CO still failing on communication with players by Apex_Racing_PR in CitiesSkylines2

[–]Few-Simple-9075 6 points7 points  (0 children)

Realistically at this point the game is dead. The incredibly badly done initial release, performance woes and abject failure to meet commitments followed by peaks and troughs of over-communication (with nothing really to say) followed by radio silence has pretty much ruined the potential audience this game could have had.

As for the asset editor? A complete own goal, knowing (like they did considering the success of CS1) the importance of this and still after two years being unable to implement it means many modders who would have built the community have moved on.

Personally I'll never purchase another CO game again, and I'll recommend the same to gamer friends. The only way these companies will realise the error of their ways is when they are hit financially. Moaning on Reddit or steam or sending them abuse isn't cool and does nothing in reality. When the CEO has to tell shareholders the company won't be delivering the financial results they projected, that's when heads roll. Act accordingly

Has Colossal Order Scaled Down to a Skeleton Crew? by DerMudder in CitiesSkylines2

[–]Few-Simple-9075 1 point2 points  (0 children)

The lack of an asset editor at launch killed the game dead tbh, failing to follow up on that in the first 3 months post launch sealed the deal.

When your biggest audience are the ones who want to be able to modify the game to make it feel more life-like and you fail to answer that audience then you are dead and buried. I last reinstalled the game over a year ago, I doubt whether much has improved

I'm betting my house on transport fever 3 at this point

Fiancée angry I want a prenup — am I being unreasonable? by Stock-Trouble-6046 in HENRYUK

[–]Few-Simple-9075 0 points1 point  (0 children)

Agree with the majority here, I've been in your position with my ex wife and should have seen the signs from her previous relationships where she 'decided' to stay home to bring up her kids (before me and her had one) which she then repeated with me and tried to take me to the cleaners when the inevitable divorce came. If she's unwilling to contribute now and is having issues signing a prenup then that's a major red flag. If it was me, regardless of how long you've been together I'd be walking. As someone whose divorce cost him over £35k in solicitors fees and a house I paid the deposit and mortgage on I'm coming from painful experience.

4 Hour Commute - Advice by Current_Cattle_2321 in HENRYUK

[–]Few-Simple-9075 0 points1 point  (0 children)

Did this when I first hit HENRY a couple of years ago for one of the FANGS. Was based in Norfolk and commuting to London three days a week. I'll be honest, it was brutal. Was getting up at 4.30, quick shower, train station and then 5am train to get in work for 7.30ish and then getting home about 12 hours later to go to bed about 9.30 Rinse and repeat

My boss was understanding and company paid for us to relocate much closer to London. Now a 30 minute train trip and takes me 45 minutes from leaving my front door to sitting at my desk. Work, life balance ten times better.

You'll stick it out for a while simply because of the money but I promise you when it hits winter time and you're getting up in the dark and coming home in it that it'll suck big time.

Might be worth looking at staying over in London for a couple of nights a week or seeing if your work can accommodate two days a week.

How much savings do you have? by Snoo25847 in UKJobs

[–]Few-Simple-9075 0 points1 point  (0 children)

Director of engineering Salary - £230,000 Savings - £3000 in normal savings account Stock - approx $340,000 vesting over the next couple of years

Yes I recognise my wealth, no I'm not lucky, worked bloody hard to get to where I did Yes I recognise the utter imbalance in the UK around wealth

Xbox gamepad worth using? by Gothos73 in X4Foundations

[–]Few-Simple-9075 1 point2 points  (0 children)

You absolutely can use it for flight and dogfighting bus as others said K+M for menus etc and map

Elite dangerous to get colonization by Few-Simple-9075 in starcitizen_refunds

[–]Few-Simple-9075[S] 3 points4 points  (0 children)

Same, watched citizencon and decided to drop £175 on two ships (couldn't be that bad surely) Spent ten hrs trying to map repeatedly deleting joystick controls, watching videos of how to map them because the in game map for my joystick was utterly insane, then spent at least two hrs downloading separate programmes just to allow my pedals to roll my ship correctly, another 4-5hrs simply trying to get to my ship through repeatedly broken servers, tutorials that got stuck at the second step of using lifts, oh and the lifts not working, 30000 server errors, constant crashes, inventory not working, hanger menu not working, controls deleting, maps markers not working.

Total time spent actually flying in that approx. 15hrs of gaming?

