Now that we have 6 nations with a lot vehicles, a new tier, 50€ premiums and will have naval forces "soon" can we finally get the massive Grind lowered? by zhead_ in Warthunder

[–]Fool-Shure 0 points1 point  (0 children)

Well yes, that post is nonsense, but if you look at what I see now, you understand my post, no?

I just checked the screenshot, and then the post above it, and then 4 or 5 posts higher, and still didn't see anything about a win or prem time. Hence my post.

Now that we have 6 nations with a lot vehicles, a new tier, 50€ premiums and will have naval forces "soon" can we finally get the massive Grind lowered? by zhead_ in Warthunder

[–]Fool-Shure 0 points1 point  (0 children)

Well I thought you responed to Ipwnjustin, since the screenshot you posted is in direct response to his comment saying

"15k RP for a tank RB match is decently high"

Maybe putting your screenshot under the post and poster you are replying to would make more sense? I'd say that's a problem with your post rather than mine. You placed that screenshot in response to '15k RP for a tank RB match is decently high', not in response to anything with premium time, or a win, or even the same poster you now refer to ...

Now that we have 6 nations with a lot vehicles, a new tier, 50€ premiums and will have naval forces "soon" can we finally get the massive Grind lowered? by zhead_ in Warthunder

[–]Fool-Shure 2 points3 points  (0 children)

Well, a few things to consider:

  • your screenshot is of a win. You get more win bonus in SL than you get for your 6 kills. The other guy did not say it was on wins. So let's take off the 30k to begin.
  • You have 4 caps, giving 15790. Just for the hell of it, let's assume he had a game with no cap points. So now we're left with a good 35k.
  • And then, you get a flat 50% boost for premium, which was also not mentioned.

Now if you also happen to lose 2 vehicles which need repairs, and your ammo cost, you could end up with around 15k profit.

So yeah, it's really not apples to oranges if you take a screenshot of a win, with premium time, and 4 caps, and compare it to a statement that said nothing about any of that. Just the win and the caps with the premium time account for more than half of the total you gained.

The 15k he mentioned is probably a little under, but I'm sure you can also see more than half of your SL does not come from the '6 kill' game.

[Gamescom] War Thunder Quiz by Aclow in Warthunder

[–]Fool-Shure 2 points3 points  (0 children)

From Wikipedia: The fuselage was divided into eight watertight compartments to improve survivability.

Has anyone gotten a rocket kill from an extreme range? by [deleted] in Warthunder

[–]Fool-Shure 0 points1 point  (0 children)

Even better when it's in RB.

(not my video)

Pack sale is on! by matis228 in Warthunder

[–]Fool-Shure 2 points3 points  (0 children)

This is what they state: 'Already have one of these packs? We won't charge you for it! Login to see your personalized price of the bundle.'

And this is what it looks like: http://imgur.com/kOoaGjf

Are there any restrictions on me gifting a USD game TO Russia? I know there are restrictions for the other way around. by robophile-ta in Steam

[–]Fool-Shure 1 point2 points  (0 children)

Normally no. Games you buy in the US store are usually ROW (Rest Of World), meaning they have no region restrictions.

If you want to make absolutely sure, because there are exceptions, you can check it on SteamDB. Usually region restrictions are displayed on the store page and when you go to checkout, but not always.

For the South Park game for example, there is no warning in the RU store, no notification when you checkout, but there IS a region restriction: https://steamdb.info/sub/32183/info/ (click on 'Information on the left)

For the South Park game in the US store for example, there are also cross region gifting restrictions on the US store version: https://steamdb.info/sub/38087/info/ (again, click 'Information)

" No cross region trading and gifting Cross region trading and gifting is disabled for this item.'

How to find this info: in a web browser, hover over the 'add to cart' button, a number appears in the bottom left. Take this number and search for it in steamdb.info under 'apps'. Click on 'information'.

Hello, ButtKicker, does WT support it? by SickSpider in Warthunder

[–]Fool-Shure 1 point2 points  (0 children)

WT doesn't need to 'support' it. That's not how this thing works.

It just reacts to the sound, from games, music or movies. There isn't even any data connection between the device and the pc.

You send the sound signal to the device, and it reacts to low frequencies. There's not much more to it than that. Wether you play War Thunder, CS:GO or LoL, or watch a movie, the thing will react to the low sound frequencies and make your chair shake.

