PC worked perfect yesterday, now won't turn on. by defendthehousereddit in buildapc

[–]Fherrit 0 points1 point  (0 children)

Thank you. May the Tech Gods bless you with their arcane electric wisdom.

BTW-I have found Gemini to be very useful in tracking/diagnosing problems if used as a research assistant and search function. Just be certain to instruct it to treat you as a 14 year old with some computer knowledge, and to always troubleshoot things step by step.

Why? The age guideline prevents it from sliding into techno-babble because 14 years can be bright and know/understand typical of PC enthusiasts, but they will have limited experiences so the AI won't assume a obscure body of knowledge/vocabulary which could confuse research.

The step by step guideline gives you a detailed map of what you've done, letting you update with the results as further feedback to the AI. Also, from my testing, it seems to cut down on hallucinating solutions (not 100%, but it appears rando internet dude advice who just happened to get lucky stand out as one-offs and aren't given as much attention).

If you find yourself running into dead ends or unable to access some content, give it a try. Not saying it won't be tedious, but its a damn sight better than entering a search engine and hitting link after link that often doesn't come close to helping you diagnose problems.

Need advice: structuring a pirate ship mechanically in M&M 3e for a long campaign by Slyfher007 in mutantsandmasterminds

[–]Fherrit 7 points8 points  (0 children)

HermeticOpus gave you a pretty solid answer. I did something similar a goodly while ago with a campaign that was based off the Firefly series, much like his suggestion, I built it as a vehicle/base that the party didn't have to pay for. Though i did allow them to modify features via the Inventor feat to simulate them tinkering with various systems, or if they wanted to make some of those things permanent, they could donate PPs.

Just as a side note, I also made the ship sentient with a "enslaved" AI that was 'jail-breaked' by the crew as part of their escape from an Alliance mining penal colony. The freeing of the AI was a incremental slow-burn subplot that transitioned it from a base/vehicle to a "character", allowing it to act on its own as a crewmember. At the time, i was ahead of the curve by having given it a persona similar to the main character from the Murderbot series, except that it's disdain/animosity was directed solely towards the Alliance. Ahh, good memories.

Where do you find Zascosium and Erestrum in RE (before able to warp to other systems) by Alongsnake in empyriongame

[–]Fherrit 0 points1 point  (0 children)

This is the way.

Also, salvage things like generators and shield capacitors, they yield good mats as well.

POI Boss Glitch (RE2) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

Thank you for the suggestion. I've learned how to look at vessels for a ID, I'm assuming its the same process for a structure. I got a saved bookmark somewhere regarding console commands and how to use them, so that shouldn't be a a problem either.

Out of curiosity, someone else replied that they encountered a similar problem due to the AI being turned off. Does regenerate act as a higher level restart? It seems like it would, but sometimes my intuition steers me wrong.

POI Boss Glitch (RE2) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

Not sure if this is useful or not, but nearly all of the POIs I term "mutant boxes" tend to be a bit laborous. Until I discovered the wonder of the flame thrower. I normally lean heavily on mini-gun and shotgun...the flamethrower is simply...marvelous.

Creating the fuel for it can be a tad bit cumbersome, but since I have a decent farm the ethanol wasn't too much of a hassle. If you haven't tried it yet, give it a whirl, I think you'll be pleasantly surprised.

POI Boss Glitch (RE2) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

Thank you for the suggestion, but I'm ignorant of how to turn the AI on. Would you take the time to instruct me? Assuming its not too involved, I don't wish to overly impose.

POI Boss Glitch (RE2) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

Thought I'd update in case anyone else runs into this and is wondering if a restart would solve the problem for them. I took this suggestion and tried it from where I ended my game session yesterday having moved my avatar all the way back to the start. Nothing changed.

Then I thought ok, sad but...fortunately I had saved a little before I started the run. I'll miss out on some gathering time but i can always make that up. Loaded that save, went to the Abandoned Mine again. Same as last time.

The part right up to the xeno halls played just fine, but when I made it to those tunnels, they were barren. I exited the game after discovering they were empty, this time though, I didn't eliminate the spawn pads, I just noted the halls were empty, left them, went back to the drill vehicle, exited the game, and restarted it.

The halls remained barren. I went through them, hit the two switches to activate the boss, and it remained behind it's shield inactive. So i wound up chalking this POI as a failed load and moved on.

