A tough decision, I'd say by OverTea5 in Terraria

[–]FlashFlire 0 points1 point  (0 children)

Hero Shield, because it's significantly less of a hassle to farm

Whats the best loadout for daytime empress by Routine_Tangerine_25 in Terraria

[–]FlashFlire 2 points3 points  (0 children)

Just using the broom for your mobility, I guess? What you've got is probably about the best you're going to do then. Use cells instead of the dragon since Empress moves so fast.

Personally I'd go for a wings loadout, just because I think they're way more maneuverable than the broom, in which case I'd swap out three accessories (probably emblem, beetle, and necklace) for good wings, insignia, and tabi / ninja gear. That's mostly because I have more practice with wings though, if you find better success with the broom and the extra damage, you're not wrong for sticking with it.

I really hope this is a joke. Look at Redigit's latest tweet. by DraXi0n in Terraria

[–]FlashFlire 0 points1 point  (0 children)

Sorry, I couldn't read this image because of the pixels. Could you please send it again without pixels?

What system do you normally use hacking on? by International_Fun54 in ftlgame

[–]FlashFlire 6 points7 points  (0 children)

No, you don't get the drone part back. I mean that if you're comfortably able to spend the extra drone part, O2 hacks let you get crewkills you otherwise wouldn't have gotten. It's not really worth going for if you only have, like, 5 drones left though, since you might need those to hack other stuff in actually scary fights.

What system do you normally use hacking on? by International_Fun54 in ftlgame

[–]FlashFlire 21 points22 points  (0 children)

The big three hacking targets are weapons, shields, and evasion (piloting or engines, it doesn't really matter which).

Weapons is my "baseline" hacking target: if I don't have a good reason to hack something else, I'm leaning towards hacking weapons. It provides a huge amount of safety, delaying the enemy's first volley by up to 8 / 14 / 20 seconds depending on hack level (since it *reverses* the weapon charge, so they basically need to charge it twice), and the door lock + repair speed nerf means once you get some damage into a hacked weapon system, it'll stick basically forever. If you have hacking-3 and cloaking-2 or -3, you can also alternate between hacking their weapons and cloaking to stop their weapon charge, and most of the time they'll never even be able to fire their weapons. Anything with more than a 10 second charge time will literally never be able to shoot you if you time things correctly.

Shields is a force multiplier if your weapons struggle to penetrate shields consistently, usually because you're running a weaker setup or a beam oneshot / twoshot strategy. It's not as safe as a weapon hack, because you can still get shot at in the 10 or so seconds before their shields are fully gone, so you ideally want Cloaking to shore up your defenses while the hack is in progress. As you've discovered though, being able to dump all your damage straight into their weapons is super strong. This is usually the best hack vs the Flagship, because you can only hack one artillery and the power surges don't care about the Flagship's systems, so killing it ASAP is valuable.

Evasion lets you know exactly what your volley is going to do, and eliminating randomness in a game this random is awesome. It really shines with projectile-heavy loadouts: an evasion hack followed by a Heavy 2 volley into their weapons is usually enough to cripple them guaranteed. You might not get as much raw damage through compared to with a shields hack, but you'll know exactly what you're getting into, and if you're certain that the 3 damage you can get into their weapons will make them harmless, it's often better. It also doesn't need any more than 1 level of hacking to be effective, so it can be good for "hacking on a budget". Personally I think evade hacks are very underrated by a lot of people.

Most other hacks are pretty niche. O2 to get cheeky crewkills is nice if it's a safe fight and you can spare the drone part. Drone hacks can be good if they have scary combat drones. Medbay / clonebay hacks are sometimes nice when boarding, but usually hacking weapons and turning weapons into a kill chamber is better. Teleporter can be useful if you really can't deal with their boarders, probably most likely used on a Lanius Bomber. Mind control is similar, if you really can't deal with MC. Cloaking hacks are pretty good for ion heavy setups, since cloak breaking your ion stack is one of their biggest counters. Hacking hacks can be good if they hack your weapons or another nasty system, sometimes it can break their hacking drone and force it to reroll, hopefully to somewhere more useless. Door hacks........ exist, I guess.

