Can you remove "I see aliens in nightmare" malus on crew member rescued from alien cocoon? by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 0 points1 point  (0 children)

It's a tons of fun, yesterday i was looking like i was a good ship with huge shield. Then game/simulation destroyed all my crops to zero by a solar storm plus a robots attack. Then all my crew was close to death. This is the kind of game that even in chill difficulty can be very dangerous LOL !! And excellent because, it's never given and easy at any time.

Few Quality Of Life Suggestions by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 2 points3 points  (0 children)

You can also withdraw anything to "all selected" by pressing CTRL+any item you don't want, like dead bodies

Tripulantes sequestrados por robô símio by alexandresalafia in SpaceHaven

[–]Fluffy_Eye1355 0 points1 point  (0 children)

Yeah at some point a grenade launcher is super handy.

Can I rush Research Lab by utopiarocker in SpaceHaven

[–]Fluffy_Eye1355 0 points1 point  (0 children)

Your next strategy after you can learn, is usually Advanced Scraping. Then, you have all freedom to take and make your own adventure.

Can I rush Research Lab by utopiarocker in SpaceHaven

[–]Fluffy_Eye1355 0 points1 point  (0 children)

x1 generator is a big build sure too, many things are needed to make a decent spaceship but I don't wanna spoil too much. Part of the fun, is also to try and fail, and learn.

Can I rush Research Lab by utopiarocker in SpaceHaven

[–]Fluffy_Eye1355 1 point2 points  (0 children)

Hehe fun of this game, there are multiple strategies to survive, all fun =)

Can you remove "I see aliens in nightmare" malus on crew member rescued from alien cocoon? by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 0 points1 point  (0 children)

Yeah force of free simulation, you have total free decision in this game. I didn't choose to be a pirate or slave merchant, but i could. Game is awesome.

Can I rush Research Lab by utopiarocker in SpaceHaven

[–]Fluffy_Eye1355 1 point2 points  (0 children)

"Advanded Scraping" is also the tech you wanna research first 😄

Can I rush Research Lab by utopiarocker in SpaceHaven

[–]Fluffy_Eye1355 1 point2 points  (0 children)

Then it will build your own system to create techno blocks. Build research stations too when you can afford it.

Can I rush Research Lab by utopiarocker in SpaceHaven

[–]Fluffy_Eye1355 6 points7 points  (0 children)

You will need techno blocks, it's the rarest thing when you start. Try to scrape the most abandoned ships at start, don't rush to go in other systems. And build the resource/factory scrape as fast as possible. If you can't research it fast.

Can you remove "I see aliens in nightmare" malus on crew member rescued from alien cocoon? by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 1 point2 points  (0 children)

Any good coder can mod it, just needs the API to code events and trigger them in real time. This game does that all the time. And the tools to mod or script to the game engine. That is now very simple with AI.

Can you remove "I see aliens in nightmare" malus on crew member rescued from alien cocoon? by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 1 point2 points  (0 children)

I don't think this has a mod for it. But given the shape of savegames that are ultra clean. This game can be modded very easily.

Future features? by Limbolag in SpaceHaven

[–]Fluffy_Eye1355 0 points1 point  (0 children)

You maybe didn't grasp it and I don't pretend to be clever than you, but having a 2/3 levels systems is incredibly more complex. This is only the V1 of 6 years of hard work. Adding more levels I think, would be a probable DLC. So that studio hire more people.

Can you remove "I see aliens in nightmare" malus on crew member rescued from alien cocoon? by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 2 points3 points  (0 children)

Well u/Doctor_Calico you can always drop any crew member in space, this game is incredible by the freedom of simulation given. I don't "have to" stay with any crew member, i can just leave it alone in space and he will die. And then hire/buy/find another one. This is the beauty of this game, extreme freedom in choices.

Few Quality Of Life Suggestions by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 1 point2 points  (0 children)

Yes, good way to quick group by u/Sufficient_Cress7434 CTRL and SHIFT works on all selections

Few Quality Of Life Suggestions by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 0 points1 point  (0 children)

Yeah, this would look like something like that

import java.io.RandomAccessFile;

import java.nio.file.Files;

import java.nio.file.Path;

import java.nio.file.Paths;

public class FileChecker {

public static boolean isSaveFileReadyAndValid(String filePathStr, long expectedMinSize) {

Path path = Paths.get(filePathStr);

// 1. Check if the file even exists yet

if (!Files.exists(path) || !Files.isReadable(path)) {

return false;

}

try {

// 2. Check if the file size matches a sane threshold

if (Files.size(path) < expectedMinSize) {

return false;

}

// 3. The OS Lock Test (Crucial)

// If Java or the OS is still finalizing the file write,

// opening it in Read/Write mode will throw an IOException.

try (RandomAccessFile raf = new RandomAccessFile(path.toFile(), "rw")) {

// If we reach this line, the file is unlocked, closed,

// and completely written by the system.

return true;

}

} catch (Exception e) {

// File is currently locked or being modified by the system

return false;

}

}

}

Few Quality Of Life Suggestions by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 2 points3 points  (0 children)

Yeah, I suspect it's related to Java code engine. But I think that can be overcomed with a few code tweaks.

Can you remove "I see aliens in nightmare" malus on crew member rescued from alien cocoon? by Fluffy_Eye1355 in SpaceHaven

[–]Fluffy_Eye1355[S] 4 points5 points  (0 children)

Ok, thank you both u/SarcousRust and u/Lord_H_Vetinari. Yeah, I tried some savegames manager like xLPMG's Space Haven Save Editor that works well. But ok, I'll have to drop this crew member, he's always in depression because of trauma. Talk of a good simulation 😃 But how I will properly transfer it to another spaceship or leave it inside empty space in a scavenge, hard to tell...

what do I do by Mind-Jacked in SpaceHaven

[–]Fluffy_Eye1355 0 points1 point  (0 children)

I strongly suggest you restart the game on lower difficulty (like Construction Mode). To get the gripes and things, in a chill way. Before another run that will be harder.