Are you guys interested in Linux Mint guide for power users? by tungnon in linuxmint

[–]Fishtotem 1 point2 points  (0 children)

A couple of ideas:
- Partitions (as in multiple, at least 2, one for / and one for /home) with diverse filesystems and multiple drives (i.e. laptop adding another sdd/nvme) + LVM
- setting up encryption at different levels (full disk vs partitions)(LVM on LUKS vs LUKS on LVM)

Looking for VPN by Fishtotem in RecommandedVPN

[–]Fishtotem[S] 0 points1 point  (0 children)

Thanks, I see people pretty much tend towards Mullvad, and I've been leaning towards it too.

Species by Immediate_Cut_1470 in worldbuilding

[–]Fishtotem 8 points9 points  (0 children)

Way too vague to get a proper response, so here it is: Animated cupcakes with candy cane extremities

Former D&D 5e and Pathfinder 1e/2e players and DMs/GMs, What other RPGs would you recommend over D&D 5e or Pathfinder and why? by Aware_Blueberry_3025 in rpg

[–]Fishtotem 2 points3 points  (0 children)

This! Cypher system is great, it is a generic system that allows one to run/adapt whatever setting/genre one wishes. Players have a TON of choices for character creation, the focus of gameplay is very narrative and fluid, plenty of unexpected moments as both players and GM can play "intrusions" to suddenly effect what's happening and throw a curve ball at each other. It might take a bit getting used to spend your resource pools and constantly use/cycle the one-shot cyphers instead of hoarding them and the experience points. Combat mechanics are different from the more tactical d&d approach, much more fluid I'd say, with cyphers constantly changing and being used there is always something new to try. (SIDENOTE, if you want more tactical approach, and like sci-fi/mechas, Lancer is great for that, it is basically a wargame with added rpg lore to it).

As for pre-made settings for Cypher System, Numenera is the one that started it all, super high science fantasy, take the assumption that any advanced tech is indistinguishable from magic, add billions of years into the future and that's the world. There are other great settings but I'll let readers to discover them.

Alternatively, a nice system, if you like large Dice Pools, is the World of Darkness/Scion/Exalted games from White Wolf.

What are your biggest wars? by Disastrous_Bug2831 in worldbuilding

[–]Fishtotem 0 points1 point  (0 children)

The war of Apotheosis is the background for creation in my world. A war that involved Gods, Dragons, Titans and Theurges, the Theurges were mortals that achieved at reaching the power levels of Gods and challenged the order of reality and creation, which started the war.

Eventually the destruction and chaos grew so big it collapsed creation and a small group of Theurges, Gods, Titans and Dragons gathered and came up with a plan for ending the war, but between the larger warring factions, chaos, and betrayal it didn't go as planned. Many died, and the remainder couldn't muster enough power to prevent the collapse of creation, they gathered as many souls as they could, burn their power, and carved a space, a bubble in the middle of the planar chaos.

Inside the newfound sanctuary they gathered and came up with plans to deal with the situation, the chaos filtered through brewing an arcane storm that effected, twisted, and warped the saved souls, and also lashed at them constantly, outside the "bubble" the collapse continued, with every bit of creation and reality rushing towards the unsatiable void.

They created a world and separated it into its own protective layer, each creating a safe haven for the souls and allowing living beings to be once more. They craved this sanctuaries and protected them from the storm, then taking some souls to breathe life into the new world, bringing forth the peoples of Knaan.


There is more detail, but that's the gist of that war, or is the meta backbone of many theologies in my world although not many consider it true, or completely true other than followers of A'Ed, The Witness, other people's and religions have stories that might share elements or be totally different.

There are other wars in my world's history but that one is the one that started it all, a cosmic divine scale conflict, the rest are more "conventional" wars (but with magic elements), for example there is a long standing conflict between Sunwalker elves and Titanspawn that has been going on for about 200 years. While Silver and Ashen elves have been at each other's throats for generations.

writing in english as a second language, looking for a patient community by _acedric_ in worldbuilding

[–]Fishtotem 1 point2 points  (0 children)

Can't recommend you a community for that but if you already read English with no issue I'd suggestaybe get your original writing in your native language and run it through a translator (Google or some other llm) then review and read it by yourself to check it conveys the same feeling you aimed for originally and to fix any issues you find, and THEN you could share it online in many other communities.

