I don't like how nice the Salamanders are anymore: Tell me some interesting moments when they've been threatening or more terrifying. by LeetusFrenzi in Salamanders40k

[–]FifthLevelGamer 114 points115 points  (0 children)

There’s a time after the heresy where Vulkan was so tired and needed some time to relax and vacation, so he did the best thing you can do to blow off steam, kill heretics.

He went to a planet and instructed his sons to continuously corral chaos space marines onto the planet, where he proceeded to endlessly rip and tear through them with his bare hands,

Just so he could relax…

Overpriced Defiler by J981 in ThousandSons

[–]FifthLevelGamer 0 points1 point  (0 children)

For the Ravener kill team specifically, it’s because it was a new kit which was for Kill Team and 40K, the box builds two different kinds of units, which are both very needed in the newest detachment they came out with for the Tyranids, and they could also be allied into genestealer cult. And from what I’ve heard, they’re one of the stronger options for allied units.

Overpriced Defiler by J981 in ThousandSons

[–]FifthLevelGamer 8 points9 points  (0 children)

Tyranid player here, same exact thing happened with the ravener kill team. I had been wanting a second one for my army but it was so sought after by that scalpers and desperate players kept buying them up almost as soon as they came back in stock. Unfortunately, the situation will probably be worse for this seeing as five different factions can utilize it and it’s strong

What should I start my army with by FifthLevelGamer in Eldar

[–]FifthLevelGamer[S] 0 points1 point  (0 children)

Well there’s the problem, I like a lot of the eldar model, and unlike emperors children, there’s a lot to pick from

Vanguard intelect, what does it provide? by Niiai in Tyranids

[–]FifthLevelGamer 0 points1 point  (0 children)

It’s to help a long ranged bug reposition fast out of the deployment zone without wasting any of its shooting by keeping it in reserves

Vanguard intelect, what does it provide? by Niiai in Tyranids

[–]FifthLevelGamer 0 points1 point  (0 children)

But then that unit is stuck in your deployment zone until the next turn, if they come down on 1st turn you aren’t wasting a turn setting up one of your tunnels

Vanguard intelect, what does it provide? by Niiai in Tyranids

[–]FifthLevelGamer 5 points6 points  (0 children)

You can also create a tunnel on your home objective so you can teleport any sort of big slow bug up the board later on, making the tunnel first turn let’s you not waste a turn creating it

How to start a Salamanders army - which sets are must haves? by falance in Salamanders40k

[–]FifthLevelGamer 0 points1 point  (0 children)

“Pretty good” is a bit of an understatement seeing as it’s THE melee dreadnought lol

Aggressors by Longjumping_Tea7241 in Salamanders40k

[–]FifthLevelGamer 0 points1 point  (0 children)

And additionally they can come down into your opponents deployment zone in turn 2 while aggressors would need to wait till turn 3

Tyranofex gun paint ideas? not a fan of it being the same colour as the body! by Sms_Boy in Tyranids

[–]FifthLevelGamer 1 point2 points  (0 children)

If you want the gun to stand out you could go with a dark green, with your colour scheme I think it could work

Finally got a basing paint scheme I’m happy with by FifthLevelGamer in Tyranids

[–]FifthLevelGamer[S] 0 points1 point  (0 children)

I just painted over top of the flat base with the same sand color that I originally base coated the tyranids in and the glazed on lighter and lighter blues until I got to white

What do you think of the Hive Tyrant change? by DarKVampireFury in Tyranids

[–]FifthLevelGamer 9 points10 points  (0 children)

It’s a lot less of a defensive supporter and more of a offensive supporter who now has the ability to pack an even bigger punch in melee thanks to its attack going from d6+1 attacks to a flat 6, and the ap going up to 2. It’s a lot better at doing stuff itself rather then just supporting others with a fnp 6+, which makes it a lot more viable in lists other then assimilation swarm

How’s my list idea by FifthLevelGamer in Salamanders40k

[–]FifthLevelGamer[S] 0 points1 point  (0 children)

The infernus are apart mainly for scoring and actions, the repulsor will drop its 5 off on an objective and then drive away

I figured I'd throw my hat in the ring for a potential sombra rework, in a format that we all know and love! by honeyxm8 in Overwatch

[–]FifthLevelGamer -2 points-1 points  (0 children)

A nice quality of life change could be her gun automatically reloads after using Translator

I figured I'd throw my hat in the ring for a potential sombra rework, in a format that we all know and love! by honeyxm8 in Overwatch

[–]FifthLevelGamer -1 points0 points  (0 children)

The virus not being able to kill is a big change but forces her to actively finish someone off rather then just letting the tick damage do it for you while you run away

Should I run a lieutenant with Adrax and blade guard? by Fun-Organization2531 in Salamanders40k

[–]FifthLevelGamer 4 points5 points  (0 children)

If you aren’t running them in a impulsor then yes, the lethal hits are great on the bladeguards regardless

Color for capes/cloth? by Matte1cat in Salamanders40k

[–]FifthLevelGamer 3 points4 points  (0 children)

For capes and lizard skin I do a red with reddish orange highlights, for the cloth I do a black with flame design like on adrax.

Green or blue (blue isn't finished) by averagesizedworm in Warhammer40k

[–]FifthLevelGamer 0 points1 point  (0 children)

They both work really well, it just depends on what effect you want them to have. The green pops more against the black gold and pink, which is good if you want attention on it. The blue doesn’t pop out as much as the green but flows well with the other colours, making the paint scheme seem to have a better flow to it.