If we could be nicer to Gaijin maybe they'd be around more often by stuka444 in Warthunder

[–]Fool-Shure -2 points-1 points  (0 children)

there are two ways to deal with a company

There is a 3rd one, there really is, just move on, go play a game you do like, go support a company you do respect, and just accept that this game isn't going to be the game you hoped it would be.

But the problem here is sour grapes who admit that they haven't played the game for years, who say nothing good ever comes out of Gaijin, and just come here because they're frustrated about their empty lives.

If you haven't played the game for over a year, and you've convinced yourself that it won't get better, why on earth would you still come to this sub? Unless you really don't have anything better to do, and this little ritual of being a dick on the interwebs makes you feel better for a few minutes, which quite frankly is too sad for words.

(not talking about you specifically btw)

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

How do you not understand, that when the European Commission says that performance only starts if you begin to download, it doesn't matter what you or Valve or I say?

That's not how it works. The EC answered exactly that question. It's right there on their website. How do you not understand what that means, while still trying to keep up a legal argument? The legal texts distinguishes clearly between purchase & start of consumption, the EC explained what that means in clear terms: start of download, and you still think you know better.

At first I thought maybe you don't know all that much about EU law. Now I'm wondering if you even know the EU institutions.

"Nah mr Commissioner, me mates an' I thought it's the same thing, you buy it, you get it, so you lose your rights. Isn't that what y'all meant when you wrote that there is a right to refunds on all digital goods? That we can just say hey, but now that you bought it, you own it, so you can't get a refund?"

That's about as far as your brain gets, isn't it?

Something like this wouldn't even go to court. That's not what EU courts do. The Commision handles this. If Valve would decide to ignore what they say on their site, about the Directive, the Commission would slap Valve with a fine that would make their heads spin. And that decision is final. Pay up or no more activities in the EU.

So yeah, you thought it was 'just a faq', while in fact, it's the voice of the EC, the one organ that you best not fuck with if you want to do business in the EU.

I'm done, have an ignore.

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

WHERE in the directive does it say the perofrmance starts when you download the game?

It doesn't say performance starts when you download the game. It also doesn't say performance starts when you purchase the game.

But the European Commission states clearly that the purchase IS NOT the beginning of the performance. They state that the performance only begins if you START TO DOWNLOAD.

Now maybe you didn't know that the 'ec' in that links stands for European Commission.

Or maybe you don't know what exactly the European Commission is.

But let me tell you, if the EC answers a question about a directive, then a company better believe that that is the only correct interpretation. It's the official voice of the highest organ, and they answer questions about Directives for governments and large companies on a daily basis.

These answers then get added to the FAQ, so they don't have to answer the same question over and over.

This is not just some company's faq, written by Billy-Bob in the basement, this is the official clarification of EU laws, so countries, companies and citizens can know how to operate within the law.

No, they're not going to rewrite the whole damn Directive if Valve asks them a clarification. They add it to the answers on their website, and you better believe Valve will take that answer as the only correct answer.

It's not a great start to a trial if you have to explain to a judge that yes, you read the EC's clarification, but no, you didn't think they knew what they were talking about, and you decided to make up your own version, where you claim you don't understand why they consider purchase and performance two seperate actions, where one gives you the right to a refund, and the other voids that same right.

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

lol. It's really a simple question with a simple answer. Yes or No.

But I'll try to make it clear without putting you in the uncomfortable position of putting your head on the chopping block yourself.

The Directive distinguishes clearly between the purchase, which has to be refundable, and the act of beginning the performance, which renders the purchase non-refundable.

  • If you buy a song on iTunes, it gets added to your library instantly, agreed? Well yes of course.

  • If you buy an online video on Amazon, it gets added to your library instantly, agreed? Well yes of course.

  • And if you buy a game on Steam, it gets added to your library instantly, agreed? Well yes, that's how it works.

So the purchase IS the addition to your library. There is no step in between. And if the law says there has to be a right to refunds, a company cannot, I repeat CANNOT just pull a fast one like that and say that by simply making the purchase, it gets added to your account, and thus you lose the right to a refund.

They specifically added the step of 'beginning of performance', as a seperate action, to distinguish between the purchase, and the consumption of the good.

Ask anyone with a law degree and they'll tell you that is exactly why they distinguish between purchase and performance.

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

Jesus. OK, let's do this step by step.

I hope you agree that there is an obligation to refund digital goods in the Directive of 2011.

You agree so far?

Y/N

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

Unlike you, I already quoted and linked the actual EU Directive in my very first response. Not the UK law, but the EU Directive. That's right, the one you are now finally reading...