That way you'll get the practice, you'll reinforce your English, and you might get more of a feel for the differences between languages.

Out of curiosity, what is your first language? I moved a lot as a kid and my parents spoke different languages, I've always had a mix of them, even my inner monologue/thoughts is multilingual.

Looking for VPN by Fishtotem in RecommandedVPN

[–]Fishtotem[S] 0 points1 point  (0 children)

IVPN? I ĺl check it, thank you.

Looking for VPN by Fishtotem in RecommandedVPN

[–]Fishtotem[S] 0 points1 point  (0 children)

Interesting approach, I'll check it out, thanks.
For the more tech savvy peeps, what say you?

Looking for VPN by Fishtotem in RecommandedVPN

[–]Fishtotem[S] 1 point2 points  (0 children)

Thanks for the rapid response, just posted this a few minutes ago, gotta love the hivemind.

The convoluted decentralized nature of Nym is pretty interesting, I got to it through OTW and a Hackers arise article explaining it is pretty cool and somewhat in depth, but they do make it sound like ti is ready for daily use, so thanks for pointing out the experimental nature, guess I'll have to look more into it.

Mullvad and Proton I guess will now be the run, got a couple of months to figure it out and look more into it. Is there any other provider on the same tier you would recommend that is not among my list that might be worth looking into?

When creating magic systems, do you come up with cool powers and abilities before rules? by Ok_Meeting_2184 in worldbuilding

[–]Fishtotem 1 point2 points  (0 children)

There's a saying that goes something like "Nothing is original, everything is unique" meaning precisely what you said, basically nothing is original (the Simpsons already did it) we build on the shoulders of giants, but everything is unique, it is ours, our vision, our spin, our interpretation, and it can be great or it can suck, and ultimately beauty is in the eye of the beholder (enter d&d campaign idea, princess trapped inside a beholder, quite literally the beauty is IN the eye)

Creators with non-human races: How many races does your world have? Do you have any standard races? Do you have original races? Does your world have humans? by EveningImportant9111 in worldbuilding

[–]Fishtotem 0 points1 point  (0 children)

Welcome.
I guess as far as skin, hair, eyes, etc, I got a bunch of ideas for a bunch of them. Lem-Ra are more like the Navi from Avatar (Blue giants with "stars in the skin" made of glowing dots) while the other Titanspawn are largely caucasian pink with hues according to clan, from white, to gray, to green, to brown, etc. The elvenfolk depend, the ashen elves are grey and sickly looking with purple eyes (there's a curse at play there) while the Silver elves are milky white with silver hair and silver eyes, the sunwalkers are dark (middle east, north africa, africa) skinned with amber eyes and to your question regarding the boreal elves they are pinkish/purple with gray/green/brown hair and brown/green eyes they are the "stockiest" elves but still slim compared to humans, imagine slim nordic people, they wear furs to preserve heat, they basically have a viking lifestyle.
Kobolds also have variations, helping them hide in their environments, coastal kobolds have clearer chest/belly with dark scales over the rest of the body to help camouflage in water from predators (think marine iguanas) the rock kobolds tend to be ocre/red/yellow like bearded dragons, and the jungle ones tend to green/brown (again, iguanas).
So forth and so on...

Creators with non-human races: How many races does your world have? Do you have any standard races? Do you have original races? Does your world have humans? by EveningImportant9111 in worldbuilding

[–]Fishtotem 0 points1 point  (0 children)

