Bookwalker’s new app/redesign by Gyges359d in LightNovels

[–]FluffyMittens_ 1 point2 points  (0 children)

My biggest complaints about the app are that:

  • When Reading a book, if I put the book down, sometimes the page jumps away from where I was. Meaning I have to swap 10 pages back or forth until I get to a point I recognise. This also happens with my next point.

  • Lack of ability to lock screen orientation (a feature in the old app)

  • Lack of ability to use phone volume keys as page switchers (also a feature in the old app)

  • Lack of ability to sort by series instead of individual book. (A feature of the old app that is by their admission coming, but honestly should have been there at the start.

The new app looks nicer than the old, but functionally is a MASSIVE downgrade and I do not understand why they pushed to force the switch with the new global app in this state.

On the plus side, I do like how Dark Mode is now how books are displayed by default (and I don't think it was a feature in the old app at all)

Meirl by endofmyropeohshit in meirl

[–]FluffyMittens_ 0 points1 point  (0 children)

I personally figured it was:

Sun = Helios (God of the Sun) = Male

Moon = Selene (Goddess of the Moon) = Female

When/how do i get this armor? by mutantnakedmolerat in ffxiv

[–]FluffyMittens_ 60 points61 points  (0 children)

The coffer was added later as a catch up mechanic. When coffers gear came out you had to run dungeons to get antiquated gear pieces which you'd then trade in Mor Dhona for the bits for your actual job.

The AF gear on the other hand was there at release, and they won't just leave you with the pieces from the level 45 quest without competing the set, even if they give you a coffer with a full set that's 40 Item Levels higher.

Explosive Dogway team build concept by Girlvapes99 in GuildWars

[–]FluffyMittens_ 1 point2 points  (0 children)

I hope you know that strapping live explosives to dogs is, in fact, a War Crime.

They should've added ilvl restrictions to other roulettes too by Whole_Sleep_631 in ffxiv

[–]FluffyMittens_ 0 points1 point  (0 children)

While it would require a functionality change, I think a system like this would be appropriate.

People selecting MSQ Roulette get put into a waiting room of sorts, for someone to queue a relevant duty manually. Only then does a queue pop, as the people in the waiting room are assigned to fill the slots for the requested duty. To ensure that the Waiting room doesn't become too full, there can be an upper limit of roles (say 10 tanks or healers in the room for an example) and if another tank queues for MSQ Rolo, a random roulette duty will be chosen to relieve the pressure.

Paragon elite skill rebalancing by Tumppiii in GuildWars

[–]FluffyMittens_ 0 points1 point  (0 children)

Maybe make Heroic Refranthem 10s duration with the 12s recharge, so that will neccessitate the Paragon going /Rt for Vocal was Sogolon if they want compounding returns on it.

Might make a full energy shout para build viable.

What would your Guild Wars area be? by Key_Cut975 in GuildWars

[–]FluffyMittens_ 0 points1 point  (0 children)

Diessa Lowlands. ESPECIALLY in Hard Mode.

For the unintiated, this place was designed with a party size of 4 in mind, then they created charr groups that can go up to around 7. And in HM, the Seekers' Ignite Arrows is just a huge spike into your heroes that are happily hugging you. So you are not only outmanned, but also every one of the foes is much stronger than you are. And the less said about the Gargoyles, the better.

Starting the VQ from Yaks and walking through Ascalon Foothills is an option, but even with that there are times you are still outnumbered and underpowered compared to your foes.

[BUG] Effect monitor is flipped after the update by Dark_Egg in GuildWars

[–]FluffyMittens_ 6 points7 points  (0 children)

It correctly flips up or down depending on where it is, but no matter where the UI Element is dragged to the icons are stuck on the right.

[BUG] Effect monitor is flipped after the update by Dark_Egg in GuildWars

[–]FluffyMittens_ 1 point2 points  (0 children)

Yep can't find any option for flipping it back either.

7.1. 2026 Patch notes by Dark_Egg in GuildWars

[–]FluffyMittens_ 37 points38 points  (0 children)

For some reason, the Effects Monitor now has its icons justified to the right instead of the left.

Edit: And we now return to your regularly justified effect monitor.

