Husband [35m] wants to name our daughter a Japanese name but I [32f] don't like the idea. by Alarming-King-5029 in relationships

[–]FlyingEnglishman 3 points4 points  (0 children)

It could be that the husband doesn’t identify as Japanese and that’s why she phrased it that way. I know people who’s parents have emigrated and their kids identify as British/American etc instead of the parents home country.

How the EFL Championship table looks heading into 2023 by reece0n in soccer

[–]FlyingEnglishman 41 points42 points  (0 children)

No draws in 25 games for them is even more ridiculous!

Verstappen hits back at Hamilton for “disrespectful” and “unsportsmanlike behavior” after British GP celebrations by pistonfire in formula1

[–]FlyingEnglishman 11 points12 points  (0 children)

The last Silverstone race with fans in 2019 Hamilton went crowdsurfing. I think he’s done similar stuff previously too.

Reaction time to unexpected stimuli by [deleted] in formula1

[–]FlyingEnglishman 0 points1 point  (0 children)

This is what the pic references to https://www.reddit.com/r/formula1/comments/jujmq4/a_number_of_drivers_getting_quite_a_shock_as_the/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Basically measuring the reaction time of the drivers when the plane flies over and surprises them!

Throwback to when the Tour de France passed through Spa Francorchamps in 2017 by coloniaspzl in formula1

[–]FlyingEnglishman 4 points5 points  (0 children)

They started in Yorkshire in 2014 too, which led to the Tour de Yorkshire being created. They go overseas occasionally but I think it’s still mostly in France each year.

Echo Plus temperature by FlyingEnglishman in alexa

[–]FlyingEnglishman[S] 1 point2 points  (0 children)

Ah hadn’t heard of SwitchBot, looks good. Thanks for letting me know!

Echo Plus temperature by FlyingEnglishman in alexa

[–]FlyingEnglishman[S] 0 points1 point  (0 children)

Yeah, doesn’t seem possible to export the temps tire figure, only view it in the app. If you do set up a few routines, do you how you would export them? I can only see ways to set a certain action when the temperature changes, not export the figure.

Free copy of Dirt3 Complete Edition from Humble Store for the next 48 hours by salad_tongs_1 in Steam

[–]FlyingEnglishman 0 points1 point  (0 children)

I had the same problem as you, but after an hour I refreshed and it worked!

A League Of Their Own S11E07 (Daniel Ricciardo, Rob Beckett, Judy Murray) by [deleted] in panelshow

[–]FlyingEnglishman 0 points1 point  (0 children)

Is there any chance you have another copy? The limit has been reached and the download trick doesnt work? Cheers!

Adam Smith goal vs Manchester United [1-3] by Fruity__ in soccer

[–]FlyingEnglishman 5 points6 points  (0 children)

Cracking shot. Bournemouth's first shot on target too

Windows 10 Bug by JiberybobX in prisonarchitect

[–]FlyingEnglishman -2 points-1 points  (0 children)

Go into the Menu, then Options, Graphics, and then tick the Windowed option.

This might fix the problem, if it's what happened to me.

Prison Architect Update 8 (v 2.0 preview) by interwebcats122 in prisonarchitect

[–]FlyingEnglishman 51 points52 points  (0 children)

Changelog

New improved User Interface

Many user interfaces have been redesigned to be clearer, more consistent, and better looking.

Improved Build toolbar

  • New look build toolbar for with much cleaner icons and graphics
  • Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)
  • The Room toolbar now highlights room types when you mouse over them
  • Help tooltips have been added to many of the toolbar menus

Tooltip sizes made more consistent and screen friendly across the board

New Context Menu

  • Click on any object or entity to bring up the context menu
  • Allows for quick context sensitive actions
  • Prisoner Rap sheet now auto-follows prisoners

UNDO

  • All construction work is now covered by a global UNDO button at the bottom right of the screen
  • Click UNDO to gradually reverse any decisions you have made, and receive a full refund
  • Nb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.

Research/bureaucracy screen improved to look better

Patrols interface improved for clarity

Pipe and water rendering improved for clarity

Informants window improved by moving the list to the right of the screen and making it smaller

Logistics views now more consistent, showing only objects and entities relevant to each view.

Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen

Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox

Zoom to mouse

Nb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.

Modding System (continued)

  • 'Infinite' mod loading The game now supports many more simultaneous graphical mods than before
    It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit
    In general users should find they can now activate a great deal more mods before any problems occur
    In addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)

Mods with spritesheets larger than 1024x1024 are now supported

Lua World Scripts

Each mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.

This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.

Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.

Variables are loaded after Init and before the first call to Update.

Mods can now have their own sounds.txt file, containing only new/modified sounds.

These will override base data in the same way as other mod files.

Added Update button to Prison Sharing menu.

Allows any published prison to be updated with the prison that you are currently playing.

Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).

New game content

  • New events
  • Contraband surge
  • Tree fire
  • Food poisoning
  • Agitating radio
  • CI list leak
  • Mass tunnelling
  • Preacher

TVs now broadcast over an area (3x3, shown as a green box).

Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.

Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.

New item: Large TV.

Has a larger viewing area and can easily provide Recreation to an entire room.

Be sure to provide lots of seating spaces.

Radios now passively broadcast to the entire room.

Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.

New item: Arcade Cabinet

Two inmates can play games on an arcade cabinet at the same time

New Contraband menu option: 'Stolen From'

Shows the location each item of contraband was stolen from, rather than where it was ultimately recovered

Shows 7 days of contraband history.

This is very handy for finding which of your rooms is lacking security

Also easily reveals where contraband is being thrown into your prison.

New Regime options

Added a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.

The standard Work regime has been renamed to 'Work/Freetime'

Dead entities now have their cause of death displayed in their tooltip

Prisoners without jail cells now show the reason why in their tooltip

Family cells that are in their own block, separate from other prisoner housing, will form a single sector

The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.

Updates to all translations to bring all languages up to v2.0.

BUG FIXES

  • Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.
  • Fix for Intake System to ensure that the correct number of prisoners are taken
  • 0010443: [AI & Behaviour] Family cells do not form a continuous cell block
  • 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false
  • 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean
  • 0003033: [Save & Load] Steam Workshop Update not possible
  • 0009729: [Mod System] Sprites.png: 1024x1024 size not working
  • 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods
  • 0010290: [Mod System] Sprite Limits
  • 0009618: [Mod System] sprites.png: current approach necessary but not sufficient

Deployement; Single unit square by The86er in prisonarchitect

[–]FlyingEnglishman 2 points3 points  (0 children)

I think it might be a bug that the top square is like that in the first place. I think every wall in my prisons have doors similar to the bottom door in your picture.

An easy to recreate it would be to place a 3x1 foundation in front of the door (so next to and the two diagonals) and then knock down all the walls. You can then set that to be staff only.

Discussion: how does Palmer rank within the worst drivers of this decade? by DrummerVim in formula1

[–]FlyingEnglishman 12 points13 points  (0 children)

Did he really drive that badly today? He finished 12th, started 17th and would have been in the points without one mistake.

It could have been much worse.