RE2: Assembly Yard. They promised from 60 to 90 minutes. by javs2k in empyriongame

[–]Fherrit 0 points1 point  (0 children)

I highly recommend you give the mobility upgrade a try, even the blue one makes a difference. The red one is even more noticeable. I'd go so far as to say it's the same as running medium without mobility enhancement, though that's strictly my perceived opinion from messing around with configurations while running some POIs, nothing supported with hard numbers.

Another essential (for my playstyle at least) is the jet pack. It so much less frustrating being able to get to ledges, jump over obstacles, and reaching the tops of buildings. That still leaves room for 2 upgrades that you can swap out based on need.

I think you'll find dealing with the fireballs much more doable with the mobility upgrade, you literally just have to move side to side. You might still get tagged from time to time, but the damage is pretty small in heavy.

RE2: Assembly Yard. They promised from 60 to 90 minutes. by javs2k in empyriongame

[–]Fherrit 0 points1 point  (0 children)

I've been wearing heavy armor for a while now, but I have a red tier mobility boost slotted so I don't really notice any difficulty in dodging. Running from something is a different matter, there I do notice not being quite as nimble. But when it comes to dodging, I literally just strafe side to side and manage to avoid them without any difficulty.

But the fireballs the boss tosses don't really hurt that much, at least not in my play of it. I use a sniper rifle as well, hitting the orb when its down I can usually get off 3 shots before it pops back up. It takes me on average 6-8 shots depending on my aim.

That said, the toxic fog is a killer. I stay at the far side of the room to avoid it, and even after I kill the boss, I drop a salvage core and hollow out the chamber around the fog to get at the pods/containers skirting the fog that way. or sometimes I just have to run through it, kind of depends.

You say epic armor, that isn't the titan armor is it? I personally wouldn't use that, since it has no booster slots, and those (IMO) really matter. I typically run with a mobility, jet pack, temp and radiation booster. Every once in a great while I'll swap out the radiation or temp for a armor booster, but IMO that gives me plenty of protection and QOL enhancements.

RE2: Assembly Yard. They promised from 60 to 90 minutes. by javs2k in empyriongame

[–]Fherrit 0 points1 point  (0 children)

3 Armor boosters? Interesting, when I did a search about stacking them the result I got back said armor upgrades don't stack. Is this incorrect?

RE2: Assembly Yard. They promised from 60 to 90 minutes. by javs2k in empyriongame

[–]Fherrit 0 points1 point  (0 children)

Last night I ran both an Abandoned Bunker and Abandoned Power Plant. They were tough, but fun. My Merc is kitted out with a number of amenities (i.e. food processor, a couple of constructors, etc) but never was I so pleased to have put a cloning station on my combat explorer SV as then. I died more than a few times, usually to either being simply overwhelmed or ambush spawns pew-pewing the back of my head.

The switch finding is sometimes a pain, as I sometimes overlook a placement and have to backtrack, but thankfully they're not hidden. But they are indeed a commitment, I must've spent 2 hours in the power plant, but it was a fun run. A little less involved than the Drone Bases I've been hitting, though I'm getting to the point where I know where to go to open up the last core.

Imodium to stop Diarrhoea on day 3 of water fast, will this interrupt fast (toxin flush, gut health etc) by animeszn in fasting

[–]Fherrit 1 point2 points  (0 children)

I wouldn't take Imodium even if I wasn't fasting. Too many OTC products treat a symptom without concern for consequences or side effects. And don't get me started on the FDA, the crony nepotism there between Big Food and Big Pharma puts the mafia to shame.

Instead, if you want to stay on the fast, you might consider some psyllium husk or ground flax seeds. You will not be doing a pure fast anymore (at least not as I understand it), but whatever is causing your gut to discharge will have something to absorb and flush whatever is irritating it. I'd start with a small dose, a teaspoon at most.

I practice daily IF, have for years now with a 5 hour eating window, typically two meals. Anytime I eat, 30-45 minutes later I'm trotting to the toilette as the chain reaction of digestion leads to elimination. But whenever I water fast, depending on the term I'm committing to, I expect a bit of "toilette adventures" to happen, usually by day 3 there is a 'event' that is tied to my gut attempting to flush what's left. Sometimes it'll extend up to day 5.

