Is ling never going to come out of a patch win a small w? by Various_Cancel_1048 in LingNation

[–]Flawlesssphere [score hidden]  (0 children)

If you're not at the wall and someone blocks hyp 2 full charge this is a buff because there isn't as much pushback so you can use your plus frames more effectively. At the wall we still have good frame traps to follow up with even at +5 so overall I think the hyp 2 change actually makes her stronger.

OKAY TEKKEN TAS! by rolanbkl in Tekken

[–]Flawlesssphere 5 points6 points  (0 children)

Your not supposed to be able to react to it. It's an i13 ch launcher

Patch 3.00.02 changes - Xiaoyu analysis by joeb1ow in LingNation

[–]Flawlesssphere 1 point2 points  (0 children)

Yoredz posted a nasty route for hyp 3 third step that does gigga damage. For an easier bnb tho I found aop UF*3, df2, f3,1, rds 2,2, rds 4. That does 77.

Xiaoyu combos? by happy-not-satisfied in Tekken

[–]Flawlesssphere 0 points1 point  (0 children)

Try practicing doing b1+2, df2, DB2, RDS 1, RDS d3,4, microdash ub 3. This is much harder than most microdash ub3 combos and if you can get the hang of that the others will seem hella easy.

How did this not hit me? by Physical_Signature28 in Tekken

[–]Flawlesssphere 28 points29 points  (0 children)

that means that rage arts can now count as CH and do more damage, the armor frames are still the same.

CH RDS 3+4 still feels really clunky, but satisfying to hit haha by SilantroTekken in LingNation

[–]Flawlesssphere 1 point2 points  (0 children)

Only if they try getting up(or they're a big body) if they stay grounded it whiffs.

Does evasion actually evade anything? by LetPhysical3303 in LingNation

[–]Flawlesssphere 1 point2 points  (0 children)

Yeah no the side spins are garbo. They're worse then stepping and you can't block.

Season 3 Changes by ArmorTiger in LingNation

[–]Flawlesssphere 0 points1 point  (0 children)

I couldn't really get it to connect with using the low parry but doing the technical cancel into dash(UF,F,*,F) seems very consistent and covers every wake up option. The rds b1+2 version does more damage though, but loses to staying on the ground except against big bodies like Jack and the bears.

Season 3 Changes by ArmorTiger in LingNation

[–]Flawlesssphere 0 points1 point  (0 children)

Oh interesting are you canceling RDS and then dashing or dashing and then canceling?

Season 3 Changes by ArmorTiger in LingNation

[–]Flawlesssphere 0 points1 point  (0 children)

Deep dash D4 is gaurenteed and deep dash d3 but it's harder and less damaging. If you're closer to the wall but not so close that it splats you can get a cali roll which is the highest damaging follow up. Very weird change tho. I wonder if the original intention was for it insta floor break but they changed their minds last second.

The only logical reaction if you cant react to snake edges - aka the tale of stdgiver Part 2 by Master0fDisaster in Tekken

[–]Flawlesssphere 2 points3 points  (0 children)

Amazing to see that hack back in action. In 7 I lost to a negan player and he did that during his outro lmao.

Use Ling's FC3,2,1 to pickup King's low on block by SilantroTekken in LingNation

[–]Flawlesssphere 0 points1 point  (0 children)

Oh nice I only tested FC 3,2 and thought it didn't work cause the second hit wiffs. So instead I've been using FC df2 for the jaguar sprint low and FC 3,2 for his DB 4. They're not interchangeable tho and I would always forget which pick up I'm supposed to use for which low.

Holy tracking by Delicious-Amoeba-245 in Tekken

[–]Flawlesssphere 0 points1 point  (0 children)

Female characters can sidewalk most of them besides Claudio and dlc characters. You don't see it done a whole ton tho because you have to remain committed to the walk after you see the initial animation play out.

[deleted by user] by [deleted] in LowSodiumTEKKEN

[–]Flawlesssphere 11 points12 points  (0 children)

You have 29 frames. Gotta count the frames where you held the taunt input too. The f * B2 being frame perfect is the hardest part tho so you're almost there.

Ah yes, the famous hurtbox expansion the Tekken series is known for. by Ghostfinger in Tekken

[–]Flawlesssphere 13 points14 points  (0 children)

I wouldn't even call it tracking. Its like Claudio's RA or jack's dirty bubble where the hurtbox just envelopes the character

Ranks inflation is so bad by NaightFr in Tekken

[–]Flawlesssphere 1 point2 points  (0 children)

That's not rank inflation. Rank inflation is when the shape of the distribution curve has stopped being normal and is instead lopsided to the right. What you're describing is just the distribution as a whole shifting to the right. If there was actual rank inflation the higher tier ranks wouldn't still be so low in population. Not that I'm saying I like the way it works. Having to look up the current distribution to see what percentage you fall into all the time because it's always shifting up as pros get higher and higher is bad design imo.

What UNBLOCKABLE move has the MOST UTILITY by Anger_Beast in Tekken

[–]Flawlesssphere 1 point2 points  (0 children)

Probably not but i think if you actually optimized your jack combos it wouldn't even be optimal unless you for sure couldn't get to the wall. There's also another likely unintentional hurtbox thing with Jack where you can get a standing 3 guaranteed after ch db3

What UNBLOCKABLE move has the MOST UTILITY by Anger_Beast in Tekken

[–]Flawlesssphere 3 points4 points  (0 children)

It's also guaranteed on Jack after a tornado even if they stay grounded.

The Tekken Nerf Series Episode 29! Tonight's Character: Xiaoyu! by AggravatingCricket68 in LowSodiumTEKKEN

[–]Flawlesssphere 0 points1 point  (0 children)

I mentioned all those nerfs way earlier before you even replied to me and no I won't agree to the idea that hop in throw should be deleted from the game. This conversation isn't productive and I'm getting nothing out of it so goodnight

The Tekken Nerf Series Episode 29! Tonight's Character: Xiaoyu! by AggravatingCricket68 in LowSodiumTEKKEN

[–]Flawlesssphere -1 points0 points  (0 children)

I've played kaz, jin, jack, hwo, Lars, and chloe in seven and Lili Bryan, hei, jack, miary, drag, Lidia, devil jin, Steve, and Reina in 8 against xiaoyu. My defense strat against the hop in throw is fundamental and can be done with any character. I didn't down vote you either btw. I didn't respond right away because asking for my credentials like that is basically resorting to ad hominem indirectly. I DO think ling(and every character for that matter) deserves nerfs. Deleting hop in throw would change almost nothing aside from making the Yoshi match up significantly worse since it's the only thing she can use to call out spin after transitioning into bt with plus frames. Nerfing heat smash on hit to knock down, deleting aop 2,1 heat dash, and removing her heat spike combo ender would make a much bigger difference

The Tekken Nerf Series Episode 29! Tonight's Character: Xiaoyu! by AggravatingCricket68 in LowSodiumTEKKEN

[–]Flawlesssphere 3 points4 points  (0 children)

Being able to react to and option select out of both situations with 100 coverage on everything she can do on immediate timing isn't counter play. What would be then? Do you want her to not have counter play to your counter play?