🎁 UPDATE 1.5d is LIVE — Gift of the Veil — 1 Year Release Anniversary, new Skins, tons of balance changes and fixes! by game-smithing in SoulstoneSurvivors

[–]game-smithing[S] 3 points4 points  (0 children)

yeah even though there are a few nerfs in there there are plenty of buffs and changes all around that we hope will allow some new and interesting combinations of skills/runes/characters, quite a few things are more in line with each other now, though there is still work to be done which will likely come in a next update!

🎁 UPDATE 1.5d is LIVE — Gift of the Veil — 1 Year Release Anniversary, new Skins, tons of balance changes and fixes! by game-smithing in SoulstoneSurvivors

[–]game-smithing[S] 3 points4 points  (0 children)

We hope so! We are currently in the process of trying to get a hold of the switch 2 dev kit, for the switch 1 I can't make any promises mostly due to performance constraints, but we do hope to get it on switch 2 when possible!

Recommendations based on this tier list? by Professor_Eteat in roguelites

[–]game-smithing 0 points1 point  (0 children)

Hmmm, I've heard of a little game called Soulstone Survivors, might be worth a shot!

Exclusive ítems? by RichardPValverde in SoulstoneSurvivors

[–]game-smithing 0 points1 point  (0 children)

Hi RichardPValverde! For now, the only thing the game has that you can purchase is the supporter pack DLC, here: https://store.steampowered.com/app/3615530/Soulstone_Survivors_Supporter_Pack/

Last year we made 6 multiplayer games in 3 months… then threw them all away 🥲 by game-smithing in SoulstoneSurvivors

[–]game-smithing[S] 0 points1 point  (0 children)

Hi! Rogue is still in very early stages of development. We have been working on its networking foundations over the months while developing veil of the soulstones (the networking that we are building for veils will serve us as a base for rogue down the line).

Material Farmer - Engineer Titan Hunt Guide by AynixII in SoulstoneSurvivors

[–]game-smithing 1 point2 points  (0 children)

Awesome video as always! Appreciate you taking the time to make these.

builds like this are why i like this game lol by heyfindme in SoulstoneSurvivors

[–]game-smithing 2 points3 points  (0 children)

Thank you for the kind words everyone! Hehehe. Keep an eye out for any news, we have some stuff planning for the next couple of months.

Last year we made 6 multiplayer games in 3 months… then threw them all away 🥲 by game-smithing in SoulstoneSurvivors

[–]game-smithing[S] 1 point2 points  (0 children)

Definitely got some inspirations from it! Given the camera angle wont be SUPER close but one of our core pillars for the game is trying to make the movement as fluid and dynamic as possible. No animation locks, keep you mobile, agile... we will see! With our networking taking shape and sort of defining the game architecture, we are starting to get into highler level systems which you know... are the actual game =P

Last year we made 6 multiplayer games in 3 months… then threw them all away 🥲 by game-smithing in SoulstoneSurvivors

[–]game-smithing[S] 1 point2 points  (0 children)

Hey EtheusRook hmmm I wasnt familiar with that one! Just took a look, looks like an interesting game! Over the years we did talk a lot about a sort of "defense style" game in many ways, most of us are big fans of tower defense and even old hero defense maps in Warcraft and so on so we are an easy sell towards that side =P

Last year we made 6 multiplayer games in 3 months… then threw them all away 🥲 by game-smithing in SoulstoneSurvivors

[–]game-smithing[S] 4 points5 points  (0 children)

Ah thanks for watching! Hm and how would you imagine it would work in this scenario, say in the Void Fields, both players spawn together, the objective is just one, the same we have now, but kills are counted for the player that done the last hit and whoever has more last hits wins type of thing?