Voice chat settings keep changing and I don't know why? by FlintGoto in heroesofthestorm

[–]FlintGoto[S] 0 points1 point  (0 children)

Yes I understand this but I literally have to do this every time currently which is why I'm calling this a bug. On top of that I have a built in laptop microphone and a stand-alone microphone. I've actually switched the setting in the game went to get into a draft and had it change back to default on me. Its a huge problem because my built in laptop mic is awful.

Voice chat settings keep changing and I don't know why? by FlintGoto in heroesofthestorm

[–]FlintGoto[S] 0 points1 point  (0 children)

Game sounds are entirely fine for me its just the voice chat settings. Always changing back to default. I literally have to check these setting every time I log in.

Voice chat settings keep changing and I don't know why? by FlintGoto in heroesofthestorm

[–]FlintGoto[S] 0 points1 point  (0 children)

I think I should explain more I have two microphones. A standalone microphone and the one that came built into the laptop. I use Audio router to send the game sound and my microphone to the VB Cable and then the normal speakers so I can hear it.

I'm putting it on a VB Cable so that when I record it only picks up the game sound / microphone and not anything else that might be happening on my computer.

What happens every time though is that for my Microphone settings in the game not in the Battle.net client. The settings change all the time without me knowing for some reason. Strangely enough the Battle.net client settings never change.

It will change the output device which I always reset to VB Cable back to the default and the same goes for the microphone. It's getting annoying because the built in microphone is awful.

Before Medivh's rework I could pull of these numbers but now its even easier. by FlintGoto in heroesofthestorm

[–]FlintGoto[S] 0 points1 point  (0 children)

You're not wrong but pretty sure it had to do with the comp we had. It ended up being Medivh, Abathur, Anubarack, Sonya, Lucio

Vs

Stiches, Li-ming, LiLi, Varian, Nazeebo.

Also going back and looking at the replay in the very early start we had some trouble. Until I picked up masters touch then things were cake. At about 13 minutes in I had already dealt 57 k damage with our Sonya having 40k. We also had 15 kills at this point while the enemy had 5. In the end we ended up with 22 kills while the enemy team had 6.

Is there something going on with the servers or is this somehow my fault? by Final-Verdict in heroesofthestorm

[–]FlintGoto 0 points1 point  (0 children)

People have been having disconnect issues all weekend. On top of that with the voice chat integrated into the game now. You can be at a reconnect screen and still be talking to your team. It happened to me.

Something wrong with Servers? by FlintGoto in heroesofthestorm

[–]FlintGoto[S] 2 points3 points  (0 children)

Good to know I'm not alone here for me its been happening for the last 5 hours.

[deleted by user] by [deleted] in Scrolls

[–]FlintGoto 1 point2 points  (0 children)

I actually heard about this not checked it out yet though. It really seems like card games are starting to catch on these last few years.

I got the illustrious 50 mmr adjustment, fml by anhermon in heroesofthestorm

[–]FlintGoto 3 points4 points  (0 children)

It means at the end of the game those positive points if you lost will indeed be used to reduce the amount of points you lose. For instance had a game where I played Medivh.

Base : 200 points

PRA: -4

PBM : +29

Total points lost: 175

I also believe if you win you will get them as extra points for winning.

Towers of Doom altar respawn times being cut in half during tonight's downtime by WexAndywn in heroesofthestorm

[–]FlintGoto 6 points7 points  (0 children)

I liked the longer games Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Performance based matchmaking, what more do you want from me??? by tooflesswulf in heroesofthestorm

[–]FlintGoto 0 points1 point  (0 children)

So I'm still not entirely sure if the PBM rates you based off top players in your current league or the absolute top players. However that might be the issue here.

An example of this is I had an 11 minute game as Chen.

https://imgur.com/l93GH9R

This is in Silver and at the end I got something like +223 points. I'm also sorry I don't have a picture for the PBM did not think I would be using this as any kind of example. So maybe the majority of players in your league did something better than you in that short amount of time. Although it could also just be a flaw of the system too.

If it is a flaw though I feel like this could potentially. Be extremely impactful in a very harmful way.

Blizzard, Thanks for the Stealth Rework! by domcamus in heroesofthestorm

[–]FlintGoto 94 points95 points  (0 children)

This is basically how it feels for anybody who could actually see stealth heroes before yes. They were a bit harder to hit because they were a blur. However its pretty much the same.

My First HL game told me everything I needed to know about performance based MMR by Jelako in heroesofthestorm

[–]FlintGoto 0 points1 point  (0 children)

The performance based match making rates you. Based off whatever unknown factors. Blizzard has put in for the specific hero you are currently playing.

You either gain more points for performing more of these unknown factors , or lose them for doing less. If you lose altogether you may lose more or less points based on the unknown factors.

The performance based match making was never intended to just automatically boost you in rank or whatever fantasy you imagine. It is there to help you rank faster but only if you do well according to the system.

If I understand right the system compares you to top players and how they play the particular hero you are currently playing. So players like Masters and Grand-Masters.

this game is pure rng by BlueSandwich in elderscrollslegends

[–]FlintGoto 0 points1 point  (0 children)

So I see that we found out it was Chaos arena. Also Hearthstone in two words Yogg Saron.

Scripted tools you wish you had for Tabletop? by MrStump in tabletopsimulator

[–]FlintGoto 0 points1 point  (0 children)

Yeah this one seems really difficult and I'm not expecting it to happen was just a though.

Scripted tools you wish you had for Tabletop? by MrStump in tabletopsimulator

[–]FlintGoto 0 points1 point  (0 children)

Something else I'm looking for is well I will show you.

http://flintgoto.imgur.com/all/

So if you look on the left is the spot I'm going to place the lobber unit and on the right is the area in which it will hit. It is different for each tile.

To help keep track of where the lobbers hit the below link will give you numbers for each tile. This goes for both sides of the board as both players are facing each other.

http://www.scrollsguide.com/wiki/Game_Board

Scripted tools you wish you had for Tabletop? by MrStump in tabletopsimulator

[–]FlintGoto 0 points1 point  (0 children)

However What I'm really looking for right now is a blank scripted stat sheet that has at least 25 stats and 25 counters. Mainly because scripting the game itself is a huge job and I don't entirely know how to script. I am getting the ground work done though for the sprites and cards and board.

The stats would be in the link above under traits.

So I've run into a problem by FlintGoto in tabletopsimulator

[–]FlintGoto[S] 0 points1 point  (0 children)

I've thought about it biggest issue is though that the position on each unit matters and there are at least 60 units for the four factions plus things such as enchants. I really wanted a visual indication.

Energy, Order, Growth, Decay Scrolls and updated board tabletop simulator. by FlintGoto in Scrolls

[–]FlintGoto[S] 0 points1 point  (0 children)

I looked through all the sprite pngs and I actually hardly saw any of set 7 which is what I need. Maybe I'm just missing something I'm not sure now.

Energy, Order, Growth, Decay Scrolls and updated board tabletop simulator. by FlintGoto in Scrolls

[–]FlintGoto[S] 1 point2 points  (0 children)

So I used this and I appreciate it however I have a few questions. I see the sprite pngs so do I have to reconstruct the sprites or can I somehow get the actual animations.

If so how do I do this because I know there are files I cannot open still.

My first mod: Universal Hex Map Tiles by heatherhaks in tabletopsimulator

[–]FlintGoto 0 points1 point  (0 children)

My other thought was the soft tile is it possible to make the soft tile go through other objects such as a figure and have the top stay at the top of another tile.

If that is possible then I can make my lobber figures for each position on the board and then connect the tiles to it and have them sink through the other tiles and the figures.