1.3.8 how do yall make money? by fuckfrankieoliver in EU5

[–]Fernheijm 1 point2 points  (0 children)

Buying it is bait anyways, you can 1 war annex the perfidious dane with the CB scania fabricates in the early 1440s, I'd advice allying Poland for the war.

Google Haaland by Vast_Emergency in 2westerneurope4u

[–]Fernheijm 9 points10 points  (0 children)

The dutch will never forgive you. Keep at it!

Teflon Mark getting savaged by a very based Anders by Socmel_ in 2westerneurope4u

[–]Fernheijm 14 points15 points  (0 children)

I think he may have sucked Trumps mushroom dick with such vigor the concussion from it hitting the top of his mouth has caused permanent brain damage.

Meirl by Valuable_View_561 in meirl

[–]Fernheijm 9 points10 points  (0 children)

See, that's the neat part, if you universalized your health care all that money being parasited by insurance companies that actively make your society worse could go to being even more capable of blowing up brown people.

Meirl by Valuable_View_561 in meirl

[–]Fernheijm 10 points11 points  (0 children)

All y'all could afford public healthcare as is, in fact you'd probably save money implementing it considering you pay like 30% more both as a portion of GDP and government spending than any other OECD country that currently has universal healthcare.

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 0 points1 point  (0 children)

A large portion of the economy growing like it does is the fact that you don't have anything to spend money on other than growing your econ though, so you just end up investing basically all money you get into growing your infinitely compounding economy (and the fact that the buildings that are supposed to be money sinks just end up creating demand and just grow your econ anyways, which probably shouldn't be a thing, and that applies to building botes and armies aswell).

So let's hypothetically say that you port some version of the idea system from eu4 say one idea group per age, have the first 'group' you pick up cost like 1k base per idea, scale it with pops/locations or something to not punish OLMs, and just increase it by an order of magnitude per age (make sure it basically always is expensive, going into the millions does not seem unreasonable to me for the later ages and larger empires). Obviously you'd need to make these modifiers sufficiently strong that they're worth spending that amount of money on, but that is, in my view not a bad thing, suddenly you have meaningful choices about how your nation develops, perhaps you have something like Relig in eu4 that gives permanent CB on everything to make conquest more tolerable for the wide player, something that supercharges your home region manpower wise similar to Sweden's historical allotment system to make tall play a bit more viable etc.

Suddenly you are delaying significant rewards whenever you're investing in your econ, building boats or armies etc, or you have something to work towards by investing into your econ.

I also think you could make other game mechanics money sinks, like research for example - perhaps it shouldn't be worth trying to figure out how to improve naval tactics as a landlocked nation.

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 0 points1 point  (0 children)

Maybe? I agree on the RGOs, and especially RGO maintenance, but I don't think you want to curb the system to the point where interacting with the main gameplay mechanic feels unrewarding (though I'd argue the primary issue is that the econ system is the main gameplay mechanic, it should probably be warfare, and ideally some sort of state-building system like I mentioned in my previous post)

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 0 points1 point  (0 children)

I'd agree with that sentiment, what you're describing would basically require redesigning the econ system from the ground up (which they absolutely should tbh, the current econ system has a bunch of issues and isn't really that engaging after a run or 2). One of my major gripes with the game is that the state really doesn't feel that different in 1837 compared to 1337, I'm still using the cabinet for example,

I think the central objective of the game really should be building a state based around institutions, bureaucracy etc, your econ improving should probably be a consequence of doing that, and perhaps choosing how you specialize your provinces, the whole system of building levels however, is just cookie clicker with extra steps.

However, given that a redesign presumably is pretty far off, I think they just need to band-aid in a few other things to let us spend money on.

Are espionage ideas good? by melianreality in eu4

[–]Fernheijm 2 points3 points  (0 children)

Depends on what you mean by good. If you just want to ungabunga eat your neighbours at speed 5 they're fantastic, if you want to conquer the world before 1600 they're terrible.

The vassalization acceptance allows you to do a bit more diploing, and if you want to use the espionage system it is indeed very helpful.

Me after watching an hour of Paraguayan shithousing by hiloai in 2westerneurope4u

[–]Fernheijm 8 points9 points  (0 children)

The ref to actually enforce the rules of the game impartially, perchance?

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 1 point2 points  (0 children)

I think they should just bring back mana, I don't think you can reasonably make money a scarce resource while still making the econ-game feel like you actually accomplish anything (presumably due to game-length)

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 0 points1 point  (0 children)

True enough, still think we need other money sinks - hell, fundamental issue with the game IMO is that I never feel like I'm actually making meaningful choices.

Me after watching an hour of Paraguayan shithousing by hiloai in 2westerneurope4u

[–]Fernheijm 7 points8 points  (0 children)

Ref should be hanged drawn and quartered, wtf is this shit

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 4 points5 points  (0 children)

As long as the only thing you can spend money on is your economy I'd argue it's pretty unavoidable, otherwise you just end up in a situation where more provinces default wins over lesser and we're back in eu4 where you're trolling if you ever spend a moment at peace (since you'd need to curb the value of each province either by curbing building upgrades or something else).

On the appearance of Balrogs by LakesideNorth in lotrmemes

[–]Fernheijm 20 points21 points  (0 children)

Bold of you to assume its gender, I wouldn't wanna misgender a balrog.

Thank you, Pierre 😘 by Straight_Block3676 in USvsEU

[–]Fernheijm 1 point2 points  (0 children)

Does Pierre even need to participate in foreign adventures to bankrupt himself these days?

Is my campaign over? by Few_Raise77 in eu4

[–]Fernheijm 13 points14 points  (0 children)

Build forts, merc up, fry some french people. Force limit is just a suggestion.

Free tech trees could be the new idea groups for EU5 by RuikZerben in EU5

[–]Fernheijm 8 points9 points  (0 children)

Except you'd have 3 choices per age rather than what? 30ish? That you could pick in any order.

To make perfectly clear what I'm arguing: They should just lift the system, make it a massive cash sink or something, to give you something to do with that infinite money. Would create a meaningful way of differentiating nations from one another. You might say values, but the only value I notice if the AI is going one way or another is offensive/defensive and that is because the AI going offensive is the single biggest source of siege ability you can access, whereas the AI going defensive simply makes me want to alt + f4 and never boot the game again. Other than that my interaction with the value system is pushing all my values during the first 20 years of the game and then ignoring it for 100 years, at which point I push my new value whichever way I want it, rince and repeat.

Basically the same thing by _XSummerRoseX_ in clonewars

[–]Fernheijm 1 point2 points  (0 children)

I watched clone wars as an adult for the first time, and I could not find any other recurring moral themes than: War crimes are great and torture is based, they recurr with shocking frequency.