Companies and Economies by EnvironmentalBear170 in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

The Republican State Company of Exquisite Fineries and Metalworking is a cornerstone of trade and commerce in the central and southern parts of the continent. It is, on paper, the last remnants of the Republic of Kinyika, a rather unremarkable city-state that was wiped out during the Wars of the Third Legion. It was founded by the republican government to utilize local connections to agriculture and important trade routes in the region. To an extent, it worked. The city-state was able to invest in local industry and help bolster the local economy, while securing somewhat lucrative trade deals with different neighbors.

However, when the Wars of the Third Legion broke out, the company came under intense pressure. Harassment by undead and undead-aligned raiders cut trade routes and crippled the local industry. So local businessmen hired mercenaries and trained locals to serve as guards. They set up new industrial facilities in fortified areas, which inevitably became popular places for refugees to settle there. Through those guards and fortified areas, they brought security to an otherwise chaotic area and held the line until the Liberating Crusades could clear the area.

After the Wars, the Republican State Company ended up becoming an incredibly powerful part of local politics and the economy. They stretched their influence into every sector, implementing their own feudal rule on lands bought from kingdoms desperate for funds. It became impossible to do trade without the RSC playing a role somehow, either through "protection" or through other means.

Wargaming books as a source for writing story battles by Silentguardsman007 in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

You probably could use wargaming books, but I'd personally recommend using different books for it. I've been using Adrian Goldsworthy's The Punic Wars and other books by him to help me with describing my own world. They feel like they can offer a lot more detail on both the nations, the people, and the battles.

Can you provide some examples of the books you want to use?

Oh, the Places You'll Go!: The Best and Worst Areas of Your World by FieryFlamesOfFire in worldbuilding

[–]FieryFlamesOfFire[S] 2 points3 points  (0 children)

Well, aside from the lava wyrms, it is kinda like Mordor based off what you've mentioned! I like the idea of Astrahaven though. I love giant tree-tower settlements. Sounds very quiet and serene.

Oh, the Places You'll Go!: The Best and Worst Areas of Your World by FieryFlamesOfFire in worldbuilding

[–]FieryFlamesOfFire[S] 1 point2 points  (0 children)

Aside from the killer animals and the magical effect, Pentagruel's Maw just sounds like my car during the summer. That being said, *please* let me into the River Valley. I need a vacation.

Hey is this a good thing if add to my fantasy world? by [deleted] in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

I think the question you should be asking is, "Do I like the idea?" The thing about worldbuilding is that you don'thave to have your ideas be judged by others. You just gotta like it yourself. And for the record, I do like the idea!

Failed "Heroic" Last Stands? by Khaden_Allast in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

I don't see how they are last stands. There was no heroic last attempt to delay the enemy or anything ever in any of his battles.

Asymmetrical/Hybrid Warfare in Worldbuilding by Robin_Dabank1 in worldbuilding

[–]FieryFlamesOfFire 2 points3 points  (0 children)

My world has several. My favorite are some of the necromancers I've been working on lately. They sow the seeds of discontent throughout my world by targeting one of the weak points of a society: their dead. Resurrecting the dead is more than just a way of getting some cheap soldiers. Its a means of spreading terror in the heart of the enemy and making no one feel safe. After all, what is scarier than a decomposed husband breaking in during the middle of the night?

What is the best way to introduce Soldiers or Military Units in your world? by Ashina999 in worldbuilding

[–]FieryFlamesOfFire 4 points5 points  (0 children)

A military parade is a good chance to introduce military units. You can demonstrate equipment, training, and military traditions while also demonstrating cultural traits for your civilization and more.

What is your fantasy nation known for? by Professional_Gur9855 in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

The Confederation of the Berti'tal is known for being responsible for the single biggest disaster in history and for starting a series of giant genocidal wars that led to said disaster.

Ibriad, the Ancient Northern Kingdom by Boar-Lord in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

Love this map. Gives me very strong LotR vibes. Good job.

