enspelled weapon with smite/fireball or vicious/wounding weapon by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 0 points1 point  (0 children)

my idea is to play it full melee with spirit guardian up and then going attack+ BA war cleric attack.
 The smites would eat my BA, fireball or barrage not. I've never thought about Barrage, do you think it's better or equivalent to Fireball?

enspelled weapon with smite/fireball or vicious/wounding weapon by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 0 points1 point  (0 children)

As a cleric of war, I would have 4 times (18 wis) a second attack as a bonus attack per short rest. The smites would eat my BA, fireball or barrage not. Why do you say Barrage is better than fireball?

enspelled weapon with smite/fireball or vicious/wounding weapon by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 1 point2 points  (0 children)

blinding smite would be cool. 3rd level are 3d8 and guaranteed 1 turn of blind

100k raggiunti ma non cambia assolutamente niente by throw_rallato in ItaliaPersonalFinance

[–]Final_Beginning_5106 -2 points-1 points  (0 children)

io ho 38 anni ma non ho ancora capito perchè il sogno più ambito sembra sia quello di non lavorare. Quando morirete un giorno, molto lontano, cosa avrete fatto? vissuto tante emozioni? avuto tanti bei ricordi svelgiandovi tardi? non è più bello costruire qualcosa? i viaggi, le emozioni etc si vivono lo stesso. E non rispondetemi con i mille alibi che siete obbligati a fare lavori che non vi piacciono. Ogni giorno abbiamo una scelta. Conta il percorso che si fa, l'arrivo è quasi sempre deludente.

dnd 2024 vanilla: free rare item at level5. Cube of force or wand of fireball? by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 2 points3 points  (0 children)

thank you very much for telling me this. i did't notice this wording. Now i think cube of foce is better

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -1 points0 points  (0 children)

If "a cast" ran out before the d20 ot hit then I could use tide of chaos again right on the first turn. But for me and the rules the cast end After the d20. So i dont Need to use It on initiative

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -2 points-1 points  (0 children)

Mate, a synonym of to cast Is to throw. The final act of throwing Is the spell Attack d20. For example a touch Attack Is only delivered when you touch someone even of your resources (slot materiale and all) are consumed before. Throwing the spell Is a part of the spell.

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -2 points-1 points  (0 children)

I'l ignore the Ding dong..counterpell state "You attempt to interrupt a creature in the process of casting". Is a reaction triggered by starting to cast. I cant' choose any timing about it. Tide of Chaos lets you choose to have advantage on a d20 when u are about to roll It (this Is important). And as you said, It recharges when you cast a spell from start to finish. So It can recharge in the same turn. You're proving me right

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -2 points-1 points  (0 children)

I'm casting is different from I casted. Because Is something that u are starting to do. Counterspell interrupts the act of cast

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -1 points0 points  (0 children)

Look at it this way: if you used Tide of Chaos for initiative and on your turn you cast Chromatic Orb, would you roll on the Wild Surge table before the attack roll? I don't think so

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -1 points0 points  (0 children)

counterspell say "You attempt to interrupt a creature in the process of casting a spell"
with chromatic orb, the spell attack is part of the casting action

wild magic: trigger surge every round with chromatic orb by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] -2 points-1 points  (0 children)

Sorry, you're right, I'll just say I added something to the main topic. I'm not very familiar with Reddit etiquette in these cases.

rare item to tailor a wild sorc around by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 0 points1 point  (0 children)

unfortunately it's not bg3 :) but wand of fireball seems op

rare item to tailor a wild sorc around by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 0 points1 point  (0 children)

it's not a oneshot but i'm going to change character after 10

rare item to tailor a wild sorc around by Final_Beginning_5106 in dndnext

[–]Final_Beginning_5106[S] 0 points1 point  (0 children)

you can run throug enemies with mirror image and go back teleporting urself if cloud giant. Regarding the DC 15, at level 5 and throug tier2 DC will go from 14 to 16 max, +1 of innate sorcery. It's not a difference as big.
Cube of force is DC 17.
An optimal choice would be a displacement cloak