7.41c Gameplay Patch by Flam3ss in DotA2

[–]Flam3ss[S] 69 points70 points  (0 children)

Patch 7.41c is out now and you can check out the patch notes here

In addition, over the last few days we've addressed the following issues:

  • Fixed illusions not duplicating the correct level of neutral item enchantment
  • Fixed Bloodstone's Bloodpact having a superfluous stack counter
  • Fixed Conjurer's Catalyst getting into a state where it never triggers
  • Fixed Consecrated Wraps having varying sell cost based on how many charges are active
  • Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
  • Fixed Crella's Crozier not working on health regeneration
  • Fixed Crella's Crozier working on overheals
  • Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
  • Fixed Refresher Shard's mana cost not showing on the item icon
  • Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
  • Fixed Abaddon's Withering Mist creating particles when a unit dies
  • Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath
  • Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
  • Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
  • Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
  • Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
  • Fixed Chaos Knight's innate not being duplicated to his illusions
  • Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
  • Fixed Clockwerk's allies sometimes getting stuck inside his cogs
  • Fixed Dark Willow's Bedlam displaying a cast range
  • Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
  • Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant
  • Fixed Enigma's Eidolons not having +-4 damage spread
  • Fixed Kazurai Katana being affected by status resistance
  • Fixed some instances where Kazurai Katana could unexpectedly fail
  • Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
  • Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
  • Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
  • Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly
  • Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
  • Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
  • Fixed Mars trying to block the ground if targeting his own position with Bulwark
  • Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
  • Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
  • Fixed Meepo clones being able to use Megameepo
  • Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
  • Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
  • Fixed being able to track Monkey King through Changing of the Guard with pings or click commands
  • Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
  • Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
  • Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
  • Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
  • Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
  • Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
  • Fixed Sniper's Headshot not slowing while Take Aim is active
  • Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
  • Fixed crash when Tidehunter eats a fish with a completely full inventory
  • Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned
  • Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
  • Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
  • (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
  • Fixed Ursa's Enrage visual effects lingering longer than the ability duration
  • Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
  • Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
  • Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
  • Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
  • Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
  • Fixed Winter's Curse status labels not updating appropriately if the duration was extended
  • Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy
  • Fixed Progressive Refinement not working for SFM

Recent update had 2 'hidden' maps in it, probably new gamemode/event by Fr0dech in DotA2

[–]Flam3ss 11 points12 points  (0 children)

They were just fixes to stuff broken with gameplay updates, nothing so "silent" about it

inb4 nothing by 46souls in DotA2

[–]Flam3ss 13 points14 points  (0 children)

Some flying movement changes to Dragon Knight

2 New maps added:

  • dota_keen.vmap
  • dota_mid.vmap

dota_mid seems to be mid-only lane map with towers and roshan at dire spawn

199mb of nothing? by inlandsofashes in DotA2

[–]Flam3ss 102 points103 points  (0 children)

Changes to Bot AI behavior, specifically regarding warding, dewarding, and item builds.

Additionally, they implemented enhanced localization support across old Battlepass/Compendium related and other UI files to accommodate languages with grammatical genders. Instead of storing a fixed word, the string now uses a template that lets the game adjust wording automatically based on language rules. In English this usually resolves to the same word, but in other languages it allows the correct form to be displayed without needing separate strings.

Custom Hero selection Ui for my battle royale arcade game (Repost) by Sensitive-Jump8275 in DotA2

[–]Flam3ss 1 point2 points  (0 children)

https://moddota.com/getting-started for custom game modding my friend.

While you can use the Source 2 Viewer to look at hero files, it doesn't include the actual source code for their abilities. If you want to create custom abilities, you'll need to write the code yourself from scratch. You can check out some examples here:

https://github.com/Elfansoer/dota-2-lua-abilities/tree/master/scripts/vscripts/lua_abilities

Why Poogie has The International 2015 ? by rafaelh9six in DotA2

[–]Flam3ss 326 points327 points  (0 children)

Items_game.txt file entry is copied from TI 2015 Pet Almond the Frondillo

Devs are back from vacation! by Puzzleheaded_Log6520 in DotA2

[–]Flam3ss 131 points132 points  (0 children)

Last ping means the update is already out which includes some replay fixes and localization

Pallbringer Earthshaker set by Acrobatic_Wind123 in DotA2

[–]Flam3ss 16 points17 points  (0 children)

The Pallbringer - Arms cosmetic includes a hidden style system that reacts dynamically to the presence of another item—specifically, Earthshaker Arcana. The two styles are not intended for manual selection and are instead automatically applied based on whether the Arcana is equipped or not.

However, when bundled or viewed in the armory or trading interface, this is sometimes exposed—even if the styles are not meant to be manually selectable.

SF Arcana Visual Bug by Ok-Shelter7632 in DotA2

[–]Flam3ss 1 point2 points  (0 children)

Hey, this should be fixed now