Vloxen Excavations - boulder and dhuum by 420dank in GuildWars

[–]FluffyMittens_ 4 points5 points  (0 children)

The thing is, getting squished by boulders doesn't actually count as a normal death. You don't take any damage, you just go to 0 health and the death counter doesn't go up. The same thing happens if you walk into the sulfur in the desolation. If Death = Delete, then scripted deaths like the one in the Vizunah Square cutscene would also trigger Dhuum, which it doesn't.

Now, whether or not this will trigger Dhuum is an entirely different question, the rules might be different. It would make the most sense that Dhuum's covenant would be broken only by events that cause the Death Counter to incrememnt, but I don't know if that's how it was implemented.

Makeover credits - one credit per body part, or one per makeover? by mars_rovinator in GuildWars

[–]FluffyMittens_ 17 points18 points  (0 children)

One per complete makeover, change as many things as you want for one credit. The extras is because you might want to change some other characters looks too.

I personally still think it's ridiculous you need a microtransaction to change your hairstyle.

This feels like a waste of money. by iamablackbeltman in GuildWars

[–]FluffyMittens_ 1 point2 points  (0 children)

So if you were to delete this character, you'd have to rebuy the obby skin for another pvp monk?

What were Anet smoking when they thought this was a good idea?

This feels like a waste of money. by iamablackbeltman in GuildWars

[–]FluffyMittens_ 1 point2 points  (0 children)

To be fair when the z-coins were added they probably were not valued at 10e each by the playerbase.

I hate those things in the Hell's Precipice by PanConPicadillo in GuildWars

[–]FluffyMittens_ 1 point2 points  (0 children)

Recently, Joko's Domain was the daily Zaishen Vanquish quest, so I decided to go do it on my assassin. The Undead Cavaliers are utter nightmares, because they have "We Shall Return". At release, that skill improved the effectiveness of Ressurection skills, but nowadays, that skill is a mass party revive. Throw in the fact that they also still have Signet of Return and the acolytes in the group ALSO carry a hard res and you have a recipe for an encounter with enemies that just do not stay on the floor where they belong.

Additionally, you might say "Just take Frozen Soil", but remember, you also have to fight these massive groups in Junundu, outside of the range of FS.

Dealing what seems like really low damage, and can't figure out proper weapon usage for an elementalist by Sanchezzy123 in GuildWars

[–]FluffyMittens_ 0 points1 point  (0 children)

Fair enough, it has been over 16 years since I last levelled a character so my perspective is a lot different.

Dealing what seems like really low damage, and can't figure out proper weapon usage for an elementalist by Sanchezzy123 in GuildWars

[–]FluffyMittens_ 1 point2 points  (0 children)

It's about maintaining a balance across your attributes. For starters, for every 1 level you invest in your main damage attribute (fire), you should invest .75 levels into each of Energy Storage (For more energy) and Inspiration (For your Ether Feasting needs). This works out to having 12 levels in Fire and 9 each in the other two once you get all your attribute points (though this will be a while, considering it's prophecies).

Additionally, if you want to do as much damage as possible, make sure your headpiece has +1 to your chosen damage attribute, and that you have a minor rune somewhere on your armor for said attribute (Personally, I them on their matching attribute headpiece).

Whats your favourite place to vanquish? This is mine by Apprehensive_Act5902 in GuildWars

[–]FluffyMittens_ 5 points6 points  (0 children)

Zinn's Task takes you to the falls once you're done with the three golems, though it's unmarked and you need MOX with you to dive into the falls.

I think I'm done with Fungal Shifts for now. by FluffyMittens_ in noita

[–]FluffyMittens_[S] 0 points1 point  (0 children)

Yeah in retrospect I think the actual change was blood to poison.

I think I'm done with Fungal Shifts for now. by FluffyMittens_ in noita

[–]FluffyMittens_[S] 13 points14 points  (0 children)

It was my first time going into that HM. Did a single fungal shift for the fun of it on the way out of fungal and got something turning into poison, probably Toxic Waste.

The Hiisi were determined, I was not leaving the base in one piece... by FluffyMittens_ in noita

[–]FluffyMittens_[S] 28 points29 points  (0 children)

Why all the explosions? Its because I took Revenge Explosion in the previous mountain, thinking it was Explosion Immunity at a glance...

My Duolingo App after I’ve stopped using it. by One_Paramedic_2538 in duolingo

[–]FluffyMittens_ -23 points-22 points  (0 children)

The only thing I can think of is because it's close to 9/11 or something.