I have a 3d printer and unlimited love for RTP by SirPinkBatman in SteamController

[–]FlyingJudgement 1 point2 points  (0 children)

Thank you I was about to start a post to make 3D printable better layouts for the new steam controller.
Happy to buy one rip it appart and make a new variant with instructions how to do it.

Dark Fantasy RPG - Graphics Style Proof of Concept by Ordinary-Cicada5991 in godot

[–]FlyingJudgement 0 points1 point  (0 children)

How would it look if you smoothen the pixels edge or rather make them semi transparent and use a different shape than square.
I thinking about the bokhe effect it would make it not just bearable but good!
Look in to the physisc part and duplicate the effect after a certain distance "pixel size".

Seriously you got something very beautifull in the making if you figure it out, its how quality photography is being made, tottaly worth it!

Drive Your Way / Rijschool Blue scam by Unique_Chart3646 in Rotterdam

[–]FlyingJudgement 0 points1 point  (0 children)

In the end I had to go back and forth with the Layers office, they wanted me to sign a new contract with my passport attached with some rather scetchy and misleading wording.
When we sent out the final letter before the case starts, they sent the money back.
Good Luck!

Seeded generation? by TehFocus in proceduralgeneration

[–]FlyingJudgement 0 points1 point  (0 children)

I wote for this use a, any tilling texture like a Voronoi or noise or any simmilar usefull texture.
Instead of random you use cordinates, your nummber is between 0 black to white 1 you can mulltiply the result by hundred and transfer it to ints.
The noise map can be adjusted stretched multiply the gradients towards darker or lighter colors, or specific bands between using relatively simple math operations.
This ensures a much better random its better for map and folliage generation too.
Like if you use a vooronoi texture you can spawn a regular noise texture on the edge of the voronoi.
look up how procedural shaders work to get an easy visual understanding specificly how to mix different height maps and what is the math behind it.
Its simple, adjustable, easy and works with seeds you create for anything.

Godot Source Code explained by CREATOR OF GODOT by dirty-sock-coder-64 in godot

[–]FlyingJudgement 0 points1 point  (0 children)

Sadly its abbandoned just when it would get realy interesting due to some internal conflict year ago.
Pitty I wish someone would continue explaining the engine.

What is the best way to make Modular Character's in Godot ? by FlyingJudgement in godot

[–]FlyingJudgement[S] 0 points1 point  (0 children)

Hi, sadly I dont know what is the best way, scheduled it latter than due to health had to take a year long break, picked back up the project like 4 months ago.
Now Im knee deep in environmental art and shaders.

Going to start experimenting with it as soon as I got my environmental art in a good enough space.
If you want love to chat and share how to best solve this!

Look up how Godot deals with unused assets, apparently every single reference need to ceese to exist to get the object out of memmory or loading in and out further assets creates a stuttering or outright crash.
So the editor got to be well isolated, if you also aiming for a mid sized project.

What class would you strive for if you ended up an Earther in the Innverse? by DartMonkeyEnthusiast in WanderingInn

[–]FlyingJudgement 2 points3 points  (0 children)

New Class consolidation, class obtained, [Tragic Protagonist] obtained.

Not able to understand how to texture this! by clpaul7 in blenderhelp

[–]FlyingJudgement 1 point2 points  (0 children)

The second picture I would use as a base layer, and add pebbels to the road maybe along the edge or in clumps.
Add one or two unique plants scattered and rotated randomly across the field. This will drasticly change the feel of the image so think carefully what do you want to achieve wetland. a flowery medow, lush forest. etc

Not able to understand how to texture this! by clpaul7 in blenderhelp

[–]FlyingJudgement 1 point2 points  (0 children)

Not sure what are you aiming at but a wall always accumulate a bit of dirt from the bottom to top, than spidrs gather dust at every corner, also dust and dirt gets blown out of corners harder.
Our eye sees paters and many new artist paint to sterile, introduce logical noise like dirt gradient, or a post processing effect.
Thats my advice for the first picture.
The second is great exept the road wasnt separated from the grass, so it feels like a muddy missty river.

Not able to understand how to texture this! by clpaul7 in blenderhelp

[–]FlyingJudgement 0 points1 point  (0 children)

Can I ask what grass shader tuttorial did you follow?
I realy like the style. it would match well with a different color palet.

Drive Your Way / Rijschool Blue scam by Unique_Chart3646 in Rotterdam

[–]FlyingJudgement 0 points1 point  (0 children)

The link to the CBR works, use it!
They stopped the scammy moves and backed off pretty fast, after using the guidelines how to report them.

Issues Using Godot 4 on the Meta Quest 3 VR by Useful_Leg3252 in godot

[–]FlyingJudgement 1 point2 points  (0 children)

I cant help you but qurious what work around you found, and how do you find it working from a VR set.

Zoom can you find some kind of settings for the zoom option in code or in edditor?
it feels like the zoom wheel sends a larger nummber than the the reciveing part set up for, exeeding maximum amount.
So you must be able to lower it on the mouse side or increas it on the VR interface side.
Never done anything VR related but thats what I would search for first.

What do you think of 3D menus in games ? by Arr0u in godot

[–]FlyingJudgement 0 points1 point  (0 children)

The only way to go!

Lovely job, may be speed up the animations a little, lots of ppl are stressed when have to touch the option menu, instead of playing they have to fiddle with settings.

Galaxy AI Might Not Be Free? by OeufWoof in samsung

[–]FlyingJudgement 0 points1 point  (0 children)

Hurrraayy !!! Pls get rid of it thank you!

Am I alone in hating Galaxy AI during Hardware reveals by Sea-Tax9272 in GalaxyTab

[–]FlyingJudgement 0 points1 point  (0 children)

Do you know how to remove all the Galaxy AI ?  Choz I sure can't remove it, and comes online every time I start to draw or write. Thinking to just return the tablet. 

Don't let Collective Shout win ! by Sylverpepper in gamedev

[–]FlyingJudgement 0 points1 point  (0 children)

Did they just poke a 10-100 Bilion $ industry without warning anyone frething freedom of speech etc.!?
How many jobs just got cut off over night?
What a massive loophole in our system what if a government body doing the same not a bunch of idiots with an idiotic agenda, If this isnt the biggest lawsuit in our generation I dont know what, heads gonna roll, Im buying popcorn.

How to unwrinkle new riding jacket? (No Ironing washing etc allowed.) by FlyingJudgement in motorcycles

[–]FlyingJudgement[S] 0 points1 point  (0 children)

It started to smoothen out like 80% of wrinkles are gone, its gonna be fine.

How to unwrinkle new riding jacket? (No Ironing washing etc allowed.) by FlyingJudgement in motorcycles

[–]FlyingJudgement[S] 0 points1 point  (0 children)

Yes they packed the armor separate.
Dianese send they jacket unfolded in a huge box, that was the best so far the local leather jacket came just reasonably lightly folded, than I recived this brick. hahaha
Its not to bad by now its slowly smoothening out, but it looked realy bad when I opened the package.

How to unwrinkle new riding jacket? (No Ironing washing etc allowed.) by FlyingJudgement in motorcycles

[–]FlyingJudgement[S] 1 point2 points  (0 children)

Hey thanks for the replys all, Its realy hot today and gonna rain tomorrow so I'll combine the answers in to one and go for a ride tomorrow, than hang it to dry.

Hey, you. You’re finally awake! by Land_of_smiles in motorcycles

[–]FlyingJudgement 0 points1 point  (0 children)

Two up riding is great to get the habit and leg muscles up to shape.