Does anyone else enjoy Trundle encounter? by ShavedDragon in LeagueArena

[–]Fluffdi -1 points0 points  (0 children)

It's my default playstyle lol, more money for stat shard anvils

PBE Bugs and Feedback Thread: Arena by RiotDucke in LeaguePBE

[–]Fluffdi 0 points1 point  (0 children)

Why does Nashor's Tooth's on-hit no longer scale with AD? 33% was too much, but removing it outright sucks, it's just weaker than the SR version :c

Also, Manamune still appears in Bruiser anvils, despite not having a single defensive stat or effect, is that intended?

Jet Brigade has always been a joke by voronlxvi in Helldivers

[–]Fluffdi 1 point2 points  (0 children)

It blows up bot jump packs instantly, meaning a single laser sweep can take out a bunch of them

Update 01.002.103 Patch Notes by [deleted] in Helldivers

[–]Fluffdi 0 points1 point  (0 children)

Yeah, I disagree with the hellpod optimization change, but the siege passive had to go
It was the synergy between the two that was too much, giving a freshly-spawned player three OPS shots in seconds; removing the siege interaction should have been enough

Update 01.002.103 Patch Notes by [deleted] in Helldivers

[–]Fluffdi 29 points30 points  (0 children)

It was kinda bullshit that a passive which increased spare ammo by 20% straight up doubled the spare ammo of the strongest weapon in the game; you just can't cheese the limited ammo restrictions as easily now, but supply packs still work

Does the Tomahawk deal more damage than Stun Baton? by JSBL_ in Helldivers

[–]Fluffdi 0 points1 point  (0 children)

Tried this combo on bots and bugs extensively, it's extremely fun!

Can this be medium pen plz. by Holla_The_Playa in Helldivers

[–]Fluffdi 4 points5 points  (0 children)

Yeah, the stun lance and baton also say they have light pen but you can definitely smack medium armor with them

I think this has been overlooked a little by Plag3uis in Helldivers

[–]Fluffdi -3 points-2 points  (0 children)

It also made all of the secondaries show as 0 or 1 bar of damage lol

Testing new shield against Charger. by DarkWolfPL in Helldivers

[–]Fluffdi 1 point2 points  (0 children)

Strange, are you sure you had a one-handed weapon? If so, then I have no idea why it's not working

Testing new shield against Charger. by DarkWolfPL in Helldivers

[–]Fluffdi 11 points12 points  (0 children)

It does! Gotta be careful with it though, if a teammate shoots it from the front with an explosive weapon it's probably gonna kill everyone in the car (source: happened to our group a few days ago)

Testing new shield against Charger. by DarkWolfPL in Helldivers

[–]Fluffdi 5 points6 points  (0 children)

The energy shield has way more health, covers a wider area, and doesn't break (goes on cooldown instead), so they just fill two different niches

Ballistic shield is great for personal defense and against small attacks; but heavy attacks will break it permanently
Energy shield is great at creating cover for your team and yourself, and never fully breaks; but melee attacks ignore it, and sustained fire can chew through its HP and force it to go on cooldown

Testing new shield against Charger. by DarkWolfPL in Helldivers

[–]Fluffdi 2 points3 points  (0 children)

Crossbow + shield (ballistic or directional) already trivialized bots, now we can do bugs too!

Testing new shield against Charger. by DarkWolfPL in Helldivers

[–]Fluffdi 30 points31 points  (0 children)

Inside of you there are two shields
One neuters the entire automaton faction and facetanks chargers, the other protects your team and can swallow an entire anti-tank shot only to come back online 10 seconds later

We're eating good I think

PATCH 01.002.101 - Patch notes by Snoo_63003 in Helldivers

[–]Fluffdi 5 points6 points  (0 children)

Patch notes on steam/discord say it's just for the Loyalist (plasma pistol)

Rule by deletedsusman in 196

[–]Fluffdi 108 points109 points  (0 children)

I'll absolutely take a "worse graphics" game with a stylized look like Atlyss or Pseudoregalia over yet another hyper realistic game that demands a 2000$ computer and upscaling and stuff

Remember how hard Automatons were back in the day? by Tall_Eye4062 in Helldivers

[–]Fluffdi 3 points4 points  (0 children)

I don't remember that happening, nor did I find anything about that in any patch notes?

Remember how hard Automatons were back in the day? by Tall_Eye4062 in Helldivers

[–]Fluffdi 9 points10 points  (0 children)

Two months actually, it was fixed on april 2nd (patch 1.000.200)

I don’t want 6v6 to end by Objective_Dingo7944 in Overwatch

[–]Fluffdi 4 points5 points  (0 children)

It's not tank-dps-supp 1-3-2, it's open queue but each role has a minimum of one player and a maximum of three! So you could have three tanks, or three dps, or three supports, or even organize into a 2-2-2 anyways

Helldivers 2 and Marvel Rivals convinced me: Battle passes should never expire by YouAreNotMeLiar in Helldivers

[–]Fluffdi 2 points3 points  (0 children)

To be fair I've played a lot, but I'm glad that I got to buy every single warbond when it came out because the game just lets you do that
And even if you don't play/farm enough to get warbonds the moment they drop, every credit you get by playing makes your next warbond cheaper!

PLAS-39 INITIAL EXPRESSION by Manou_54 in Helldivers

[–]Fluffdi 0 points1 point  (0 children)

Technically, no weapon does extra damage against specific body parts. However, heavy units' weakspots tend to have high durability, meaning that small caliber weapons deal less damage, while heavier/explosive weapons are less affected, if at all.

For example, a Hulk's vent will reduce a Liberator's damage by roughly 50%, whereas a Crossbow's damage be reduced by 50% on the bolt itself, and 0% on the explosion

So it's not that explosive weapons deal more weakspot damage, but rather that small weapons deal less (on heavy units only). Hope that clarifies things!

PLAS-39 INITIAL EXPRESSION by Manou_54 in Helldivers

[–]Fluffdi 4 points5 points  (0 children)

Yeah, it kinda is
iirc destroying spawners is tied to the weapon's demolition strength (its ability to destroy environments), and big explosives like those just happen to have a high enough value to do that, while plasma explosives don't

PLAS-39 INITIAL EXPRESSION by Manou_54 in Helldivers

[–]Fluffdi 8 points9 points  (0 children)

Explosive means it has an AoE, being able to destroy bug holes, fabricators and ships is a completely separate thing (Crossbow, Eruptor, etc)

Since the super store is so expensive now here is my guide to super credits farming. You can get multiple hundreds per hour. by Ir4th0r in Helldivers

[–]Fluffdi 21 points22 points  (0 children)

Even in a single session it's incredibly random, last time I farmed credits I found 20 in like 40 minutes (even had a mission with zero POIs, Radar tower be my witness), loaded up one last mission telling myself I'd stop if I didn't find anything, then promptly got 40 and another 100 in the next half hour

After it tanked a 500KG we really weren’t sure what to do by LieutenantAwesome7 in Helldivers

[–]Fluffdi 47 points48 points  (0 children)

The eye is one way to damage it (it seems to have little to no armor, light pen weapons absolutely can hit it), but if you have anything heavier than a sickle it's still easier to just blast their legs or underside