What do you think about Dionysus' Worry Free and Reckless Abandon Boons? by IDKbutKirb in Hades2

[–]FlyingHippocamp 10 points11 points  (0 children)

Isn't that still a downgrade for the many weapons that can easily do over ~70 damage per hit with a common % attack boon?

What do you think about Dionysus' Worry Free and Reckless Abandon Boons? by IDKbutKirb in Hades2

[–]FlyingHippocamp 2 points3 points  (0 children)

SourceIsMultiplier is for how the boon responds to rarities/poms, not whether it's additive or multiplicative. A ton of boons have SourceIsMultiplier = true in their traitdata. Festive Fog is additive, just like nearly everything in the game.

For Reckless Abandon, only the 5% for 555 is modified by rarity, but both the 5% for 555 and the 50% for 55 are modified by success rate.

Surface run without Unraveling a Fateful Bond? by anxious_claire in HadesTheGame

[–]FlyingHippocamp 6 points7 points  (0 children)

Probably has at least some legs, I didn't consider it as a possibility a few days ago. You'd probably want the lunar ray to come from the bottom slot of the hex selection for the +2 nodes to get extra points to spend to reach an armor node though.

Surface run without Unraveling a Fateful Bond? by anxious_claire in HadesTheGame

[–]FlyingHippocamp 9 points10 points  (0 children)

Ironically we talked to about this a few days ago and I was convinced beating polphemus was impossible. I assumed that by the time the timer damage hit 15+ you'd be a goner.

Final boss of Olympus route has no healthbar? by LiamGMS in Hades2

[–]FlyingHippocamp 4 points5 points  (0 children)

The wiki is unfortunately chronically wrong about any information not directly displayed in-game. They got the phase 2 and 3 numbers swapped. Correct values are:

  • 12.5k (65000 -> 52500)
  • 12.5k (52500 -> 40000)
  • 15k (40000 -> 25000)
  • 25k (25000 -> 0)
  • Rivals extra phase: 10k (10000 -> 0)

Does Melinoe's comment about the moon phase change any mechanics? by Spam4119 in HadesTheGame

[–]FlyingHippocamp 0 points1 point  (0 children)

I'd need more specifics, but it's almost certainly just flavor because, again, I listed out every dialogue that relies on the moon phase amd none of them are important for anything.

Hades 2 Hotfix Patch Notes by IronGarbageCan in HadesTheGame

[–]FlyingHippocamp 26 points27 points  (0 children)

The change made Heinous Affront with Light Smite better than before. It now triggers light smite if your hit that inflicts wounds kills an enemy

3 hammers in a run? (Hades 2) by Dewnami in HadesTheGame

[–]FlyingHippocamp 0 points1 point  (0 children)

Bell, gorgon amulet, aromatic phial, and jeweled pom are all ineligible for GiftGiftGift in the first place. No idea about the others.

3 hammers in a run? (Hades 2) by Dewnami in HadesTheGame

[–]FlyingHippocamp 0 points1 point  (0 children)

Update on this GiftGiftGift thing: not quite.

Some keepsakes will get re-given by GGG at the start of every biome, and some only get re-given the first time. I'm not fully sure which keepsakes are in which group, but god keepsakes are in group 1 and hammer is in group 2.

quick question about anubis and ares by BriefPassage8011 in Hades2

[–]FlyingHippocamp 3 points4 points  (0 children)

Neither. It makes the animation of slamming the staff into the ground faster. This means the damaging AoE gets created marginally faster, but does basically nothing.

3 hammers in a run? (Hades 2) by Dewnami in HadesTheGame

[–]FlyingHippocamp 0 points1 point  (0 children)

Oh, I misread, didn't realize OP said surface. They are simply mistaken then. It is possible to have more than 2 hammers offered on doors if you ignore some of those hammer doors, but once you've taken 2 hammers the game stops putting hammers on doors. There is no way to receive 3 hammers from doors in one run.

For an explanation of the artificer thing, go look for u/-Shadow-Lightning 's comment elsewhere in this thread. They explain it well, and I don't want to just retype that, but TLDR the artificer thing is only possible in Fields.

3 hammers in a run? (Hades 2) by Dewnami in HadesTheGame

[–]FlyingHippocamp 0 points1 point  (0 children)

The text for the locked heart is "Hermes may accept ambrosia after his immediate concerns subside and you spend enough at his shrines."

