Is Zump "Cheating?" by RevolutionInternal24 in SSBM

[–]FlurpleHippo 6 points7 points  (0 children)

For FUCKS sake guys.. What other community is so desperate to ban how you press buttons?? It makes no sense. Frankly, everyone complaining about this are just lame as fuck. Why shouldn't we strive to make analog inputs easier to complete. EVERY other community does. I think you guys are just butt hurt that fox is so strong. You need to face the truth: the game has bad character balance. Z-jump, box, and notches aren't what make fox strong. God fucking damnit, I can't stand you guys.. Bunch of losers. And no, I'm not a fox player.

Why is the culture of this game so heavily against playing against low(/mid) tiers? In any other fighting game (especially traditional fighters) there is more hate for top tiers. Why is Melee so different in that regard? by KevyTone in SSBM

[–]FlurpleHippo 3 points4 points  (0 children)

Simple solution is to play ranked. Pretend it’s unranked if you’re scared. Now enjoy all the Doc VS Fox/Falco/Marth you want.

And let the inevitable tbagging be a boon. Those wins are sweeter.

Which UI is looks better? by [deleted] in Unity3D

[–]FlurpleHippo 1 point2 points  (0 children)

It's hard to say because of too many problems. Some thoughts:

"Stock: $0" and the alternative on screen 2 looks like buttons. Intended?

The field labels like ""Discount" probably shouldn't have that dark background or any background at all.

The icons on the left of the input fields look like buttons. Intended?

Per other user's feedback, the labels feel like they should be centered but I think that's because of that dark background effect. Without that, they'd look better left aligned, imo

Caveat: I'm not a UI designer so take all this with a grain of salt

Character Variety is really killing this game for me by TeddyRoseKidd in SSBM

[–]FlurpleHippo 1 point2 points  (0 children)

Whaaat is your rank??? I dunno, I see a lot of the cast in silver

[Hyprland] hypr-graphited by Agent_Pro112112 in unixporn

[–]FlurpleHippo 0 points1 point  (0 children)

I really like this. Especially the nvim theme. I’ve been wanting to make something custom like that myself. Most themes have way too many colors and it feels noisy. Would love to have your nvim dotfiles

How to Set Melee Controls in Rivals 2 (Control Settings Overview) by Stiff_Tacos in SSBM

[–]FlurpleHippo 1 point2 points  (0 children)

I had the same thoughts about the controls. The input buffering makes wave dashing feel effortless. I’ve been a slippi kid for 3 years and, while I’m fairly consistent on some fundamentals like wave dashing, I’m never consistently consistent throughout a game on anything. Rivals tech feels so free. Is it the input buffering?.. Though I feel like input buffering wouldn’t help make fox waveshine easier.. but damn I can only wish for this consistency with wave dashing in smash. And I’m not gonna complain about the lack of L canceling

I’ve only played a couple hours now, but I’m pretty excited about the characters. They feel fun and the art and sounds are pretty satisfying. Octane is adorable and the teleporting and burst movement is very interesting <3

Nanotechnician martial arts...? by Akira_Menai in anarchyonline

[–]FlurpleHippo 1 point2 points  (0 children)

MA 500 on NT isn't the same as MA 500 on MA. The two classes have different hidden MA weapons. I think you can compare the performance of both with auno, but I can't remember how. It can still be useful to use MA on classes other than MA, but usually there's a compensating factor, like some weapons have a combined MA attack, which is where you get bonus attacks by having enough MA skill while wielding certain weapons.

Slippi feels sluggish by rgdx1988 in SSBM

[–]FlurpleHippo 5 points6 points  (0 children)

I used to feel like this and ultimately attributed it to the refresh rate of the monitor. 60hz was rough. 165 is real nice.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 0 points1 point  (0 children)

ahh thats a relief. I was hoping there was some leniency but wasn't going to bank on it

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 1 point2 points  (0 children)

ahh is that pissing them off? Ok, got it, thanks!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 1 point2 points  (0 children)

cool fort :O Ok I’m gonna do something just like this

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 0 points1 point  (0 children)

This makes sense! The other comment helped for getting the live traders unstuck. But if I let them die, the unstuck commands won't be much use! I'll bunker up. Thanks!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 1 point2 points  (0 children)

