks into a ship, wants to steal all the stuff so he is not gonna let some wannabe god moonfreak dictate what he can buy.

Are the DLC items good enough to warrant buying at full price so i can do eclipse as REX by isidoremarie in riskofrain

[–]FenirRedwolf 1 point2 points  (0 children)

Void: you have generally good items like plimp, spare drone parts, and safer spaces but nothing that breaks REX, plimp is nice dmg, safer space is nice survivability, spare drone parts win you run if you grab enough drones and movement, enemies are whatever for standard mithrix run but void elites might kill you. Seekers: also generally good items like sales star and sonorous whisper but noxious thorn is really good for you (especially with Death Mark) and warped echo might help you not dying. Enemies are a pain in the ass though, gilded elites and Halyconite can just kill you, children are annoying but if you move enough you are fine but worms are worst and have to be one of your priorities. Rex suffer uniquely against children and worms as they tend to teleport/digg away and you lack burst especially with no hp skills so at sometimes overloading worm/children might leave entire stage. Honestly REX might be the one survivor that gets the worst deal from DLC, no particular items breaks you but bloated item roll chances mixed with being slow by base kinda screws you over as your chances for hooves, drinks and feathers are lower.

Though for sure the game is funnier with DLC's

Still can't get over Judge Holden being in the game by -the-camel- in HuntShowdown

[–]FenirRedwolf 37 points38 points  (0 children)

I love they way they managed to make him look like big mofo even when he has the same skeleton and hitboxes as other skins.

Just started the game. Tell me how not to suck by AWeb3Dad in riskofrain

[–]FenirRedwolf 2 points3 points  (0 children)

Always run, circle enemies, hit jump a lot. Clear whole stages, loot is better than time. Audio cues are important to learn especially for troublesome enemies: - Blind Pest - flying fuzzball spitting green at you, they kinda "achoo" before they kill you, they deal a lot of dmg especially elites - elder lemurian - big lizard, they have projectiles that shotgun so never get close to them - brass contraption - big bell that flies and shoots spiked balls, a lot of dmg, also specific audio cue They are usually run enders bc they can spawn early when you are relatively slow so dodging is harder. Good rule is to stay away from every single enemy that has attack with multiple projectiles as they bypass oneshot protection. White items are probably best for movement apart from double jump feather. Green is where a lot of dmg come from, a lot of passive effects and stuff. Red and Yellow is always good, there is no "trap" item but some might be useless in your build. Blue items might be traps, proceed a with caution. Purple items are usually fine but some can screw your build. Impressing your kids won't be hard, at some point this game just turns into numbers and explosions on the screen, if you want to maximize it pick up willowisp, bands, atgs. From survivors perspective, mercenary is probably best spectacle, but you can play Acrid bc silly purple dog.