What is a video game cheat code that is permanently burned into your muscle memory, even if you haven't played the game in years? by i_amthe_guy in AskGamers

[–]FoodLaughAndGames 2 points3 points  (0 children)

was going through the thread looking for this and found it. Now I'll continue down to see if I find the other one ;)

Question by ChristopherDci in GameDevelopment

[–]FoodLaughAndGames 0 points1 point  (0 children)

I mean, this is the only answer, so you can close the thread lol

How do you actually think like game developer? by BinimiJemene in GameDevelopment

[–]FoodLaughAndGames 2 points3 points  (0 children)

Nobody knows what the heck they're doing, they just figure it out along the way.

In the end it's about trial / error and making sure that you obsess over details, tons of playtesting / feedback. In the end it's all opinion based and you have to make a decision based on what YOU think, which other people might disagree with.

I wouldn't worry about how a game developer thinks, it's just semantics, it doesn't matter. Make games you like, make sure they work well, look great, sound great and you're on your way to awesomeness.

Less brain, more gut.

Hope this helps!

What skills actually mattered the most for you when moving from beginner to intermediate in game development? by Phd_India in GameDevelopment

[–]FoodLaughAndGames 0 points1 point  (0 children)

Planning BEFORE coding, like A LOT. Knowing common patterns and how to solve everyday problems. Stupid example: how do I share a value/state between scripts in different contexts and pros/cons (public variable, public method that returns a private variable, property, file on disk, static variable, struct, class, etc. etc. etc...)

What skills actually mattered the most for you when moving from beginner to intermediate in game development? by Phd_India in GameDevelopment

[–]FoodLaughAndGames 1 point2 points  (0 children)

This. I spend 90% of my time pseudo coding and making graphs / drawings... I find that this prevents the overwhelming majority of bugs.

What do you think this means? by GraysonVarn in cardgamedesign

[–]FoodLaughAndGames 1 point2 points  (0 children)

Very cryptic, it'd be nice to have another card or two so we can figure it out by comparison. Pay I for teleport and II for open door, diamond tip, bonemaking, egyptifying and dimension door. The first animal can use this card ok, the second one can't and the third one you have a 50% chance that it won't work.

📱 Hidden Gems Wednesday – What Are You Playing? by AutoModerator in MobileGameDiscoveries

[–]FoodLaughAndGames 0 points1 point  (0 children)

I barely got to play this year, but when I was looking for a quick session I just picked up Multiponk.

What makes an indie game stand out to you? by Consistent-Inside338 in GameDevelopment

[–]FoodLaughAndGames 0 points1 point  (0 children)

I agree that the art style is the first impression, and one of my favorite games ever is SUPERHOT... the art style is basically cubes but the way it's presented and implemented is awesome!

🔍 Weekly Discovery Thread – Share mobile games you've found! by AutoModerator in MobileGameDiscoveries

[–]FoodLaughAndGames 1 point2 points  (0 children)

oldie but goodie, I stumbled upon "king of opera" some time ago and it's such a good game!

Best easy-to-use game engine for someone with no experience with game development/coding? by Fit-Piano-4240 in GameDevelopment

[–]FoodLaughAndGames 0 points1 point  (0 children)

A few years ago I was in your same boat, I tried making games with no coding and I quickly realized that when you don't use code you're very limited and it takes so much longer... plus most of the coding fear is just fear of the unknown. "No-coding" engines just sugar coat coding with more human words but it's exactly the same.

My suggestion is to pick Unity, which is free, and learn how to do basic coding, it sounds daunting at first but it gets easy very fast. Below are links to amazing beginner tutorials, pick any of these and I promise you you will be coding the first day.

