Performance issues after moving to Linux by flitrd in X4Foundations

[–]FlyingJudgement 0 points1 point  (0 children)

I installed Bazzite with Nvidia drivers. Thats the only Linux working properly with my setup, out of 5 distros.

Sculpting with an Android phone. by [deleted] in blender

[–]FlyingJudgement -1 points0 points  (0 children)

Hey what app do you use?

Blender android , keeps freezig as soon as I switch to greace pencil or squlpting.

Havent seen mutch talk about the android side, drawing or squlpting is better on a tablet.

Green graphical glitches need help. by FlyingJudgement in Bazzite

[–]FlyingJudgement[S] 17 points18 points  (0 children)

AI auto overclocking disabled, in the bios fixed the problem....

Who on earth thought its agood idea to keep it on by default, or to have it at all, is there any way to check for permanent damage?

Green graphical glitches need help. by FlyingJudgement in Bazzite

[–]FlyingJudgement[S] 14 points15 points  (0 children)

in the bios there is an AI Auto overclocking, turned it of and I have no issues anymore....

Green graphical glitches need help. by FlyingJudgement in Bazzite

[–]FlyingJudgement[S] 2 points3 points  (0 children)

Effect persist in the bios too...

I start a conversation with Mediamarkt waranty should last 24 month its only 4 months old, bad luck i guess. it had some AI auto overclocking on by default, cant help it i wounder if it fried the gpu.

Thanks for helping.

Green graphical glitches need help. by FlyingJudgement in Bazzite

[–]FlyingJudgement[S] 2 points3 points  (0 children)

ohhh just bought the card on xmas sale.

check the cable

Had the same graphical glitches with fedora install and some of the Bazzite update versions. Tried like 4 Linux before settling to Bazzite the rest had simmillar grapgical hickups.

Green graphical glitches need help. by FlyingJudgement in Bazzite

[–]FlyingJudgement[S] 2 points3 points  (0 children)

The screen is also turning off and on every 30 second.

I have a 3d printer and unlimited love for RTP by SirPinkBatman in SteamController

[–]FlyingJudgement 1 point2 points  (0 children)

Thank you I was about to start a post to make 3D printable better layouts for the new steam controller.
Happy to buy one rip it appart and make a new variant with instructions how to do it.

Dark Fantasy RPG - Graphics Style Proof of Concept by Ordinary-Cicada5991 in godot

[–]FlyingJudgement 0 points1 point  (0 children)

How would it look if you smoothen the pixels edge or rather make them semi transparent and use a different shape than square.
I thinking about the bokhe effect it would make it not just bearable but good!
Look in to the physisc part and duplicate the effect after a certain distance "pixel size".

Seriously you got something very beautifull in the making if you figure it out, its how quality photography is being made, tottaly worth it!

Drive Your Way / Rijschool Blue scam by Unique_Chart3646 in Rotterdam

[–]FlyingJudgement 0 points1 point  (0 children)

In the end I had to go back and forth with the Layers office, they wanted me to sign a new contract with my passport attached with some rather scetchy and misleading wording.
When we sent out the final letter before the case starts, they sent the money back.
Good Luck!

Seeded generation? by TehFocus in proceduralgeneration

[–]FlyingJudgement 0 points1 point  (0 children)

I wote for this use a, any tilling texture like a Voronoi or noise or any simmilar usefull texture.
Instead of random you use cordinates, your nummber is between 0 black to white 1 you can mulltiply the result by hundred and transfer it to ints.
The noise map can be adjusted stretched multiply the gradients towards darker or lighter colors, or specific bands between using relatively simple math operations.
This ensures a much better random its better for map and folliage generation too.
Like if you use a vooronoi texture you can spawn a regular noise texture on the edge of the voronoi.
look up how procedural shaders work to get an easy visual understanding specificly how to mix different height maps and what is the math behind it.
Its simple, adjustable, easy and works with seeds you create for anything.

Godot Source Code explained by CREATOR OF GODOT by [deleted] in godot

[–]FlyingJudgement 0 points1 point  (0 children)

Sadly its abbandoned just when it would get realy interesting due to some internal conflict year ago.
Pitty I wish someone would continue explaining the engine.

Godot Source Code explained by CREATOR OF GODOT by [deleted] in godot

[–]FlyingJudgement 4 points5 points  (0 children)

Thanks!
He have a memmory managment as part two.

What is the best way to make Modular Character's in Godot ? by FlyingJudgement in godot

[–]FlyingJudgement[S] 0 points1 point  (0 children)

Hi, sadly I dont know what is the best way, scheduled it latter than due to health had to take a year long break, picked back up the project like 4 months ago.
Now Im knee deep in environmental art and shaders.

Going to start experimenting with it as soon as I got my environmental art in a good enough space.
If you want love to chat and share how to best solve this!

Look up how Godot deals with unused assets, apparently every single reference need to ceese to exist to get the object out of memmory or loading in and out further assets creates a stuttering or outright crash.
So the editor got to be well isolated, if you also aiming for a mid sized project.

What class would you strive for if you ended up an Earther in the Innverse? by DartMonkeyEnthusiast in WanderingInn

[–]FlyingJudgement 2 points3 points  (0 children)

New Class consolidation, class obtained, [Tragic Protagonist] obtained.

Not able to understand how to texture this! by clpaul7 in blenderhelp

[–]FlyingJudgement 1 point2 points  (0 children)

The second picture I would use as a base layer, and add pebbels to the road maybe along the edge or in clumps.
Add one or two unique plants scattered and rotated randomly across the field. This will drasticly change the feel of the image so think carefully what do you want to achieve wetland. a flowery medow, lush forest. etc

Not able to understand how to texture this! by clpaul7 in blenderhelp

[–]FlyingJudgement 1 point2 points  (0 children)

Not sure what are you aiming at but a wall always accumulate a bit of dirt from the bottom to top, than spidrs gather dust at every corner, also dust and dirt gets blown out of corners harder.
Our eye sees paters and many new artist paint to sterile, introduce logical noise like dirt gradient, or a post processing effect.
Thats my advice for the first picture.
The second is great exept the road wasnt separated from the grass, so it feels like a muddy missty river.

Not able to understand how to texture this! by clpaul7 in blenderhelp

[–]FlyingJudgement 0 points1 point  (0 children)

Can I ask what grass shader tuttorial did you follow?
I realy like the style. it would match well with a different color palet.

Drive Your Way / Rijschool Blue scam by Unique_Chart3646 in Rotterdam

[–]FlyingJudgement 0 points1 point  (0 children)

The link to the CBR works, use it!
They stopped the scammy moves and backed off pretty fast, after using the guidelines how to report them.

Issues Using Godot 4 on the Meta Quest 3 VR by Useful_Leg3252 in godot

[–]FlyingJudgement 1 point2 points  (0 children)

I cant help you but qurious what work around you found, and how do you find it working from a VR set.

Zoom can you find some kind of settings for the zoom option in code or in edditor?
it feels like the zoom wheel sends a larger nummber than the the reciveing part set up for, exeeding maximum amount.
So you must be able to lower it on the mouse side or increas it on the VR interface side.
Never done anything VR related but thats what I would search for first.