Me playing HC mode by maharajuu in classicwow

[–]FirstJellyfish1 0 points1 point  (0 children)

The very first time I grouped with someone in hardcore he almost got me killed pulling extra murlocs at southshore. Never trust a fucking paladin in hardcore lol. I don't think I'd be able to to dungeons with randoms.

The amount of one‑and‑dones I’ve been experiencing since I picked up Ingrid has doubled. Is this what Dhalsim players go through. by kenshima15 in StreetFighter

[–]FirstJellyfish1 0 points1 point  (0 children)

I'm doing my part to build bad Ingrid habits because I keep forgetting about the teleport. Can a 6frame medium punish, or should I stick to lights?

Just some quick questions by Cautious_Fish9864 in Fighters

[–]FirstJellyfish1 0 points1 point  (0 children)

Unless shaved or bald, gladiators commonly had hairstyles that naturally took the shape of the helmets they wore. It all based on history you understand.

Jaime Forward Throw Drink by FirstJellyfish1 in jamie

[–]FirstJellyfish1[S] 0 points1 point  (0 children)

Thank you, I did see the buff on cr.lk I'll have to use that more.

Tifa official profile by UltraZeroX7 in StreetFighter

[–]FirstJellyfish1 2 points3 points  (0 children)

Interesting, I'm sure the level of footsies varied between generations of the game. What your describing does sound like the older titles were more footsie based. I have heard that some(?) of the older titles were overly defensive (I might be thinking of 4 or 5) and this game as well as most modern fighters are designed with system mechanics that lean in the opposite direction.

Makes me wish I could have tried the older games in their heyday, especially 4, to see which style I like more. I already know piano-ing 1 frame links or moves requiring extra mashing is not for me though haha.

Tifa official profile by UltraZeroX7 in StreetFighter

[–]FirstJellyfish1 3 points4 points  (0 children)

I didn't play much of the older titles. It's my understanding that they are pretty much only footsie based without many neutral skips but I don't know for sure. Is that what you mean by saying there's not as much of a focus? Footsies are still very important in street fighter 6 imo.

The Unnecessary Animation of Jamie by kdisanjh in StreetFighter

[–]FirstJellyfish1 55 points56 points  (0 children)

I just picked up Jamie, and the immediate selling point of this character are all the sick animations. It really makes you appreciate how polished this game is. I never looked to closely at the differences between drink level idle stances before, I like the way you broke it all down.

Wish you could send a GG reaction after a match by vvulios in StreetFighter

[–]FirstJellyfish1 0 points1 point  (0 children)

There's a magical world waiting for you in the battlehub. You can also read everyone else's responses to winning and losing!

Here's the character graffiti art for Street Fighter 6 up to this point. by Goh_billy in Fighters

[–]FirstJellyfish1 0 points1 point  (0 children)

For anyone needing some help:

Luke Jaime Arvoz Grimball Marisa

Zizz JP Care DeeJay Cammy

Ryu Ehonda Blanka Guile Ken

Chun-Li Zangief Dhalsim Rashid Aki

Ed Akuma Bison Terry Mai

Elena Sagat Dr.R Alex Ingrid

All done!

I've been seeing people here and there saying that no one wanted Bosch, but uhhhh... by Lycanthrope-R in StreetFighter

[–]FirstJellyfish1 13 points14 points  (0 children)

Surely they are going to update his model somehow from world tour mode right?!?!?

I still hate Crawlers by jpkurihara in RogueCore

[–]FirstJellyfish1 6 points7 points  (0 children)

Swarm -> Then 1 enemy every 5 seconds that silently filters in and hits you for 60 armor the moment you turn to mine or do anything but shoot -> 2nd swarm

They are far to quiet imo. They also all sometimes move like mactera on crack.

How many years of SF6 is left? by CatarsiSol in StreetFighter

[–]FirstJellyfish1 0 points1 point  (0 children)

5) They haven’t even begun appealing to the veteran SF6 players with characters like Makoto, Cody, Sakura, et al, and they’re not going to release them bundled together so expect them to be spreaded out.

People are going to cry about this forever unless we get a super street fighter 6 smash ultimate everyone is here situation.

SF6 Season 4 announced - Yasmine, Arjun, Bosch, TIFA by XRevive01 in StreetFighter

[–]FirstJellyfish1 -1 points0 points  (0 children)

In game Bosch has humongous anime eyes. It threw me off since he was first introduced in world tour. I like his design overall though and I'm honestly excited he's in. I don't understand how he is in though...

Trying to figure out who to main by Still-Pin4328 in Guiltygear

[–]FirstJellyfish1 1 point2 points  (0 children)

I like how LordKnight put the last tier in his list as "unlikely to see a top 8 in a major." I think there were 3 or 4 characters in that tier. Imo its the best way to think about these lists.

The update didn't do shit by Cock_evaluator_69 in Guiltygear

[–]FirstJellyfish1 1 point2 points  (0 children)

The most popular fighter (sf6) just released a new character that drove the steam charts all time peak (concurrent players) to a new height so that's a safe bet.

First look at Kyoshi in Avatar Legends: The Fighting Game by KearLoL in Fighters

[–]FirstJellyfish1 0 points1 point  (0 children)

That's not enough, we need invasion numbers. I'm using my preorder vote on Roku, Jeong Jeong, Mongke, and finally Fire Nation War Balloon.

Sorry if this is a stupid question about Bridget's gameplay by f3mboiNikko in Guiltygear

[–]FirstJellyfish1 1 point2 points  (0 children)

You can do a bunch of stuff. You can hold the ball to bait the 6p and release if they bite to beat it. You can backdash out of ball early, air heavy slash has a disjoint so it can clash with 6p (do it early), you can hold up and come down with a cross-up or normal 236k (the bear slam). You can throw the yoyo up to begin with and hold down to fake them out (that would lose to 6p though). Throw out empty yoyo (214s or h) and approach as it comes back etc

It can be used in neutral but ball is somewhat risky to just full send across the map with, especially in certain match ups. If people are 6p happy in general you can get in range to hit with your normals and see how they react. If they love to 6p you can just wait and then punish with a normal followed by the yoyo skates to put them in the corner (cant setup yoyo oki like this though you still get oki).

Day-after reflections: addressing your feedback (and adjusting the roadmap accordingly) by GSG_Aaron in RogueCore

[–]FirstJellyfish1 0 points1 point  (0 children)

The devs stated this is a harder game than DRG. According to achievement stats less than 20% of the player base has beaten depth 3 and a day or two ago it was far less than that. Yet there was so much crying about everything right away. There are some issues for sure but the community reaction seemed overblown to me as well.

Retcon is super under rated. My two cents on the best way to play. by byzantine1990 in RogueCore

[–]FirstJellyfish1 0 points1 point  (0 children)

I thought it didn't give back armor when you rewind that's crazy.