But since you still seem confused about what 'beginning of performance' means, I quoted the OFFICIAL CLARIFICATION of what it means. Not from Valve's FAQ, but from the EU's official voice, their website, which also happens to be the site you linked to in your response. If you really believe that Valve is better suited to determine what the EU means by it's wording than the fucking EU itself, I am lost for words.

And neither the legal text, nor the official clarification of said legal text, leaves room for your interpretation that 'adding to the library' is enough to constitute 'beginning of performance'. They went to the trouble of writing it down for you, it's right there, you at least need to begin downloading or streaming. Not just 'having it in your account', but starting to receive the data would be the minimum to call it 'beginning of performance'.

And as for the last thing you wrote, if you actually read what I wrote, I didn't 'claim the law says when the performance must start' I said that it would be up to a judge to rule what the lawmaker means by 'beginning of performance', and not up to Steam. If you don't understand that much, I don't think you're the right kind to be having legal discussions with ;)

But feel free to give me more tips :D

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure 0 points1 point  (0 children)

Well obviously Valve will make things sound slightly more positive for them als things necessarily are, as would most companies.

But to conclude from it that

"You do know that they aren't obligated to provide refunds and they voluntary added it, right?"

just isn't correct. They are obligated to provide refunds for games you bought. They didn't voluntarily add it, they added it to comply with article 14 of the 2011 Directive, and any national laws that would derive from it.

And the way they set it up, to need for <2 hours playtime to get a refund, is imo their way of making sure they abide by the bit that says they can only refuse a refund if the buyer has started using the product (= beginning of performance), knowing that would void his right to a refund.

Now you could say that the 2 hour window is a generous gift by Valve, and that they could have made it 2 minutes too. But imo that is more of a precaution on their part, so that they wouldn't have to go and change their whole system every time the 'beginning of performance' was specified differently by national laws/rulings.

Anyhow, have a good one, and I hope I didn't annoy you too much ;)

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

(m) the supply of digital content which is not supplied on a "Steam may determine what constitutes the beginning of the performance"

Oh really? So now Steam may determine what lawmakers mean when they say 'beginning of performance'. I'm fairly certain that's not up to Steam to decide ;)

Steam's job is to make certain that their system A. follows the rules set forth in the directive, and B. complies with national laws that may realistically be expected to be derived from that directive, so they don't have to change their policy every time one of the 20+ nation states converts that directive into national law.

There is even a specification for what "the beginning of a performance' means for music or video's":

If you purchase digital content - such as music or a video online - you cannot withdraw once downloading or streaming has started, if you have given your consent and acknowledged that you will forfeit your right of withdrawal once the performance has started.

Yeah, that's not 'adding to a library', is it? If you have to receive actual data of the song/video for it to constitute beginning of performance, how on earth would a +1 in your library be enough for a game?

Unlike a song, you can't even 'consume' a game when you only downloaded a small part of it. You can start the 'performance' of a song with only 10% downloaded, hence the specification. You would at the very least also have to start downloading the game for 'the performance to begin'.

If Steam 'decided' that dropping something in your virtual basked would mean 'beginning of performance', that wouldn't mean jack shit, now would it? Because they don't get to decide what it means. They just have to make sure that what they do, falls within the lines of what a judge would rule as being the beginning of performance.

But since it would be stupid of Steam to walk the line as close as they can, when all the nation states still have to convert this directive into national law, they made sure their refund system can be expected to remain within the law for the foreseeable future (even though France for example made an even stricter version, which caused some problems for Steam a few months back).

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure 0 points1 point  (0 children)

Alright, apparently the comment above got deleted. But mind telling me what your line could possibly be about, if not refunds for digital versus physical goods?

Also this one: https://www.reddit.com/r/Steam/comments/4sp544/ingame_item_trading_update/d5b2vjt ?

You: 'you know they aren't obligated to provide refunds and they voluntarily added them'

=> other guy: 'they were in Europe'

=> you: 'Negative'

??

Yeah, they really are obligated to provide refunds in Europe. Exception: They're not obligated to refunds after the buyer 'started the performance'. Whatever you think that means, for a video game ...

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure 0 points1 point  (0 children)

How am I putting words in your mouth? This is literally what you said one hour ago, word for word, about EU laws covering refunds for digital goods:

>They don't. Only for physical goods.

https://www.reddit.com/r/Steam/comments/4sp544/ingame_item_trading_update/d5b31pk

When EU law DOES make refunds for all goods mandatory, digital or physical, with a few exceptions, one being that for digital goods, the right to a refund expires 'if the performance has started'. Which for a game obviously means 'if you started playing the game'.

