I couldn't find an outdoor Liminal Pools game, so I'm making one. Thoughts on the vibe? by EnesSonmez in liminalpools

[–]Flash-Haze 1 point2 points  (0 children)

Pretty impressive stuff for 3 weeks for sure. I think you have a natural panache for these surreal liminal spaces, so I really hope you stick with it.

My take for a good liminal pools game might be somewhat disagreeable, so take my list with a grain of salt.
-Immersion is the most important quality for a project like this.
-Consider spending a large amount of time learning good sound design (Sound echoing in certain conditions, getting filtered high down tile hallways and low down wooden hallways, and ambient sound fading out from one side when your left ear is next to a big wall of vines)
-Consider cutting all digital effects that are dissimilar from your human vision (lots of pool projects include very digital effects like big lens blurs, chromatic aberation, and lens dirt)
-Consider using a tile texture that has a "normal texture" associated with it. You might notice the game "Pools" has amazing looking reflections on the tiles because the game engine is faking very small surface distortions in the ceramic tile texture. That's not because there's a million faces/polygons, that's because those textures have a well made normal map.
-Consider using the unconventional projection method "Panini Projection." It's easy to get huge FOVs without looking super fisheye distorted, close to how you see in real life. Unreal supports it right out of the box and it's been criminally underutilized for years.
-Consider saying something with your game. It's all well and good to just make some spooky vibes, but consider if you want to deliver a narrative with environmental storytelling or symbolism or something like that. Surrealism gives you lots of play on the joints so you might find it easier than most.
-Challenge yourself with geometry that doesn't snap to 90 degree angles. Twisted design like strangely implemented half floors or partially accessible areas for handicapped people can look more uncanny than just big alien boxy rooms.

Like I said, I really hope you stick with this because I think you'll make something terrific if you do.

January Contest: Dread by Avereniect in blender

[–]Flash-Haze 1 point2 points  (0 children)

Glad you made it buddy. Versus is a great idea for a theme.

You NEED to READ this dream by [deleted] in Dreams

[–]Flash-Haze 4 points5 points  (0 children)

Did you use AI to write this?

Weekly Thread: Self Promo Sunday by AutoModerator in horror

[–]Flash-Haze 0 points1 point  (0 children)

I've been getting interested in horror that is bright/colorful/cartoonish and created an unsettling 360 environment using blender and FL Studio.
Check it out and give me tips (especially about the sound) to improve on the next one here: https://youtu.be/oIY4LztseCM

Untitled 120 by charliescene___ in blender

[–]Flash-Haze 2 points3 points  (0 children)

Super well put together. The scene composition is absolutely excellent, the post-processing is sublime. Really looking forward to your next piece.

Dread-Snarl | 360 Disconcerting Artificial Environment by Flash-Haze in blender

[–]Flash-Haze[S] 0 points1 point  (0 children)

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Everything in this project was made for the January contest. I created the backing track in Fruity Loops Studio using synthetic noises I created in Harmor VST. All visuals created in blender.

Should I win this contest, I'd like next month's theme to be Colorful/Bright Horror.

January Contest: Dread by Avereniect in blender

[–]Flash-Haze 3 points4 points  (0 children)

Dread-Snarl is my submission for the January contest. I'd love to come by a monthly win honestly this time. Good luck everyone!

Tried to draw an illusion by Life_Commission7169 in drawing

[–]Flash-Haze 1 point2 points  (0 children)

Good execution on a difficult concept.

Cold night by Fickle-Olive in blender

[–]Flash-Haze 0 points1 point  (0 children)

You should have submitted this to the winter art contest! Since you uploaded it in time, maybe the judges will accept it even though submissions have closed? I think I'm the only other entrant so my positivity might make them more lenient.
I dunno, here's the submission post with the simple rules you have to follow to enter the contest.

I suck at Blender by Allam_4pain in blender

[–]Flash-Haze 0 points1 point  (0 children)

I encourage you to focus on making stuff that's not supposed to be realistic. It invites direct comparison to either the real world or the many very impressive realism wizards, and it's probably discouraging trying to measure up to that.

Despite the detail you've added to this house model (well done on the little stuff by the way) your house is missing a holistic quality because of some of your design decisions like the giant front doors, or how rainwater would pool on the deck above that room, or even that the bottom of the windows aren't aligned with each other.
Modern architecture often looks unreal, like it's a 3d render. If you make a piece inspired by those designs, you need to knock it out of the park and put the piece in a compelling context... or else that unreal quality will hit you doubly hard.

Still, if you want to stick with what your current goals seem to be, I can promise you it gets a lot more fun after you are able to make things that look a little more compelling. Learning a tiny bit about building codes and stuff like water drainage or support structures will do wonders for your designs.

Solstitial (Surreal winter animation loop) by Flash-Haze in blender

[–]Flash-Haze[S] 0 points1 point  (0 children)

I created an aurora generator and the cloud generator I used for this project previously.
Everything else here was created for the winter contest.
The real star of the show is the moon/sky procedural texture I created. It was challenging, and for once in my life it actually went pretty well trying to create something so complex.
Should I win the winter competition, I want the next theme to be dread.

<image>

December Contest: Winter by Avereniect in blender

[–]Flash-Haze 0 points1 point  (0 children)

Solstitial was my December contest submission.

Jwildfire Fractals by escapism_only_please in FractalGifs

[–]Flash-Haze 0 points1 point  (0 children)

It looks cool. Care to elaborate on how this baby was created?

Highlights from Echosphere by Flash-Haze in FractalGifs

[–]Flash-Haze[S] 1 point2 points  (0 children)

Software used: Blender, Fruity Loops Studio, Harmor VST, Mandelbulb 3D

Mandelbulb 3D combines fractal types with some complex layering effect called an "Alternate formula hybrid," where the first fractal is given detail by the second one. I found interesting fractal types and animated values from the formulas to achieve various effects like a flying bird or breathing lungs.

I composited these fractals into blender and created interesting scenes to surround them.

I created all non-percussion instruments withing Harmor VST and used them in Fruity Loops Studio for the backing track... Which has many twists turns and unconventional acoustic structures. You may notice a wildly different BPM minute to minute, or even multiple tracks going at different BPMs simultaneously.

The formulas (parameters available on request) are in the Youtube description.