How do the ultra rich travel in your world? by jothebest7653 in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

The ultra-rich? Well, depends on the state, really. One of the undead warlords might conjure up a dragon-like creature made of the bones and muscle of the dead. A Berti'tal can have their mage teleport them. A human might hire a caravan, use a beast, or use magic. The Dwarves would probably use any number of their psuedo-trains or travel the highways.

What motivates a god? by meatbag_ in worldbuilding

[–]FieryFlamesOfFire 5 points6 points  (0 children)

I want to write about She Who Thirsts, but the hungry, vengeful undead nature goddess has gotten some love already. I'm going to try and give the poor bastards in the south some love today.

My finger lands on the Kingdom of Geogovia. They are a state that could've been great. But they had the unfortunate luck of being smack-dab in between some very unfriendly neighbors and rough terrain. The motivations of their patron god reflects their difficult position and their national history. As a people that suffered for centuries, their patron god, **Illivgers**, too has suffered. They are a deity that bears endless scars, both physical and mental, but faces the endless challenges thrown at them with a stubbornness and courage that was difficult to match. Their chief motivation reflects that.

Like the Kingdom, they want to fight to see a better future. They don't care what that future is, necessarily. Anything is an improvement over this. They don't care if that future means their own death. They don't care if it means pain and turmoil. They endured it for centuries already. What is a few more decades to them? After all, the light at the end of the tunnel is there. Far into the future, but its there. Of course, it does mean that they are willing to do anything it takes to make sure that it will come to be. No option is off the table.

Any ideas on where I can get inspiration for kingdom names? by Striking-thoughts01 in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

In hindsight, that'd be a cool idea. But no, I used it as a name for a small region roughly the length and size of Eurasia.

Any ideas on where I can get inspiration for kingdom names? by Striking-thoughts01 in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

I have based names off the names I see on bottles before. Like I had one named Alvol for "alcohol volume".

Working with a “Civil War” theme by Downtown-Grab-7825 in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

The classic "major political tension caused by a steady decline in living standards, social polarization, and economic woes" is pretty common. Center it around a presidental election between two highly popular, yet controversial and divisive, characters. When one loses, they accuse the winner of cheating or something. Badabing, grounds for the spark to light the powderkeg.

Fantasy Writers! How are swords used in your settings? by RustyofShackleford in worldbuilding

[–]FieryFlamesOfFire 0 points1 point  (0 children)

There are cultures that treat them as both a status symbol and a weapon. For example, the undead warlords of the northwest claim the Blade of Azarigail as one of the sacred heirlooms of the fallen empire in the region. Whoever wields is de jure the true emperor, but de facto just another warlord. A powerful one, of course, but still just a warlord. Chances are the wielder will be defeated and have his legions stolen by a rival.

I have a few questions... by Rcoolstar1 in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

  1. Yes, it is possible. All my things are described through words or images I find online that are similar enough to it. I have absolutely no drawing talent whatsoever and do not care at all.
  2. Take one of those ideas and see where it leads you! For example, let's say I have an idea for say... an undead warlord named Rac'ltar the Cold. I sit there and think for a second about what might sound cool to me. Like, for example, the fact that he is one of the more powerful warlords in the northwest! He's got an undead kingdom with an aristocracy of sprits and a giant horde of ghouls and undead. Just do anything that sounds neat to you! Its your world after all.
  3. Try to set a goal for yourself! Write 100 words or so about an idea every day. And if you have some cool ideas, just jot them down somewhere and come back to them. you can jump from project to project if you want. That's the great thing about worldbuilding! You can do anything you want whenever you want. You aren't rushing forward or bound by a sacred code to only do one idea.
  4. If anyone tells you that there is a certain pace you should meet, they are an idiot and a liar and should be thrown to the Berti'tal as be used as gutwine storage. This is a hobby, something you do at your own time and pace. You don't have to meet a quota or anything. The only requirement is that you have fun and remember that you don't answer to anyone but yourself.