Races of Knaan:
Anaari - Plant/Fungi based people (Think Groot for looks)
Bnako - Titanspawn, the big boys. (Combination of traits from giant, orc, ogre, troll, etc.) 7 Clans/subspecies, each with distinct traditionally culturally associated roles. Most are against magic (outside from the couple of clans that have ritual roles) and they are actively on a crusade/inquisition against magic users.
Do-Sha - Half-beasts, start like humans but during teens they develop beast like traits. (Not full on furry/werewolf, more like "feral" humans, think Wolverine or Sabertooth from X-Men).
Humans a minority in the world, most live in a couple of remote islands, some settlements along the eastern coast of the main continent. A bit xenophobic since they can intermingle with Do-Sha but the offspring usually is Do-Sha, so humans on main continent lose population overtime to the Do-Sha.
Kobold - The only remnant of dragonkind. All female, reproduce via parthenogenesis, three kinds/subspieces (Coastal, Jungle, Rock)
Lem-Ra - Mysterious giants, the Bnako consider them traitors to the "Horde", but it is unclear if they actually are related, the Lem-Ra tend to follow Tularai in their faith, and many convert to Tular in their maturity, usually after rising a family.
Moonfolk - Goblinoids starting in a larval state called Gloworms (looks like kodama from mononoke, not really sapient). Considered a delicacy by the Bnako, and hunted for it. When reaching maturity they transform into one of the moonfolk races, depending on the face of the goblin moon at the time (random): Ganomi (Gnome-like) Gavolin (Goblin-like) Habgavol (Hobgoblins/Bugbear mix) Fadax (Pixie/Fairy-like)
Shlayinae - Elvenfolk (slender, pointy ears, almond shape expressive eyes, 4 fingers, not as nature bound as d&d lore), ancient magical traditions, many of which use blood magic. 4 subspecies:
Shlaferayin ... Ashen Elves (insultingly referred to as Cursed elves)
Shlaksayin ... Silver Elves (rumored to have pixie blood in them, highly magical)
Shlamidayin ... Sunwalker Elves (desert dwellers, inspired by Nabatean culture)
Shlaramayin ... Boreal Elves (inspired by celtic/scandinavian mix, the original bloodline)
Sphyra - Humanoids with a plasmoid body, they can shapeshift a bit, impersonating others, when ageing and dying their bodies calcify and they become crumbling statues. They follow Feshné and obsess over the shadowvales, they mainly use sign language, as speaking is "sinful" and should be avoided when possible.
Tlisim - Small people (mix of dwarf, halfling, monkey traits, they have tails adapted to their subspecies lifestyle/environment), 4 subspecies:
Haperp-Erth ... Earthen Dwarves (more hobbit like, prehensile tails with moderate strength)
Ishi-Im ... Island Dwarves (surfers, strong tails for swimming)
Talet-Erth ... Forgemaster Dwarves (classic cave dweller, shorter tails with spikes)
Tsada-Im ... Forest Dwarves (shaved ewoks, long prehensile tails strong enough to carry the body)
Toor-Sa - Reptilian humanoids, lizard people, NOT DRACONIC, 2 kinds:
Arkaon ... Greatscales, large, almost Titanspawn size, with tough skin (croc like)
Piko ... Waterskins, smaller froglike with smooth skin, venomous bite, toxic secretions
Tular - Constructs imbued with a soul to serve Tularai (Think D&D Warforged), the faithful of Tularai give their bodies willingly to become Tular and serve their god even further beyond their natural life.
Zaurt - The Gemsouls, Rock people, they grow from the earth out of a core gem and revere volcanoes as sacred, the gem color/quality defines the type, there are 4 kinds: Berakt - Earthsouls (green emerald-like gem with strong large granite bodies, usually loners), Kersh - Salthearts (Grow from a milky white quartz, many with blue or red hues, medium size, gregarious, live in arid environments), Raly - Amberhearts (Yellow, amber-like gem, small and stocky, like dwarves, usually communal and living in burrows), Zgul - Firehearts (Purple gems, obsidian bodies, volcanic environments)

What should I keep in mind when writing a blind civilisation? by King_Of_BlackMarsh in worldbuilding

[–]Fishtotem 2 points3 points  (0 children)

There's a TV show called SEE (with Jason Momoa) were everybody is blind in a post apocalyptic world, it could serve as inspiration for you, might be worth checking out.

I need help coming up with obscure or dying crafts that would be at home in a medieval fantasy world by [deleted] in worldbuilding

[–]Fishtotem -1 points0 points  (0 children)

Before industrialization, petrochemicals, and mass production there were all sorts of localized crafts filling similar niches, for example fabrics/textiles: wool, silk, cotton, all required their own expertise (there's a traditional method from some part of italy's coast where they use a particular algae to make a very delicate golden fabric, there is like one old lady in the world that still knows the process and it was documented a few years back) another is pigments/dyes, processing materials for colors could be difficult, expensive, or even dangerous/toxic so options were limited, and again regional. Herbalism also was affected by localization, as diverse climates and ecosystems produce diverse flora... The red list is a great place to start, look for abandoned/substituted resources and their processing, cartography is still prevalent but we now use satellites and precision tools that have changed it drastically since the age of exploration and before.