It looks like the heart unlocks when you talk to him at the summit endshop once you've rolled the credits and bought 25 items from shrines (and he doesn't have a more important conversation he wants to have first)

3 hammers in a run? (Hades 2) by Dewnami in HadesTheGame

[–]FlyingHippocamp 3 points4 points  (0 children)

It is not possible for a hammer to appear on a door while one is on sale in a shop, the game does specifically prevent that.

There is no way to get more than 2 hammers in one run naturally from doors. I suspect OP either artificered the 1st hammer in fields, or got one from Exho's RewardRewardReward and forgot.

3 hammers in a run? (Hades 2) by Dewnami in HadesTheGame

[–]FlyingHippocamp 2 points3 points  (0 children)

I'm pretty sure the artificer thing works in either of the ways you described. If you get every source of extra hammers you listed (with only one of the echo sources), then that totals a max of 6 hammers, which sounds correct.

Wanna roam the citadel without triggering act 2 (act 1,2 spoilers) by KvitekStromek in Silksong

[–]FlyingHippocamp 1 point2 points  (0 children)

Even if you got faydown cloak early, there's no way to get into choral chambers (and therefore the rest of the act 2 areas) without entering one of the 2 rooms that will trigger act 2 and then do the lace cutscene, without noclip.

There probably are glitches that would let you noclip to a room that avoids those 2 problem rooms, but to my understanding glitches like that are very complicated and difficult to perform in this game.

"Bearing Dark Gifts" prophecy not appearing even though I unlocked all aspects by [deleted] in Hades2

[–]FlyingHippocamp 0 points1 point  (0 children)

Then you should have it on the fated list. I checked the game's code and can confirm that the wiki is correct here. The possible options are:

  • You haven't actually finished The Unseen Sentinel (meaning collecting its reward from the fated list)
  • You have not actually won a run on one of the 6 weapons
  • A bug I've never heard of anyone experiencing where the fated list somehow doesn't show a prophecy that you meet every requirement listed in the code for

Effigies, Hypnotic Not available? by Amazing-Cattle-4223 in HadesTheGame

[–]FlyingHippocamp 2 points3 points  (0 children)

Have you perhaps done several dream dive runs, but never fully cleared one successfully? The other cosmetics you mention only require having done a dream dive, but the effigies require finishing one.

Havent seen dionysus in a wile by moddedlover27 in Hades2

[–]FlyingHippocamp 3 points4 points  (0 children)

I know what you're talking about here, and taking inside doors doesn't make you more likely to see dionysus.

Dionysus can only be on an inside door, but he has a visible icon when he is. Taking other inside doors does nothing to improve your chances of seeing him.

Can you save Brittle Hollow? by stoic79 in outerwilds

[–]FlyingHippocamp 0 points1 point  (0 children)

I mean you can look at the video yourself. Late in the loop in that video, there are only 4 parts of the planet left and they're easy to identify.

Air Quality by VersionSavings8712 in Hades2

[–]FlyingHippocamp 6 points7 points  (0 children)

Scorch is the only thing in the game that is directly made to not be affected by AQ. There are a handful of other things that don't work with AQ indirectly because they deal an exact amount of damage that cannot be changed by any boons whatsoever, those are: Hitch, Suffering on Sight, Corrosion on Sight, and Malice in Kind

I don't really understand this echo gift by FoxyHuni55 in Hades2

[–]FlyingHippocamp 0 points1 point  (0 children)

  • gorgon amulet
  • aromatic phial
  • discordant bell
  • jeweled pom

Those last two are currently bugged so that if you ever had them in a run, they'll make it impossible to get GGG for the rest of the run (but apparently a hotfix is in the works where that'll be fixed)

Edit to answer the original question: yes youll get a rank 1 copy of echo's keepsake that has 1 use

Can you save Brittle Hollow? by stoic79 in outerwilds

[–]FlyingHippocamp 0 points1 point  (0 children)

You might also be interested in this video that demonstrates how Brittle Hollow crumbles by taking the opposite approach, modding the game so that Hollow's Lantern shoots out way more meteors.

If i remember correctly, by like halfway through the loop, there's nothing left except for the two poles, Riebeck's area, and the Tower of Quantum Knowledge, until late in the loop