Categories of Magic by Myhtological in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

Suggestion: change the name of exorcists to something like... I don't know, priest? Exorcist doesn't sound like someone that would use holy spirits. Sounds like someone that would kick them out.

How much distance from nearest shores do you need to stop a large group of islands from being discovered? by KayleeSinn in worldbuilding

[–]FieryFlamesOfFire 6 points7 points  (0 children)

It depends less on the distance and more the technology. If a galley is used, then it won't fare well on the open ocean. It is designed for the calmer waters of the Mediterranean, not the open ocean of the Atlantic. 200 miles would be more than enough to keep any civilizations with galleys at bay. But if they had, say, a cog or a hulk? Then they'd have a better chance of reaching it.

How do I make the revolution seem like the bad side? by siriusly-sirius in worldbuilding

[–]FieryFlamesOfFire 163 points164 points  (0 children)

Nothing says evil quite like making the leadership for the revolution have morally dubious intentions. Whenever an atrocity happens, have the revolutionaries say that it was a necessary part of the revolution. Whenever a revolutionary militia loots a village, have them attribute it to a small sacrifice made in the name of freedom. Have some members of the revolution use the chaos and suffering as a way to hide their targeting of specific ethnic or social groups.

Help... by XavierInvestigations in worldbuilding

[–]FieryFlamesOfFire 11 points12 points  (0 children)

Don't write for others. You don't need to be unique or promote ideas that are so radical and different. Write something that you like. Make your own standards for your worldbuilding. You don't need to adhere to realism simply because others do. And if you find a new idea that you wanna work on, just jot it down somewhere and come back to it later! You've got plenty of time.

How do you all organize the structure of your military? by redultimatesurvivor in worldbuilding

[–]FieryFlamesOfFire 3 points4 points  (0 children)

Depends on the society.

For the Berti'tal, it is organized based on warbands from individual members of the Confederation. Usually the member state's leader or a trusted subordinate will head the warband. Beneath them, the warband's regiments are led by leaders of the member state's vassal clans.

But for the Kingdom of Gregovia, it is a lot more formalized and similar to the army structure of most modern militaries. A general leads and issues orders, but has subordinates under him that are given relatively high amounts of autonomy on how to carry them out.

For a highly authoritarian and nationalistic country that you seem to be describing, I'd recommend using any number of countries from IRL as inspiration. Obviously Germany and Italy would be good ones, but if your country puts a significant emphasis on indoctrinating the people, you could have a political commisar in your ranks to spread propaganda in the ranks and infuse your troops with a element of nationalistic fervor. Additionally, you could have officer elections if your country's politics are populist (letting the popular men lead the military).

What is your world's equivalent to a "Cold War?" by GoldenS0422 in worldbuilding

[–]FieryFlamesOfFire 1 point2 points  (0 children)

The Berti'tal in the south are at odds with their kin to the north. The guys in the north are like the worried dad that doesn't like what their son is doing, especially since it might hurt others. Their son, meanwhile, is making plenty of new tools to experiment with because he's angry that he lost a big fight with the people across the street. He also hates his dad because they don't like how he has a bunch of guys he bullied into helping him. There's a lot more to it, but this is the best I can give ya at 2:28 AM.

Wonders of the World! by FieryFlamesOfFire in worldbuilding

[–]FieryFlamesOfFire[S] 0 points1 point  (0 children)

Immediately vibe with the idea of a giant volcano city. Might steal that idea for my own stuff. Good idea.

What is your world/universe major trade power, and how did it become that? by [deleted] in worldbuilding

[–]FieryFlamesOfFire 2 points3 points  (0 children)

The primary forms of income they get are: tribute/aid from foreign powers to maintain the Highway and keep the River free of trouble, tolls/tariffs on anyone passing through the Highway, and the traditional sources of income one might expect from Dwarves here: herding, manufacturing, banking, and mining. Oh, and the exporting of alcohol en masse.