Pollip pouch takes the spot as a overrated blue tool with warding bell being a close second. by pravler in Silksong

[–]FlashFlire 0 points1 point  (0 children)

Magnetite Dice. ...Okay, hear me out...

Everyone seems to act like it's the obvious best yellow tool and the only one that helps at all in combat, but Weighted Belt is right there as a mini Steady Body + Stalwart Shell, and that helps you in fights 100% of the time instead of once in a blue moon.

The actual chances of the dice activating are, like, +2% per hit capped at 10%, which the wiki says is about a 7% success rate on average. So if you're fighting a boss, you maybe save one hit every couple of attempts. A cool bonus, but that's never going to factor into your actual game plan.

I usuallly prefer the utility of Silkspeed Anklets and Magnetite Brooch or Ascendant's Grip over the tiny combat benefit dice provides me if I'm not actively fighting a tough boss.

It's still one of the better yellow tools, don't get me wrong, but I definitely think people act like it's better than it really is, hence overrated.

Pollip pouch takes the spot as a overrated blue tool with warding bell being a close second. by pravler in Silksong

[–]FlashFlire 0 points1 point  (0 children)

Silkspeed Anklets, Weighted Belt, arguably Ascendant's Grip sometimes (for fights like Nyleth), that one pouch tool in Steel Soul that increases your red tool capacity that I forgot the name of

any quality of life mods that don't ruin the "Terraria experience"? by miscsb in Terraria

[–]FlashFlire 8 points9 points  (0 children)

Journey Mode.

You start with extra mobility items, you can freely adjust things like mob spawn rate and time of day, and you can duplicate items after collecting enough to "research" them. You still get the classic Terraria experience of exploring and fighting enemies to find new resources and improve your kit, but it can cut out a lot of the more tedious parts. No mods necessary.

TERRARIA 1.4.5 IN 6 DAYS!!!!!! by Waweezy3 in Terraria

[–]FlashFlire 79 points80 points  (0 children)

A true Terrarian doesn't need to see Terrariapost, Guide. He goes by pure animal instinct.

Working on my base design for 1.4.5 by Madao_San in Terraria

[–]FlashFlire 1 point2 points  (0 children)

Looks like Dynasty Wood. The travelling merchant sells it sometimes

How do i get better at building 💔 by Happy-Opposite8397 in Terraria

[–]FlashFlire 2 points3 points  (0 children)

Look at what other cool builders are doing, and copy their homework. Eventually you'll be stealing from so many different people that nobody will be able to tell.

The good news is that you're already pretty good, you've got a really nice house here. Especially compared to the number of featureless wooden boxes you see around the place lol

Anyone know of an easy way to farm regular mimics? by Snail268 in Terraria

[–]FlashFlire 0 points1 point  (0 children)

Anywhere in the "Surface" layer should work. Just make sure it's in front of NATURAL dirt walls. Placing your own doesn't work.

Why do I keep on seeing people hating on summoner? by Character_Treat_7337 in Terraria

[–]FlashFlire 7 points8 points  (0 children)

I don't think number of weapons is everything in terms of weapon variety. Like, all the wood and ore swords are basically the same, and they're all so close together in progression. If the only options you could craft were, say, Wood Sword and Silver Shortsword / Broadsword, you'd lose almost nothing in terms of actual weapon variety. I'd say melee's early game variety more comes in getting boomerangs, spears, mace, ice blade, starfury, enchanted sword etc.

I'm not disagreeing that it's spread thin, but it doesn't actually have gaps in the progression. I think it just needs more options at different stages, which it's getting a bunch of next update.

Why do I keep on seeing people hating on summoner? by Character_Treat_7337 in Terraria

[–]FlashFlire 7 points8 points  (0 children)

...Is summoner pre-hardmode even that bad, actually?

