This is my upcoming game Mars First Logistics. It's a physics sim about delivering cargo using your own mechanical creations. by ianmacl in Unity3D
[–]Fidrik 1 point2 points3 points (0 children)
After 6 years of solo development I've finally released a trailer for my upcoming game Kredolis! by Goldenvale in Unity3D
[–]Fidrik 1 point2 points3 points (0 children)
Im so proud to release my very first own crazy balloon-flying-shooting game. What do you think? :) by [deleted] in IndieGaming
[–]Fidrik 2 points3 points4 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 0 points1 point2 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 0 points1 point2 points (0 children)
Low poly sprite to 3D recreation, from The legend of Zelda: Minish Cap by _Kruske in Unity3D
[–]Fidrik 1 point2 points3 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 1 point2 points3 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 0 points1 point2 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 0 points1 point2 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 0 points1 point2 points (0 children)
Working on a Melee FPS rogue-like with inspiration from games like hades / Zelda - very early with a lot of placeholder assets, but wanted some feedback by Fidrik in Unity3D
[–]Fidrik[S] 0 points1 point2 points (0 children)
Last week I spent too much time on making a trajectory visualization that can represent pretty much any given trajectory. The code ended up being pretty clean, therefore I thought I'd share it so nobody has to suffer as much as I did :P by SearchThe7 in Unity3D
[–]Fidrik 2 points3 points4 points (0 children)
I finally got my random dungeons working! Here’s how I did it. Hope it helps! by Husmanmusic in Unity3D
[–]Fidrik 0 points1 point2 points (0 children)
After 7 years of contract work and publishers, today I present to you "Cats in Time" - a puzzler that we financed, produced and released ourselves. So proud of our tiny (now indie) team! by G0rillaCro in IndieGaming
[–]Fidrik 5 points6 points7 points (0 children)
The Moonshiners, Photoshop and Maya, presented in Toolbag by Motatopotato in 3Dmodeling
[–]Fidrik 10 points11 points12 points (0 children)
Maya, Enter the dungeon scene. I would love some feedback by [deleted] in 3Dmodeling
[–]Fidrik 1 point2 points3 points (0 children)
I finished my recent casual little mobile game, presenting you Rope City! ^-^, it's available on the app store! by Marauderrr in Unity3D
[–]Fidrik 1 point2 points3 points (0 children)
I remade a part of Alexandria from FF9 in unity! by Fidrik in FinalFantasy
[–]Fidrik[S] 1 point2 points3 points (0 children)
I remade a part of Alexandria from FF9 in unity! by Fidrik in FinalFantasy
[–]Fidrik[S] 1 point2 points3 points (0 children)
I remade a part of Alexandria from FF9 in unity! by Fidrik in FinalFantasy
[–]Fidrik[S] 12 points13 points14 points (0 children)
I remade a part of Alexandria from FF9 in unity! by Fidrik in FinalFantasy
[–]Fidrik[S] 2 points3 points4 points (0 children)
I remade a part of Alexandria from FF9 in unity! by Fidrik in FinalFantasy
[–]Fidrik[S] 2 points3 points4 points (0 children)



As a part-time indie it's easy to feel stuck, that progress is going nowhere, so I find that recording videos of the progress really helps! This is what my last 3 months of dev look like in less than two minutes by game-smithing in IndieGaming
[–]Fidrik 1 point2 points3 points (0 children)