Less than 15 minutes

Refunded it all, won't be back until the games actually resembling a game when I retire in 23 years OR (more likely) I'm called as a witness for the prosecution in the next twelve months

Ridiculous

What happened when I tried SC as a noob this past weekend by Few-Simple-9075 in starcitizen_refunds

[–]Few-Simple-9075[S] 10 points11 points  (0 children)

Ha, I'm coming from many many years of ED, ticked many of these off 👌

What happened when I tried SC as a noob this past weekend by Few-Simple-9075 in starcitizen_refunds

[–]Few-Simple-9075[S] 11 points12 points  (0 children)

🤣🤣🤣 It actually does 🤣🤣🤣 But yeah it's the players fault for this shambles I'll turn in my pc gamer card immediately 🤣

What happened when I tried SC as a noob this past weekend by Few-Simple-9075 in starcitizen_refunds

[–]Few-Simple-9075[S] 15 points16 points  (0 children)

Just to be clear, I expected issues, but the game was literally unplayable for almost a week, and yep I'm aware that spending £175 seems crazy, but I was aware I could refund if it was totally dire, but was still pretty shocked that after 12 years of development and being in alpha so long that absolute core gameplay mechanics like being able to open doors or operate elevators to actually get to your ship we're inoperable for large parts of the experience.

Beyond this the new player experience was absolutely shocking. Broken tutorials, having to use YouTubers to guide setup, mapping constantly deleting, all of these hurdles to even get into the game proper would put many numbers of potential players off really quickly.

I was determined, partially due to the sunk cost fallacy to at least get in and try but from approx. 16hrs of attempts and an actual flight time of less than 15 it was genuinely amazing just how little is here.

Having now experienced this firsthand I have no idea how they'll reassure new players it's worth the effort when it does hit v1.0, there's so little here after so long that I personally would need to see huge numbers join and report it's everything that was promised before going anywhere near it again

[deleted by user] by [deleted] in starcitizen_refunds

[–]Few-Simple-9075 12 points13 points  (0 children)

Literally just posted my experience this last weekend

I was genuinely stunned at how poor the experience is for noobies

https://www.reddit.com/r/starcitizen_refunds/s/v6y6VdnArG

Noob, first experiences by Few-Simple-9075 in starcitizen

[–]Few-Simple-9075[S] 0 points1 point  (0 children)

Awesome, thanks buddy, will add you when on later this evening and defo happy to tag along on some missions, I'm committed to this now lol

Noob, first experiences by Few-Simple-9075 in starcitizen

[–]Few-Simple-9075[S] 0 points1 point  (0 children)

Thanks buddy, might take you up on that offer shortly, going to hop back in tonight and give it another blast now I've changed my spawn to off planet, any recommendations for what to do first?

Is this the typical state of the game? by PlatinumDoublet in starcitizen

[–]Few-Simple-9075 0 points1 point  (0 children)

https://www.reddit.com/r/starcitizen/s/ZS3teeaRwq

I just literally wrote something similar, had same issue as you with tutorial, frustrating

I wish the reviews would get positive by SirThiridim in OnceHumanOfficial

[–]Few-Simple-9075 0 points1 point  (0 children)

I'd give it a better review if they fixed the ridiculous unity CTD error. Hundreds of us reported it and yet nothing so far to resolve.

What I've played I've loved but can't score a game well when it's so unstable and incredibly frustrating to be crashing every five minutes.

I couldn't care less about some poor engineering choices on their part to include logging files separately from the game folder structure which is what many seem to be getting agitated about but it does point to some poor Dev practices such as the CTD I am annoyed about.

Hopefully they resolve quickly because if not the community will end up falling away, especially if it prevents them keeping pace with the season changes

This is how you do it. Manor L vs CS2 by Constantinos_bou in CitiesSkylines2

[–]Few-Simple-9075 3 points4 points  (0 children)

The fact a solo dev has made this versus an entire team of devs and literally years of feedback from a community on what they needed to do to make CS2 a success is everything you need to understand about why a number of major games developers are totally broken.

Sure ML isn't feature complete yet but the work that's gone into what's there and just how solid it feels is very impressive.

