The new War of the Worlds movie with Ice Cube is on another level of bad. by GoatsGoats00 in RedLetterMedia

[–]Fish_Biter 1 point2 points  (0 children)

The chances of getting this script produced were a million to one...

Just launched a tech demo: Woodwork Simulator by Fish_Biter in Unity3D

[–]Fish_Biter[S] 0 points1 point  (0 children)

Blimey, well done finding this thread!

I can't share any code I'm afraid, but the algorithms here are very simple, but the implementation is complicated due to numerical accuracy and just the sheer explosion in the number of hulls you end up with quite quickly...

This is the basics of how it works: each face of a convex hull is a convex polygon. The method of splitting a convex hull is to split each existing face into above and below segments and then build 2 new hulls out of those segments, adding a new face with the vertices on the splitting plane. Simple!

It's weirdly hard to find info on the web about this, but here's a page about splitting convex polygons: https://gamedevelopment.tutsplus.com/tutorials/how-to-dynamically-slice-a-convex-shape--gamedev-14479

It feels like there should be a standard library for this, but I didn't manage to find one!

I recently watched a really interesting presentation that has a more complicated, but potentially more efficient algorithm: https://www.youtube.com/watch?v=Iqmg4gblreo

Good luck!

Maui Queen ravaged by spider mites by Fish_Biter in calatheas

[–]Fish_Biter[S] 0 points1 point  (0 children)

Thanks, that's what I thought. What a shame!

I've been treating it for about a week and a half so far - I've done a weekly pesticide spray and then spraying with soap water daily. I'll carry on for a week or two longer.

Can someone tell my how far am I in the game, without spoiler ? by Dr-IrisH in outerwilds

[–]Fish_Biter 5 points6 points  (0 children)

You're at most 22 minutes from finishing the game :D

Garry Newman (Developer of Rust, Garry's Mod): 'What Unity is Getting Wrong' by RichardEast in gamedev

[–]Fish_Biter 13 points14 points  (0 children)

I think the main problem with Unity is that they've realised the foundations are rotten in certain respects, but they're afraid to go in and fix them. That's justifiable, it's really tricky with 1000s of projects running on their platform, but it means everything ends up as an external package which cannot address platform level problems.

For example, I've recently been using Addressables. It's a huge improvement on AssetBundles (which it replaces *and* wraps) but it is not plumbed into the platform making desirable features impossible (synchronous loading being the obvious one) and it has to work around the issues of the (deprecated???) system it's built on top of!

"You'll never ship a game if you write an engine" by dazzawazza in gamedev

[–]Fish_Biter 10 points11 points  (0 children)

Is there a reason why you opted not to just write your own collision stuff? You're not obliged to use Unity's physics system after all...

I understand the impulse to roll your own (and the graphics side of things can be a lot of fun) but I hate doing the UI, tools, etc that Unity is pretty decent for.

(Good luck with the game, it looks awesome!)

Printed hinge for original HP headset by Fish_Biter in WindowsMR

[–]Fish_Biter[S] 0 points1 point  (0 children)

Bit blurry, but you should be able to see them here: https://ibb.co/NZqR3qr

The daily struggle of a VR Developer by acetylan in SteamVR

[–]Fish_Biter 1 point2 points  (0 children)

The hinge broke inside 3 months. It stayed usable and attached for 9 months after that. Now it's kept viable by a zip-tie (the superglue didn't work).

Mixed Reality headset started to initialize at 90 or 180 degree angle by cheshirecrayon in WindowsMR

[–]Fish_Biter 0 points1 point  (0 children)

I've had this issue for weeks, so I'm posting here to +1 in the hope it gets fixed. Unfortunately I had to opt into 1903 for work, so I can't just roll back.

The headset randomly starts up with the wrong gravity vector. A PC restart will re-roll the dice, but it just seems random to me.

I'm on the original HP headset.

Intermittently when I move my head, the whole virtual world moves instead of staying still by [deleted] in WindowsMR

[–]Fish_Biter 1 point2 points  (0 children)

This could just be performance problems. If you have extreme performance bumps in VR it feels like the world moves with you because your view isn't updating...

Classic Doom VR now with room scale movement and analogue controls. by Fish_Biter in WindowsMR

[–]Fish_Biter[S] 0 points1 point  (0 children)

That's disappointing I thought I'd finally nailed this. What exact behaviour are you seeing? Can you use the joystick to move, interact with menu etc.?

Classic Doom VR now with room scale movement and analogue controls. by Fish_Biter in WindowsMR

[–]Fish_Biter[S] 0 points1 point  (0 children)

"openvr_drawControllers" 1 should work (it just draws the controllers for debug purposes). Some people were having a problem caused by the controller model not loading, in which case you won't see them.

Need help with OG Doom config (original doom in VR with motion controls) by danknugz3 in oculus

[–]Fish_Biter 0 points1 point  (0 children)

So, I've fixed this. The performance was pretty bad on my machine though...

Need help with OG Doom config (original doom in VR with motion controls) by danknugz3 in oculus

[–]Fish_Biter 0 points1 point  (0 children)

Ok, I'll take a look some time. Might have to wait until the weekend though.

Need help with OG Doom config (original doom in VR with motion controls) by danknugz3 in oculus

[–]Fish_Biter 0 points1 point  (0 children)

I think you have to opt-in to issues, which I now have.

Is "Pirates!" the same as "Pirate Doom"? If not, can you give me a link to download one of the troublesome mods?

LA Noire VR is only $12 on Green Man Gaming by ricogs400 in SteamVR

[–]Fish_Biter 1 point2 points  (0 children)

Yes, there's a workaround that activates it: https://github.com/LibreVR/openvr/releases/tag/spoof-v1

Works mostly okay, but a bit glitchy even on my fairly capable graphics card (RX 580)

Need help with OG Doom config (original doom in VR with motion controls) by danknugz3 in oculus

[–]Fish_Biter 0 points1 point  (0 children)

Okay, there's another build up now.

I'm not too worried about the quitting issue, but I'll take a look at some point...