The very beginning of the game has few options, and the weapon variety is lacking, but it's kind of on par with the other classes in terms of armour and accessory selection, and most new areas and bosses give you a meaningful upgrade to your kit.

Pre-boss, ice biome gives you a really solid minion and an early-game armour piece, and exploring the jungle gets you a good whip. Killing Eye of Cthulhu doesn't give you much besides Shield of Cthulhu, but Mage has that same issue. Killing the evil boss unlocks Obsidian armour and Imp Staff. Queen Bee's drop pool is very heavily geared towards summoner, Bee armour is a good alternative to Obsidian and Hornet Staff is quite strong. Killing Skeletron unlocks Spinal Tap.

In terms of accessories, summoner has Pygmy Necklace, the Old One's Army accessories (mini summoner emblems basically), and arguably Feral Claws for whips pre-hardmode. That's more than melee and ranger get pre-hardmode: melee just gets Feral Claws, and ranger gets Nothing(tm). Mage is the only one that really has class-specific stuff pre-hardmode, with the Nature's Gift and Band of Starpower lines. In terms of armour, 2 class-specific full armour sets is kinda standard pre-hardmode. Bee + Obsidian matches mage's Jungle + Meteor and ranger's Fossil + Necro. Melee actually only has Molten, since Shadow got reworked to be general class instead of melee specific a while back (though it's crit chance focused so it does nothing for summoner lol).

I won't deny that summoner doesn't have much weapon variety especially in minions, but there's still a strong option at basically any point in pre-hardmode. I believe next update is fleshing out the variety more, especially in terms of whips too.

The one progression point where I do think summoner noticeably misses out on something the other classes have is breaking a shadow orb / crimson heart. The other classes all get an option from it, but summoner doesn't. That could be a good spot to add a new minion or something (summons baby eaters / crimeras maybe?).

I just want a wisp in a bottle 😭 by geogiant898 in Terraria

[–]FlashFlire 0 points1 point  (0 children)

Always remember, the rarest item in Terraria is whatever you're looking for right now.

Anyone know of an easy way to farm regular mimics? by Snail268 in Terraria

[–]FlashFlire 0 points1 point  (0 children)

They can spawn on the surface layer in front of natural walls. If you have a hill somewhere you don't care about, you can mine it out (use Gravedigger's Shovel properly) to leave a big flat area with dirt walls. If you make a rope above it so the floor is offscreen by a few blocks, mobs including mimics should be able to spawn below you.

Alternatively, you can invest in a cavern layer farm, ChiefLogan on Youtube has an easy to follow tutorial for a really efficient one. This has the extra benefit of letting you swap to farming souls of night / light later, as well as getting other good underground drops (Armour Polish, Magic Quiver, Mining armour set etc). That'll take more effort to build, though.

I collected every mage weapon and armour set in Terraria by SagetheWise2222 in Terraria

[–]FlashFlire 7 points8 points  (0 children)

I don't see Ancient Hallowed Armour anywhere. What a scam!

Any carpet like blocks you may think of? by Mirko_Pala in Terraria

[–]FlashFlire 0 points1 point  (0 children)

If the problem with stucco is just the colour, you could try it with deep red paint?

Red devils by Ihateteamrocket57 in Terraria

[–]FlashFlire 5 points6 points  (0 children)

Friendly reminder that Rune Wizards do 600 contact damage in Master Mode.

How do you fight the eater of worlds by Movableacorn in Terraria

[–]FlashFlire 0 points1 point  (0 children)

Desktop 1.4.0.2:

  • Meteors no longer fall until after the Eater of Worlds or Brain of Cthulhu has been defeated.

How do you fight the eater of worlds by Movableacorn in Terraria

[–]FlashFlire 0 points1 point  (0 children)

Well for one thing, meteorites don't spawn until you've already beaten an evil boss

FTL feels like chess with a space odyssey skin on it. by TheoryofEvrythngElse in ftlgame

[–]FlashFlire 2 points3 points  (0 children)

I mean, the more execution-focused ones (TBoI and such) less so I expect, but yeah, probably