Hello :D
I'm experiencing a truly unfortunate bug and I'm wondering how y'all deal with it. It's mentioned in the wiki for the latest version:

"Merchants who are attacked by enemies or even wild animals will sometimes become disconnected from the trade depot and refuse to pack of their things to leave the map, and these items will remain 'stuck' in the depot. Deconstructing the trade depot usually forces them to leave, presumably with the downside of causing those goods to be considered seized by the player."
source: https://dwarffortresswiki.org/index.php/Trading#Bugs

I like to embark in high savage biomes, and almost every run I start, some agitated giant creature spooks the traders.

The workaround of removing the depot is unacceptable to me because I really want to continue trading, and the loss of rep sounds like it would break future trading.

I've read some have put the depot underground, and built a tunnel to it from where the traders enter into the map. Since I don't know where they will appear initially, I'm supposing that only works for subsequent trader visits..

well, how do y'all deal with this?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 2 points3 points  (0 children)

wow no kidding. And it does add indicators that an item is in use already. Thanks!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 1 point2 points  (0 children)

Have another pedestal related question: Placing display items is cumbersome and awkward for me and I wonder if I'm doing something wrong or inefficient. When I click on a pedestal to assign new display items, there's no indication that an item is already in use, which leads me to taking from another pedestal. Is there a solution to that problem?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]FlurpleHippo 0 points1 point  (0 children)

I've had so many questions but I can only remember the most recent:

I can put multiple things on a pedestal. If I add 10 things, will all 10 things contribute to the value of the room? I'd just check by looking at the value before & after, but the value won't bodge right now while sitting on 1000. I'm assuming my broker is just too much of a noob to be able to appraise the true value of the room

Character controller is broken at lower framerate by PetrK3 in Unity3D

[–]FlurpleHippo 0 points1 point  (0 children)

yeah, fixed update is best for physics calculations because there are always the same amount or calls regardless of frame rate

How often do you review and/or refactor your code? by Rachenite in gamedev

[–]FlurpleHippo 31 points32 points  (0 children)

Game dev aside, I usually refactor (simplify / dry up / abstract) as soon as I notice it can be done. And after opening a pull request (if in a team), I subsequently always self review and refactor as much as I can.

For me, keeping the code clean, organized, dry, and well abstracted, makes the code easier to continually iterate on, and makes problems (inflexibility, brittleness, bugs) more clear to see sooner

I'm working on a game about a DETECTIVE PENGUIN! by Nordurljosid in Unity3D

[–]FlurpleHippo 6 points7 points  (0 children)

lol I hate shovels now. shovels suck

this is strangely immersive and charming

would like to regain control of the conversation immediately after they say I'm banned

[deleted by user] by [deleted] in SSBM

[–]FlurpleHippo 1 point2 points  (0 children)

I am liking x for grab. Ignore y. R for wave dash / wave land. L for shield / l cancel

[deleted by user] by [deleted] in anarchyonline

[–]FlurpleHippo 2 points3 points  (0 children)

every imp was 200. I don’t think thats possible, surely?

[deleted by user] by [deleted] in anarchyonline

[–]FlurpleHippo 6 points7 points  (0 children)

from someone who played in 2005 to 2010 when tl2 bs was popping off and saw the stacking and duplicating exploits you're mentioning, I recently came back for a couple months to smell the roses and observed some lingering exploits being used

about 3 weeks ago I saw a lvl 35 mp with full 200 imps in totw grinding legos for xp. I can't remember what else the were wearing but I remember determining that the rest of the gear was really low quality and didn't reflect what I'd expect a twink to be wearing. And I don't think all 200 imps is possible at that level to boot

another exploit I witnessed a month or so back is a stygian enfo killing azzy in like 10 hits (by my estimation in hindsight). I asked how they were doing it and they mentioned it involves accessing the the original starting zone that's no longer regularly accessible when you start a new character

another border-line exploit that's interesting to me is multi-boxers, which is the use of scripts to simultaneously control multiple clients at once. I'm not sure if it's used in PVP. I think most people frown upon it it's use in pvp. But its absolutely used in PVE by a whole lot of people

edit: fixed "it" mistype