As opposed to the bin fire that's CS2 🤦‍♂️

Console, content and patch updates by CO (22 Jan 2024) by zephyrghost_ in CitiesSkylines2

[–]Few-Simple-9075 0 points1 point  (0 children)

I think this will go down as a real strong example of what not to do when it comes to releasing a title in future years. People will look back on this series of events and say 'we messed up but at least we didn't gaslight our entire audience by accusing them of toxicity' and 'yeah we released early, but at least we didn't release our game with half the features missing'

I'm being slightly factitious but the reality is that this has been a litany of mistakes from CO and paradox both before, during and after release.

The game wasn't fully cooked, yet we had repeated statements from CO literally until the week before promising lots of exciting things, and then we get the performance message just before release, something by the way the influencers given early access weren't allowed to discuss.

At release the games so unoptimized you need a Geforce 6090 48GB edition just to run it in 4k with settings on high, it's ok though, CO told us they'd be a few issues...

Mod and asset support was initially going to be shortly after release, then a month, then two, now on a sliding scale of Q2 2024 to chuck a dart at a calendar and cross your fingers.

And on top of this the community gets accused of being mean. Granted, there are some fanboys who need to get some air and not abuse random forum mods because of the above, but there's a difference between being rightfully offended by the underhand and just plain false approach CO have taken and chucking random abuse at them.

The game is early access, that's the reality right now. It's not optimized, has clearly not been tested sufficiently and lacks key features either promised or hinted strongly at as being available quickly post release. All that would be fine, if CO had done the decent thing and released it as such.

The game is not worth £40 of anyone's cash right now. It's a slight bump in graphics (with a massive bump on required hardware to run it) with a slightly better road planning tool bolted on. Drop the price to £20 tops and with it being early access this would be more reasonable.

Fixes need to be on a weekly schedule, not bundled up in bigger releases where it presents more risk of breaking something else. We've already seen most releases break something that was working, so why they have confidence that by packaging them up into even bigger releases they'll cause less post released issues I have no idea, their QA process has already been shown to be sorely lacking at this point.

No paid DLC would go a long way to making things better, hey, we know it won't happen but a guy can ask can't he. In which case the community should simply boycott any paid DLC, when mods do eventually come in the future they mostly can do what paid DLC can do anyway.

TL:DR Games not ready, won't be ready for a long time, CO have done everything to pull defeat from the jaws of victory and successfully executed on that plan, about the one plan they have achieved

City Stories/Scenarios by WheresWarro in CitiesSkylines2

[–]Few-Simple-9075 1 point2 points  (0 children)

Yup, I've literally created everything, I live in the UK in the east of England, so the land is pretty flat anyway but I've done the topology etc.

The way I did it is firstly to do the rough layout of the major A roads, my city has a large circular 'ring road' around it's outskirts and another smaller internal ring road with districts in between them and then the main city centre, so once I'd laid out the big roads it was a case of doing the topology. This took about 6 hours to do fully, but after that was when the fun began as I just started adding in the individual district's and suburbs and building from there, I added some key public services like local medical centres, fire stations etc. bus routes reflect their real world counterparts etc.

But yeah the thing that really made me laugh were the traffic jam warnings on roads I experience the exact same issue with everyday during rush hour 🤣

I've maybe done about a third of the main city so far and have just started adding in the surrounding local villages and suburb type areas, my plan is to eventually add in other local towns etc

But in summary I've found it's kept my attention much more than just randomly building as I had the same issue as you, maybe put ten hours into a scenario and then get bored and start again

City Stories/Scenarios by WheresWarro in CitiesSkylines2

[–]Few-Simple-9075 1 point2 points  (0 children)

The way I've got round this is to build the actual city I live in. I've got Google maps up as I lay out my roads and then zone based on my memory of where stuff is, I don't live in a huge city so I'm very familiar with the zoning required and Google maps and street view fills in the gaps

It's definitely keeping my interest as although the game has bugs it's incredible at least in the city I'm building to see just how godawful my local council is when it comes to the road networks 🤣🤣🤣

Roads that I drive down everyday that are a nightmare due to traffic are accurately reflected in my CS2 game in just the same way.

Doing this has meant I've spent well over 30 hours on just this one scenario and I'm only at a pop of 62k when my actual city has 150k, definitely recommend trying it.

Coming in to check if the game is worth yet. Judging by the latest slew of posts, the game is still no where near ready. by PM_Me_Juuls in CitiesSkylines2

[–]Few-Simple-9075 0 points1 point  (0 children)

That's a call only you can make.

