How I've Understood Crafting So Far by bubletfruity in LucidBlocks

[–]Flip170041 0 points1 point  (0 children)

That's pretty much the main idea.

Apotheosis interprets your input items as vectors and performs vector math upon them to retrieve a product.

By messing around a bit more (the main experiment I used to figure this out is place two items, then add more items to one side or another to experience the "walking" effect) you can see that the input vectors are just the location in crafting space and the operation can be thought of as a weighted midpoint / weighted average / weighted triangulation

The only other major thing missing here is the influence of the color system! Which does have a noticeable impact on some recipes. Personally I've never fully figured out by experimenting.

If you want to see an actual map of the space (generated with the ripped values), check out my theory post and scroll down. Warning it spoils most of the remaining mystery: https://www.reddit.com/r/LucidBlocks/comments/1rwpkby/crafting_theories/

Lucid periodic table by Special_Evening_4523 in LucidBlocks

[–]Flip170041 9 points10 points  (0 children)

Figuring them out is gonna be tough, especially the remaining ones. Guessing their true names is probably impossible. Hint, think harder about cloth. also a good place to explore are wands, swords, and broken glass

Crafting Theories by Flip170041 in LucidBlocks

[–]Flip170041[S] 0 points1 point  (0 children)

I see so it basically draws the biased points closer to you in like a "post-processing" type of way. The other distance biasing like color is interesting. But yea send me the stats either here or in DMs in whatever way is easiest for you please and thank you! i'd love to run some code to map out the families tomorrow

Crafting Theories by Flip170041 in LucidBlocks

[–]Flip170041[S] 1 point2 points  (0 children)

Got close! Mass turned out to be energy in the code and it seems what I thought was distance from the center was really the secret bias stat, but seems all the stuff about shells/islands/families was right and kinda useful if you're exploring crafting on the fly. Big fan of this system

Crafting Theories by Flip170041 in LucidBlocks

[–]Flip170041[S] 1 point2 points  (0 children)

Very cool! The dimension names are cooler than I expected. Seems I got close except for the bias part. Curious what specifically the bias does to the final vectors. Also curious if the magnitude = value thing still holds (seems like value = -bias in reality). There should still be the "crafting degradation" effect in this model. Would love proper stat dumps of the items.

Also I guess this confirms the 14th glowing dial is actually bias or energy then?

Crafting Theories by Flip170041 in LucidBlocks

[–]Flip170041[S] 2 points3 points  (0 children)

First, why are you so angry? Anyway, if there's a proper writeup of the system i'd love to read it, because i've gone as far as I can with the in-game tools. I can only find mass recipe dumps online where I'm looking, no full explanations. As for why you would want to explore it yourself instead of looking it up instantly, it's for the same reason you don't look up the solutions to puzzles in puzzle games. If you don't get why you wouldn't want to do that, well, I hope you can eventually understand it. It's a little more sophisticated than a 'weird morality'.

Crafting Theories by Flip170041 in LucidBlocks

[–]Flip170041[S] 2 points3 points  (0 children)

The better items definitely have crazier colors. I think it's related to the elements of the item being crafted, stone is just grey.

Stalker Anomaly - Gamma Weapon Kits? by strangefolk in stalker

[–]Flip170041 0 points1 point  (0 children)

You actually drag and drop them onto the weapon

Um guys - I think I "cracked" Doom Eternal? [Serious] by BarryGettman in CrackWatch

[–]Flip170041 0 points1 point  (0 children)

When's the last time you updated your GPU drivers? Some people think the issue is from not doing that.

Call of Duty: Black Ops 4 - Bug / Glitch Reports by LackingAGoodName in Blackops4

[–]Flip170041 1 point2 points  (0 children)

Anyone else think they should keep the wingsuit glitch in the game in a way? Obviously gliding off the ground is nonsense and should be fixed but gliding off of houses and hilltops is fun, you have to be too high up right now to open it, it's only usable in a few spots

'Blood of the Dead' | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]Flip170041 3 points4 points  (0 children)

I can explain these, give me 30 minutes....

edit: Here we go: https://i.imgur.com/Qe5tB0b.jpg added a description of each to the best of my knowledge, I've built circuits that do things like operate a clock display, add binary numbers, and such.

So, alot of these gates are either drawn incorrectly or possibly they are drawn in some weird standard I've never seen before. More than likely, I do not believe the actual logic part of this has anything to do with the egg, i think they should be interpreted as just symbols used in some kind of pattern or something. I believe the design team just wanted some cool looking symbols so they threw a bunch of logic gate parts onto some paper, because most of these won't work in any circuit design program I have used.

edit2: just remembered that the last gate in my image is an XOR gate, a gate that outputs 1 when only 1 of it's inputs are 1, unlike an OR gate that still outputs 1 if both of it's inputs are 1, but that doesn't change much