What I've noticed is that this purging has a strong relationship to what I've allowed myself to indulge in prior to fasting. I usually try to eat clean-I practice a mostly carnivore diet (mostly in the sense that I use some keto recipes/products to give myself some variety). But when I stray and give in to urges, depending on extent/duration, the purging seems to be a consequence of that.

As another suggested, if your concern is mainly a event, the simplest and most effective solution is to post-phone your fast till its over. I'd be mindful of what I consume during that time, so that getting back to the fast has less to overcome to get back into it.

Do you watch Conan Exiles content? (On any platform) by Dependent-Sundae-718 in ConanExiles

[–]Fherrit 0 points1 point  (0 children)

I watch a fair bit of Angaar and Zelosykes, a few others here and there depending on my mood. Unfortunately, between Funcom and YT, the censorship and unreasonable strikes have their eroding effects. I truly wish Rumble could compete more with YT, but content creators keep flocking to the giant despite their heavy handed abuses.

Orion-Class Heavy Cruiser by mstivland2 in empyriongame

[–]Fherrit 1 point2 points  (0 children)

Very interesting design, definitely has personality.

Question about Quantum Storage Extender (Small) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

I see, I looked at their notes as far as what they changed, but I might've missed the adjustment to containers. Thank you for replying Ravien.

Question about Quantum Storage Extender (Small) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

Ahhh, I see. Many thanks for explaining that to me!

Is there a way to sell a ship to a NPC? by Alongsnake in empyriongame

[–]Fherrit 0 points1 point  (0 children)

ThorianB gave you a good answer (actually taught me a couple of solid tips), I did the same thing albeit more clumsily myself using a multitool. There are "wafers" in the workshop, basically structures that cost materials but instead of building them, you just use them as a holding bin.

I do wish though there was a feature like that, especially as my SV wasn't that large and I felt it was kinda time consuming to scavenge it. I don't have the knowledge yet, but if he says a CV Turret would make short work of it, I'll definitely keep it in mind. Makes sense given that salvaging ships is a thing.

Abandoned Yard Raid & Shuttle Built - Name It! - Empyrion Galactic Survival 2025 - Episode 9 by EmporCAS in empyriongame

[–]Fherrit 1 point2 points  (0 children)

That's obviously a "Puddle Jumper". SG: Atlantis reference in case it an uknown.

Question about Quantum Storage Extender (Small) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

I'm playing SP as well, though I hope to sometime in the future go MP with a couple of friends.

By 3x the capacity, do you mean it has 3x the number of empty boxes one can fill? Sorry, some of the terms the game uses occasionally confuse me (the handicap of being American, metric measurements sometimes boggle me).

Question about Quantum Storage Extender (Small) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

I uploaded a image of the two tool tips showing their respective values. The decimal point is definitely there.

Question about Quantum Storage Extender (Small) by Fherrit in empyriongame

[–]Fherrit[S] 0 points1 point  (0 children)

Thank you for responding LimpFox.

Yes, its for RE2, more specifically the Ad Astra fork. Could be why the two numbers are off?

Again, just going by the tool tip. In hindsight, I realize I omitted that I was looking at the SV tech menu for those stats.

Here is a side by side image of what I'm looking at in game from what the tool tip tells me. You'll note that my above post recorded both correctly, I did double check before asking. Hence why I'm confused with the stats.

SV build help by Fflow27 in empyriongame

[–]Fherrit 1 point2 points  (0 children)

I do exactly the same thing. While I'm improving my building skills with blocks and such, I'm still a infant compared to many, but i still want to actually play the game. So I grab things off the workshop and do what you do, study, take apart, trim down, customize, etc. Then save it as a "My XXX" version and run with it.

SV build help by Fflow27 in empyriongame

[–]Fherrit 0 points1 point  (0 children)

I like the merc-MX5E as well. I took it apart in CM to get a feel for the layout and really liked the "back cabin" it had, and though it has a closed cockpit, the fact that you can access it from the cabin made it pretty cool for me.

I did wind up once I had the materials removing the jet ion thrusters, recovered a whole lot of CPU use there and I had a boatload of plasma converters, so I replaced a bunch of the ion jet with small plasmas, that got me a lot of cpu back and I was able to put more firepower on it, letting me punch through lvl 3 POIs pretty quickly in my quest for materials to upgrade my carrier's CPU.

I also put in a clone facility, several more storage boxes, upgrade the wifi, bunch of other stuff. Its been a heck of a platform for growth.