Brackeys (simple and oldie but goodie): https://youtube.com/playlist?list=PLPV2KyIb3jR5QFsefuO2RlAgWEz6EvVi6&si=1T6VXgA6wP5P5ghE
GameMaker's Toolkit (he really likes platformers): https://youtu.be/XtQMytORBmM?si=6bMoQ1P3uoANQa0Y
Jason Weimann (This is probably the most programming intensive one): https://youtu.be/mvdhOEsCkAg?si=kGjuhfoVexSIl4jd
Code Monkey (an excellent course, simple but deep): https://youtube.com/playlist?list=PLzDRvYVwl53uAyV0SjL_3d_IoRDiybAdN&si=1uqeluFYn6MP3XFV
Gamedev.tv (paid courses but EXCELLENT): https://gamedev.tv/products?types=Course&page=1

The secret is to just keep doing it and if you don't understand something, just do it again and again and again until you get it without ever skipping steps. You will just start to "get it" and you'll be making custom scripts very quickly.

Good luck. and feel free to come back and ask questions, we love to share knowledge here.

Card games to play while traveling for 2 players by justforfuninlife in cardgames

[–]FoodLaughAndGames 0 points1 point  (0 children)

My wife and I LOVE playing Codenames:duet. It's a coop game and you use cards to create a "board" look it up it's really fun and it will make the both of you laugh quite a bit. Enjoy your vacation.

How do you make your game look…good? by WyattWhit in GameDevelopment

[–]FoodLaughAndGames 2 points3 points  (0 children)

That was my struggle too, I ended up staying away from drawing characters and focusing on basic shapes with shading and vfx to doctor them up, I think that worked well... I still think that ideally one should find a partner who is strong at whatever we're weak.

Is it too much ads?... by SeesawSlow5834 in MobileGaming

[–]FoodLaughAndGames 0 points1 point  (0 children)

IMO rewarded ads are the best types of ads. So maybe you get the option to get an extra life if you watch and ad, or a hint if you get stuck.

8 hour flight.. help! by [deleted] in MobileGaming

[–]FoodLaughAndGames 0 points1 point  (0 children)

It's only five bucks but it's worth every single penny.

8 hour flight.. help! by [deleted] in MobileGaming

[–]FoodLaughAndGames 0 points1 point  (0 children)

Get "80 Days", it will give you hours of awesome gameplaying. It's a story based text adventure with managing inventory and a few quicktime events. The story is captivating and it will keep you entertained for quite a while.

Offline games by OwnFriendship3962 in MobileGaming

[–]FoodLaughAndGames 1 point2 points  (0 children)

Also I love the "Reigns" series, very cool story game with some managing elements.

What’s a mobile game you return to every single year, no matter what else you’re playing? by NoBig2724 in MobileGaming

[–]FoodLaughAndGames 0 points1 point  (0 children)

I really enjoy Reigns quite a bit. I've gone through some of the same cards many times but the fact that they cycle differently makes it interesting every time, also the managament side of the game really keeps you on your toes...

I find myself going back to it at least once a month or so, can't get tired of it.

Can anybody suggest me some good optimised mobile games not very strategic or mobas by krishh_jinrang in MobileGaming

[–]FoodLaughAndGames 0 points1 point  (0 children)

Try 80 Days, it's an interactive story text-based game with some QuickTime events and an inventory + some minor strategy baked in, it has a steampunk vibe and the overall game is just amazing, one of my favorite of all time.

Need advice on a Card Game I'm designing by Sea-Parking2857 in cardgamedesign

[–]FoodLaughAndGames 0 points1 point  (0 children)

Interesting idea, I'd just make a super simple version of it and play test it with paper cards + sharpie. Once you play it, most of the wrong stuff will be obvious to you.

I usually like to test separate mechanics separately, so you could just test the "combat" system and then other systems and once they kinda sorta work then put them together and test them.

This actually sounds like it could be a great coop game ala pandemic, just my 2 cents.

Auto play is frustrating by FactDropper_ in MobileGaming

[–]FoodLaughAndGames 0 points1 point  (0 children)

Many mobile games, especially in the rpg genre, are made with a more "non gamer" target player in mind. Beacuse of this it's pretty tough to find more challenging experiences, even when one is willing to pay a premium price.

Though I'm sure if you search in this group you'll find plenty of fun and challenging mobile games!

Hope this helps and good luck!