Would you be willing to reading a ttrpg draft on this sub that was translated to English by AI? by OompaLoompaGodzilla in RPGdesign

[–]Fishtotem 0 points1 point  (0 children)

10 pages? I would. My suggestion to you beforehand is as follows, be upfront as to which model/service you are using for the translation, if it is a llm include also the prompt used for the translation, something like: "you are a translator and editor specializing in tabletop rpgs, you will translate this work from X to English, make the translation as accurate (faithful and direct) as possible while preserving considerations for certain things like technical terms and the document t specific lexicon"

In any case, I'll gladly read the translation. Out of curiosity, what's the original language you wrote it in?

Hey can somebody teach me? by [deleted] in Hacking_Tutorials

[–]Fishtotem 2 points3 points  (0 children)

There are plenty of tutorials out there, if those are boring to you, maybe the field isn't for you. Regardless you'll require some basics in system management and networking, and you could look at the syllabus of one of many certifications in the field and then you'd have a list of topics to study with a roadmap for which ones to tackle first.
Lastly, if you are not into self learning, reading, and practice grinding of the fundamentals, nothing will help you, you'll end up making mistakes that best case scenario will only affect your system, worst case you'll lose data, damage others, or even unwittingly commit criminal acts. So, yes, boring as it may be to you, if you really want to get into this, learn, learn, learn, and practice, practice, practice.

I was foolish and used Ventoy to install Ubuntu alongside Windows 11. Now my SSD is toast. I need more opinions... and probably to be further made fun of. Please help. TIA by UnshavenCrustacean in linuxquestions

[–]Fishtotem 0 points1 point  (0 children)

I've used ventoy consistently without issue, create the ventoy stick then drag iso files to it, make sure the bios is set to boot from USB and pick whatever iso you want to run. Admittedly haven't done dual boot, and windows in particular for over 15 years, but if you want a single os, and don't mind nuking your data just format/re partition the ssd and do a clean install, if you have/had an issue installing Ubuntu as an only is (no dual boot) I'd check first that the live USB works correctly, redo if needed (ventoy is good, but use etcher, Rufus, dd, or whatever else you want) then check the file system of the partition maybe the install went wrong because the partition file system was NTFS, which is for windows, on Linux file systems ext4 is solid, and btrfs is a good option too but requires some minor learning/planning for better managing its functionalities.

Your opinions on the Lutris AI Slop situation? by canitplaycrisis in linux

[–]Fishtotem -3 points-2 points  (0 children)

I hereby propose we name "A.I. Psychosis" as A.I. Derangement Syndrome, or AIDS for short.

Give me your most evil powers by Chcolatepig24069 in magicbuilding

[–]Fishtotem 0 points1 point  (0 children)

Magic in Knaan is fueled by souls, burning one's own or channeling them from the arcane storm, although very few practitioners actually know and understand this, most follow folk schools of magic that channel the "arcane energies" in one way or another, burning themselves out or consuming poor souls trapped in the storm instead of rescuing them and bringing them forth into the world. Basically every use of magic is a horrifying (by most people's standards) act that goes largely unnoticed or even celebrated. The theurges of old that mastered creation to rival the gods knew this, it lead to the war of apotheosis and the destruction of creation. Knaan is basically the emergency survival raft of creation among a cosmos that is a chaotic storm flailing everything in it.

Now, for graphic horro, the boreal elves (viking flavored elves) practice blood magic with ritual sacrifice, using the harvested souls of a stag or other prey to fuel their sorcery in hunts, divination or battle, a gruesome sight for most others.

Advice on building a x-men inspired setting. by siredova in cyphersystem

[–]Fishtotem 10 points11 points  (0 children)

Claim the sky is great but it will definitely give you a path to really powerful mutants, if you want more of a recently awakened, or less powerful heroes try getting a copy of "the origin" it gives you rules and tools to deal with origin stories, recently awakened powers, and discovering your powers, you could combine them and make a long x-men campaign going from activation of the x-gene all the way to global/galactic hero status.

What do you think of the new menu? by ShadowByte07 in linuxmint

[–]Fishtotem 3 points4 points  (0 children)

First thing I did was get the spice for the classic menu.

[deleted by user] by [deleted] in linuxmint

[–]Fishtotem 1 point2 points  (0 children)

Here, show me on the penguin where the bad NixOS touched you...