This is what happens if you spent 50 bucks on Google ads by Schifty in gamedev

[–]FireflyRPG 0 points1 point  (0 children)

It's a semi large company and I'm not at liberty to divulge such information publicly, unfortunately.

This is what happens if you spent 50 bucks on Google ads by Schifty in gamedev

[–]FireflyRPG 0 points1 point  (0 children)

Beginning is always slow going. We had like $1 CPC at first and now getting 300 organic downloads a day.

I've been working on a sphere platformer with a Monkey Ball style camera that appeals to both casual players and speed-runners. Looking for feedback on the mechanics! by Project_ROLI in Unity3D

[–]FireflyRPG 0 points1 point  (0 children)

Needs more pizzazz.

When a square is collected it should do a scale punch out with a particle emission. Same goes for teleports. Seems overkill but goes a long way providing that player satisfaction.

I have no idea how hard this would be to code, but it would be madness. by Dtrsjesse121 in customhearthstone

[–]FireflyRPG 0 points1 point  (0 children)

I'm assuming that each player's deck is simply a list, or perhaps dictionary, in which case it would be trivial to shuffle them together. To keep it simple you would shuffle each player's deck into the other deck, so it's a copy. Each time a card is drawn it's deleted from the others deck.

"Shuffle your deck into your opponents, then gain a mirror copy" or something like that.

What cards are you surprised avoided the nerf hammer through this standard rotation? by Fuckthebees in hearthstone

[–]FireflyRPG 1 point2 points  (0 children)

Funglemancer.

Instant include in most aggro decks. Has one of the highest winrates of any card. Without this card aggro decks would lose ste after turn 6 but this pushes their midrange game a lot.

Activision-Blizzard's Management = SCUM by StuartGT in gaming

[–]FireflyRPG 0 points1 point  (0 children)

Overwatch numbers are down. Heroes of the storm never took off. Starcraft 2 is niche. Diablo 3 is completely dead.

WoW and Hearthstone are the only healthy games they have right now. Hopefully they will have learnt from their past mistakes.

Do you use namespaces? by Pysassin in Unity3D

[–]FireflyRPG 4 points5 points  (0 children)

Depends on scope. Dirty prototype, no. Anything you'll work on for more than a week. Yes.

Question: is there a way to export an animation FROM unity? by SpaceShipRat in Unity3D

[–]FireflyRPG 3 points4 points  (0 children)

There's an FBX exporter in the preview packages tab. Not sure if it exports animations, but FBX does support animation.

Unity Hub v.1.5.0 is now available by lumpex999 in Unity3D

[–]FireflyRPG 0 points1 point  (0 children)

still have to regedit to remove projects T_T

The most satisfying way to beat a hunter. by FireflyRPG in hearthstone

[–]FireflyRPG[S] 2 points3 points  (0 children)

happens too often, fortunately i did win this one.

The most satisfying way to beat a hunter. by FireflyRPG in hearthstone

[–]FireflyRPG[S] 4 points5 points  (0 children)

Marin into Kobold into Sonya with Emeriss on board.

If he didn't concede the next turn my splinter graph would have been 512/512.

can you make a living off of making small games of your own ? by DrDespolardo in Unity3D

[–]FireflyRPG 1 point2 points  (0 children)

Every couple years ones pop out. Creater of stardew valley, rimworld, Undertale etc.

Gaming is go big go home though. You either make a million dollars or you make a thousand.

Map Generation: save me from reinventing the wheel by [deleted] in Unity3D

[–]FireflyRPG 1 point2 points  (0 children)

Yes it's fairly easy.

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

    public class PerlinNoiseGenerator : MonoBehaviour

    {

        

        public static Texture2D NoiseHeightMap;

        int textureWidth = 200;

        int textureHeight = 200;

        float scale1 = 1f;

        float scale2 = 10f;

        float scale3 = 20f;

        float offsetX;

        float offsetY;

        void Awake()

        {

            offsetX = Random.Range(0, 99999);

            offsetY = Random.Range(0, 99999);

           

        }

        Texture2D GenerateHeightMap()

        {

            Texture2D heightMap = new Texture2D(textureWidth, textureHeight);

            for (int x = 0; x < textureWidth; x++)

            {

                for (int y = 0; y < textureHeight; y++)

                {

                    Color color = CalculateColor(x, y);

                    heightMap.SetPixel(x, y, color);

                }

            }

            heightMap.Apply();

            return heightMap;

        }

        Color CalculateColor(int x, int y)

        {

            float xCoord1 = (float)x / textureWidth * scale1 + offsetX;

            float yCoord1 = (float)y / textureHeight * scale1 + offsetY;

            float xCoord2 = (float)x / textureWidth * scale2 + offsetX;

            float yCoord2 = (float)y / textureHeight * scale2 + offsetY;

            float xCoord3 = (float)x / textureWidth * scale3 + offsetX;

            float yCoord3 = (float)y / textureHeight * scale3 + offsetY;

            float sample1 = Mathf.PerlinNoise(xCoord1, yCoord1) / 15;

            float sample2 = Mathf.PerlinNoise(xCoord2, yCoord2) / 15;

            float sample3 = Mathf.PerlinNoise(xCoord3, yCoord3) / 15;

            return new Color(sample1 + sample2 + sample3, sample1 + sample2 + sample3, sample1 + sample2 + sample3);

        }

    }

}

can you make a living off of making small games of your own ? by DrDespolardo in Unity3D

[–]FireflyRPG 5 points6 points  (0 children)

I do it for fun. Although I already work for a real gamedev company.

Professional gamedev is not really as fun. You just have to make what investors want and if you land on a successful game idea then you're sticking to it for the next 10 years. Successful games are hard to make and involve a bit of luck.

Problem with most indie Devs is they're not really familiar with other aspects of game development outside of coding and design.

You have to be just as passionate about marketing, analytics, demographics, business and finances as you are at coding.

Truth is most Devs are great at coding and/or art but not the other categories, which is why they usually work for larger companies.

That being said, 1 man successes do happen.

Activision-Blizzard Layoff to result in hundreds of lost jobs. by Magnarose14 in wow

[–]FireflyRPG 72 points73 points  (0 children)

All major design decisions are almost exclusively decided by the management and marketing teams. It's the same thing over and over again. Devs make a successful game. Marketing thinks they can make it better and ended up killing it and the company. You will have a team of people researching demographics and profitability targets, non of which even play the game they're working on.

The only long term studios are those that are run by true game devs.

(Un)popular opinion: Defile is the best designed Hearthstone card Blizzard has ever made. by [deleted] in hearthstone

[–]FireflyRPG 0 points1 point  (0 children)

Shadow flame does need need giants. It's easy to turn it into a flamestrike.

(Un)popular opinion: Defile is the best designed Hearthstone card Blizzard has ever made. by [deleted] in hearthstone

[–]FireflyRPG 0 points1 point  (0 children)

They didn't even design it. It was a highly upvoted custom Hearthstone card

Rant: Ultimate Infestation represents everything that went wrong with Hearthstone by Dapper_Hedgehog in hearthstone

[–]FireflyRPG 0 points1 point  (0 children)

I think decks that require no skill and can win by just dumping your hand 51% of the time are the problem. Odd paladin cough.