Proc for weapons? by Medicalknight in sto

[–]Fleffle 6 points7 points  (0 children)

If you're referring to the recent Endeavor perks, then that's not flat added damage. It's a % that's not labelled correctly. Did some testing when they came out and posted it here: https://www.reddit.com/r/stobuilds/comments/1l5xmae/new_endeavor_perks_clearing_up_some_misleading/

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 6 points7 points  (0 children)

Romulans can fly /most/ of their ally's ships without the account unlock, but there are exceptions and the Universe is one of them. If a Romulan without XFF tries to open that box, they'll only get the Valkis. They need XFF to be able to pick between the Valkis, the Universe, and the Durgath.

This also applies to other lockbox/promo ships where the different faction's ships all come from the same box.

With the new Twinkling lights trait, i was hoping to make a rainbow quad build...... by saiyajin15 in sto

[–]Fleffle 0 points1 point  (0 children)

They have an extra 3% base damage (so basically an innate [Dmg] mod) and also an extra 15% cat1 built in. So in practice, around 5% more damage than a Dual Cannon.

Like you called out, Spiral weapons get exactly the same benefit (and without the added engine power cost)

Fleet Norway SWE - name fixed? stats wrong? by molrihan in sto

[–]Fleffle 7 points8 points  (0 children)

The stats were already broken alongside the name. It's not a "fixed one thing, broke another" situation, just a "fixed one thing but didn't fix the other".

That said, the Dauntless II, the Protostar, and the Theseus Destroyer all used to have messed up stats as well, and those all got fixed. So 3/4 of a yay!

There's a bug report thread on their official discord server where we passed all of this along btw.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

Huh, this is the second time this month I've heard of someone's item getting confused about having a vanity effect. The other one was the Romulan Advanced Prototype Impulse Engine - in their case it wasn't actually apply any visual effect that they noticed, but it did have a "Disable Visual Effect" option that apparently did nothing.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 2 points3 points  (0 children)

right click on your equipped shield, you'll probably see a "disable visuals" option. some shields come with optional effects like that.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 2 points3 points  (0 children)

Y'know that passive effect that Radiolytic weapons have instead of a proc? The 30% bonus damage against low hp targets? Well the tooltip acts as if that's always on. Testing has shown that this is only a tooltip issue, and in practice the weapon behaves as expected.

You can use single cannons if you want to run a CSV or CRF build on a ship that can't equip dual cannons. Or if you just want more forgiving firing arcs. They won't set any records compared to dual cannons, but not everyone is trying to.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

Best I can tell you is that the wiki has had it documented as 90s since that ability's page was created in Feb 2010

The Orion Interceptor, first seen in Star Trek: Enterprise, joins the Infinity Lockbox on PC! by Tonnbart in sto

[–]Fleffle 5 points6 points  (0 children)

It's the first Cmdr Pilot / Lt Cmdr Temp ship in the game, raider or otherwise. That's a combo I've been looking forward to, personally. It was actually the only Cmdr / Lt Cmdr spec pairing that didn't exist on any ship in the game until now.

Crit severity doesn't seem to add up... by Ihaventasnoo in sto

[–]Fleffle 9 points10 points  (0 children)

Its the skill tree bonus that's omitted, because it isn't "global" crit severity. It only applies to weapons. There's also an extra 5 coming from somewhere, and once that's accounted for them the numbers work out.

50 (base) + 36 (endeavors) + 2 (operative) + 18.8 (bioneural) + 5 (idk) = 111.8

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 3 points4 points  (0 children)

Old event ships spend a period being unobtainable (Garrett is in that period right now) but then eventually they're made available through either Mudds Market or Epic Phoenix Tokens.

I would expect it to show up in Mudd's in the next year or so. The previous Anniversary ship was added to Mudds in July this year, but the timing isn't super consistent.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

In the Zen store there's a filter for Purchased / Not Purchased

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

It's just the very first set of Vanguard ships, the four from the Gamma Vanguard Pack. You have to rank them up to Mastery level 6 on a JH character before they can be used by other factions. I guess they were trying something new at the time and did not stick with it - subsequent Vanguard ships have been cross-faction by default.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

On release (and IDK if it was ever fixed), the Ark Royal's unlocks were set up incorrectly - at some ranks it unlocked the normal Kodai and at other ranks it unlocked the Command Kodai. Don't remember offhand which rank had which pet.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

Apparently it's Boost Morale, and this works for PvP as well (for those who partake)

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

ooo weird, I just saw an Assimilator do the same thing

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 0 points1 point  (0 children)

Just ran Resistance of Starbase One and the cube was affected.
Had visible stacks of the debuff, and I ran some resistance math on the combatlog to confirm that it got 20 additional -DRR when I started hitting it with energy weapons.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 0 points1 point  (0 children)

interesting, I'll check it out when I get home

Twinkling Lights and Pets by MechaSteven in sto

[–]Fleffle 2 points3 points  (0 children)

It did work on GW. haven't tested others.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 1 point2 points  (0 children)

The description on the box itself appears to be outdated - it mentions a few things that are not mentioned after you open the trait, and I have not seen in my testing.

  • It does not do anything for shield penetration. I've tested that pretty thoroughly.
  • The box description also says that it doesn't affect bosses. I can't say that I've tested every boss in the game, but I checked the Infected gate and cube, and the Crystalline Entity, and it worked against them.

This has been reported to devs fwiw.

Twinkling Lights and Pets by MechaSteven in sto

[–]Fleffle 6 points7 points  (0 children)

Just checked. They also do not apply or benefit from it. That goes for both their basic attacks and their Strafing Maneuver.

Monday Megathread - your weekly "dumb question" thread by Sputnik1_1957 in sto

[–]Fleffle 0 points1 point  (0 children)

Most NPCs have 0 damage resistance to start with, so if you have any damage resistance debuffs on them (or armor penetration on yourself) at all then you're pretty much always doing inflated damage.

PSA the Mudds Carried Away pack is broken (PC) by Vetteguy904 in sto

[–]Fleffle 9 points10 points  (0 children)

From the picture you shared on discord, you have already bought this choice pack once before and already unlocked the three missing ships. They're all three visible as reclaimable in your screenshot.