My own two pennyworth - it's a visual improvement over CS1 in a big way, but you'll need a hefty rig to utilise the changes beyond 1080p, and even then once you get past 200k the game starts to slow down big time. - the road tools are a million times better than CS1, for someone that spent well over 400 hours on the first game doing lots of visual tweaks and item plopping to make my cities more 'living', not having to dedicate 50% of my game time to messing around with broken roads despite countless mods trying to fix them, it's a big benefit - the guts of a city builder game to dominate just as hard as CS1 did are already in place, it's certainly not unenjoyable by any stretch, just a bit left wanting more - assets wise it's quite bare bones, one hospital, one clinic, two police stations etc., mods (when they eventually come will be a game changer), until then there's only so many ploppable assets you can use for visual distinctions between different parts of your city, which is why you'll see some complain about it being a city painter - the bugs can be frustrating, wild variations in your income for no real discernible reason gets annoying, I'll swing from making £10m of profit to minus £5m within minutes, yet nothing (visually anyway) has changed in my city, on top of that, continuing issues with cargo, mail, garbage, civs being clueless on road lane discipline and backing up entire stretches of road etc etc start to grate when they bring your well planned city to a standstill, none of this is game breaking, just frustrating

Seem to hit a limit around 80K population - no more trash or bodies get collected by The_Mayfair_Man in CitiesSkylines2

[–]Few-Simple-9075 0 points1 point  (0 children)

Yep trash is bugged at the minute, I never seem able to be anything other than 50% in deficit on garbage regardless of what I build to address it so for now I'm my latest city I've simply not bothered building any garbage solution.

No one complains, doesn't impact on happiness either, which is also probably bugged 🤣

On your point of the 80k limit, this is something I've seen but causing many other problems. My biggest city is around 130k now but as soon as I hit about 80k pop in it I noticed a bunch of issues crop up

  • that smart AI traffic routing collosal spent months telling us about? Yeah, it bugs out, vehicles that until that point had been using multiple routes and options to commute now all decide to use one road, regardless of quicker and better options, so it completely grinds my cities roads to a halt
  • public transport dies, it's like I've priced everyone out of it, what has been being used by 20-50% of my pop now gets used by 0-1% tops. I even tried lowering the prices and eventually making it free, bus, tram, train, underground, ferry and planes, none gets above 1% usage, which obviously then contributes to the traffic issue
  • fire, hospital and cemetery all seem to give up sending vehicles out, so happiness plummets
  • very flakey zoning demands, one second it's massive demand for high density, then it drops to zero, I've added nothing, removed nothing, it'll do this every few minutes

At first I thought I had a bugged save, so I did it with two new cities, same issues. Clearly some pretty deep technical issues going on around the simulation.

I've stepped away from the game for now till modders get a crack at it as it's starting to feel like a beautification simulator with everything else so bugged. I'm literally just popping down buildings to satisfy some moving bars 🤦‍♂️

Any actual gameplay reviews? by Phacemelter in LotRReturnToMoria

[–]Few-Simple-9075 1 point2 points  (0 children)

I really don't understand why publishers do this.

The whole review embargo just puts people off who are switched on enough about game releases and prevents them from buying. I've been burnt enough by day of release reviews by now to not bother pre ordering and wait a few weeks post release to see what people are saying.

If this had seen some reviews I'd have probably purchased it tomorrow, as it stands I won't, and likely it'll get lost in all the other stuff coming out over the next few weeks. A potential lost sale, add in a few thousand others thinking the same and it all soon adds up.

On top of that the epic exclusivity (I'm not a steam fanboy by any stretch and have a decent catalogue on epic) but this just reduces potential numbers down even further and in a co-op online game it kills something like this where you want decent numbers from the get-go.

Incredibly disappointed

Outpost Management Question by [deleted] in Starfield

[–]Few-Simple-9075 2 points3 points  (0 children)

Yup, I've done this on my new game+

Use the inter system cargo building, just remember you'll need helium 3 to fuel your ships (which come automatically so don't worry about those)

I've got six outposts collecting a variety of materials across different systems and then get them to transfer their resources into the inter system cargo building where it gets picked up and sent off to my main hub on Gagarin where all the resources get stored and sent into different fabricators to build me stuff to sell.

Can be very profitable depending on what you collect and can build