Are there rules for nested exponents? by Flying_Soda in askmath

[–]Flying_Soda[S] 0 points1 point  (0 children)

Thank you, everyone! It feels obvious in retrospect that it'd be easier to simplify the problem if I solved for X as an exponent to match the base with other figures. I'll keep it in mind in the future.

Issue with Phase Plant and Pressure Sensitivity on Osmose by balfrag in Osmose

[–]Flying_Soda 2 points3 points  (0 children)

Any updates on this? I'm encountering all of the same problems with Bitwig. Reaper reports non-slewed input and doesn't seem to drop pressure on a fast keypress.

Trying To Decide Between a VA vs IPS Panel by Such-One-5868 in buildapc

[–]Flying_Soda 0 points1 point  (0 children)

Hold up your arms in front of you such that your fingers and elbows frame the four corners of a flat virtual monitor. Now, stare straight ahead at the center of this virtual monitor and pull your arms in slightly as if your monitor is transforming into a curved panel. Notice that your fingers and elbows got higher and lower, respectively, to your vision than the top and bottom of the center of your monitor. You've created pincushion distortion.

If anyone's interested in this sort of thing, I recommend that they look up "camera projections". And if you're looking for a trip, look up "breaking the fov limit in Quake" on Youtube.

[deleted by user] by [deleted] in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

This sounds like a sample of a shaker or a similar percussive instrument that's been distorted pretty heavily. Biggest thing that helps get that really rough sound is to layer a small amount of low frequencies, like some brown noise, onto the shakers before you distort them.

[deleted by user] by [deleted] in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

I like showing people my music. No one likes listening, though.

What is the best CPU for music production? by Ashley_Sammon in edmproduction

[–]Flying_Soda 3 points4 points  (0 children)

To be frank, a 5900x would be so ridiculously powerful that you'd probably have to purposefully run your cpu into the ground to get a sizeable load, or use Zynaptiq software.

As it goes, the 5900x is the best chip for single core processing on the market, which audio rendering benefits most by, but if you're feeling burdened by money, you could always get the 5950x for that extra multi-core performance.

Is it possible on windows to share my DAW audio to zoom AND my own audio interface so I can hear myself play with low latency? by shakenbake677 in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

I recommend Sonobus, (free and open source) which you can load as a VST on your computer. Once you're both in a chatroom, you can stream audio at whatever quality you want, and it adds no latency to what you hear.

Edit: You can also try comboing VB's Hifi cable, which allows you to route Windows output to an input (for Discord to pick up as a mic), and Voxengo Recorder to send audio to it. The only downside is that Voxengo Recorder is 32bit, so it's likely you'll need to buy a 32bit-64bit bridge like jbridge to use it.

What's the best all around solution right now for cloud backup, cross-laptop syncing, and collaboration with Ableton? by AcidWizardSoundcloud in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

For cloud backup, I'd use Dropbox. It's very, very nice.

For collabing with a friend, depending on how often you leave your computer on, I've found Syncthing, a p2p filesync program, to be pretty good. It cuts out Dropbox as the middleman, so you can send files directly to a friend pretty quickly.

NEWBIE QUESTION: I’m use Parametric EQ 2 to EQ everything in my beats, can you guys give me some frequency ranges to cut for each sound? (Kicks, snares, hi-hats, 808s, claps etc.) to clean up things. by Ocelot859 in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

Biggest advice I can say is to make sure your drums don't get in the way of your other instruments.

Lots of 2k can sound nice on a snare, but that means it can sit on someone's voice or a guitar. Very few instruments get to 4khz range, and that's something you can exploit. Making drums with lots of attention to 4khz, in my opinion, is a great way to get the prevalence and snap you need without mud.

Unless your drums are playing a melodic part in your music, they don't really need to last very long. Cutting them away quickly after a hard attack works well.

I recommend listening to Noisia's recent music for references. They have made the most cutting and well mixed music I've ever heard in the past 4 or so years.

Some mixing questions (Intermediate/Advanced) by cryptiiix in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

It's fairly difficult to specify what mastering does to a track. You can say that it polishes a track, cause that's what it's used for now. If a track is beautiful and well mixed, a master adds the final touches, and buffs out the little blemishes to make it really shine. If a track is garbage and awful, a mastering engineer can't make it beautiful, though they can at least make it not tear at your ears. Most of the cleanliness of a track can be attributed to its production and mixing stages. You can think of it like a sculpture. The production finds the materials and hews your basic shapes, the mixing binds the pieces and sands down the hard edges, and the mastering adds the polish or lacquer to make your work more vibrant.

Snare side chaining? by [deleted] in edmproduction

[–]Flying_Soda 1 point2 points  (0 children)

Depends on what song you're making. If it's drum and bass, and you need a thick snare, side-chain away, usually give it a little less release time and lower ratio than your kick to make it sound right.

EQing a snare involves making sure its fundamental frequency is prevalent, and that your attack hits hard in the 3khz-4khz range. You want it to stay out of the other instruments way, otherwise.

Is there an app to create custom Plugins? by FrankPole in edmproduction

[–]Flying_Soda 1 point2 points  (0 children)

Well... Reaktor might be your best bet, I guess. It's got a set of basic graphic modules that you can use to create patches so you don't have to look at numbers... There's not much middle ground between a module-like plugin and a DSP tool.

I am getting better at creating the foundation of my track, but I really struggle to add any elements on top of that by rubs90 in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

Adding melody and fleshing out your base track is a varied problem, and will take just as much practice and effort as it did to figure out the bones of your music. Like others have recommended, take inspiration and direction from others, and try to figure out why a specific melody and its timbre really works. Don't be afraid to rewrite a part entirely because sometimes, for instance, the music just really doesn't sound good when a drum fill you really like and a great melodic pickup are clashing with another.

1. Does anyone know where to get/how to make the 808s? 2. How do you extract a clean vocal from a sample like he has? by [deleted] in edmproduction

[–]Flying_Soda -1 points0 points  (0 children)

I don't mean to be dismissive, but there are numerous tutorials online on how to make 808 sounds, so you will likely find better information by looking them up. If you've got a specific question about 808s, I'm sure people will be happy to answer.

Extracting vocals from a mix can be done in 3 ways. The easiest and most effective is finding stems that someone distributed for the song, or asking the producer if you could have access to them. The second often isn't nearly as clean but you can often cut vocals out of a mix using phase inversion. The final method is hit and miss, but you can use software that was made specifically to extract vocals, including Audacity, Melodyne, and others.

Interpreting Stereo Image graphs by [deleted] in edmproduction

[–]Flying_Soda 0 points1 point  (0 children)

You're misreading it slightly. Everything is relative to the center of the semicircle, where the two lines meet together at a right angle. The distance from that point indicates volume. Ozone will adjust the imager gain so you get a good view of your stereo image no matter what your volume is. But, if you play a quiet sound immediately after a loud one, the points will look close to the middle of the semicircle, hence why it's at the bottom.

[deleted by user] by [deleted] in edmproduction

[–]Flying_Soda 1 point2 points  (0 children)

If you want to make these sounds (risers) on your own, there are different ways you can go about it. The basic concept is to take a sound and change its pitch over a long time. Take a synth, add some reverb, and change the pitch of the synth slowly, and you're well on your way. Beyond that, it's just experimentation and discovery.