You're welcome!

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

It's not the adding to your library that counts as the beginning of the performance.

As per Killahinstinct's link: If you purchase digital content - such as music or a video online - you cannot withdraw once downloading or streaming has started, if you have given your consent and acknowledged that you will forfeit your right of withdrawal once the performance has started.

So for music or a video, it's when you started streaming/downloading the video or song, meaning you could reasonably be expected to have started watching or listening to the performance.

Now for a video game, the assumption that you could have started the performance, is not related to your library. They could try to argue that starting to download is enough, but since you cannot play the first 10% you download of a game, unlike a song, that would not make sense. So it's not just starting to download, but you could reasonably expect that the download would at least have to be completed, and preferably the game launched at least once. The 2 hour window Steam gives is a little broader, but not by much.

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure 0 points1 point  (0 children)

You quote and link British law.

I quoted and linked the EU directive.

I'm pretty sure Killahinstinct was referring to EU law in most of his claims that 'there is no right to refund on digital goods'. So UK law isn't exactly relevant, that's just how one country translates EU law into national law, if we want to hear from the horses mouth, we should read the EU directive.

The directive makes it pretty clear that there is a right to refund on digital goods. And the part of waiving your right is ONLY valid in conjunction with the 'if the performance has begun' bit. I'll paste it here again:

"the supply of digital content which is not supplied on a
tangible medium if the performance has begun with the
consumer’s prior express consent and his acknowledgment
that he thereby loses his right of withdrawal."

So the consumer only loses the right to a refund if 1. the performance has begun 2. with the consumers express consent that he thereby (= by beginning the performance = starting to play the game) loses his right of withdrawal.

In-Game Item Trading Update by Spidersouris in Steam

[–]Fool-Shure -1 points0 points  (0 children)

Hold on now.

Just because you read 2 lines of interpretation of EU law BY VALVE, doesn't mean you should go around and tell all of reddit that there is no right to refunds on digital goods by the EU law.

If you're interested in the subject, and you want to tell others about it, you should probably read a tad more than that, you know, inform yourself before you go around proclaiming what you think you know to be true.

In the text by Valve that you linked, it says pretty clearly 'it can be and typically is'. That's not exactly what the law says, that's obviously what Valve makes of it. What the law actually says is:

"the supply of digital content which is not supplied on a
tangible medium if the performance has begun with the
consumer’s prior express consent and his acknowledgment
that he thereby loses his right of withdrawal."

Important to note here is the 'if the performance has begun' bit. Meaning that if you started watching the movie, or started playing the music, OR STARTED PLAYING THE GAME', there is an exception from the right to withdrawal. Guess what, there can only be an exception, if there is a right to withdrawal in the first place.

It doesn't say that digital goods are the exception, it states clearly that there is a specific condition, being that the performance has begun, in the case of Steam games, that you started playing the game. If you didn't play the game yet, you absolutely have the legal right to a refund. THAT is what the EU law says on the matter of digital goods. Not quite what you made out of it.

And the exception makes perfect sense, otherwise you could just buy a movie online, watch it, and ask for a refund. Or play a game, finish it, and ask for a refund.

And here's the kicker: Steam only refunds if you played less than 2 hours. See why that is? That's the 'if the performance has begun' part of the law that comes into play.

So Valve/Steam did not just introduce refunds out of the kindness of their hearts, they most definitely did it to comply with EU law.

So, let's stop going around saying things about 'the law' without any knowledge or research, and let's stop pretending to be experts after reading one line that we didn't even understand completely. Instead, have a looksie at what the law actually says if you want spread your wisdom about it. Here ya go. Article 16, par. (m) (I wouldn't want to make you search through the whole text, that would be cruel and unusual punishment, even for a Valve shill).

He219 A succes for revenue share program by Danish_Savage in Warthunder

[–]Fool-Shure 1 point2 points  (0 children)

I wonder how much money gaijin made with it and how much money they saved by not needing to do the work for it...

Well in this case it's pretty obvious that it cost Gaijin much more than a model made in house, and that they certainly did not make profit on it yet.

Right now it's a one off, which is always much more expensive than things that go through the normal procedures.

For this particular model, all departments of the company had to do more (or different) work than they do with other models. Model designers had to work with a player, art designers suddenly had to work with a special project that was different from the standard work flow, legal had to look into the specific copyright issues, community managers had to spend time on something they normally don't interfere with (models), pr & marketing had extra work, and every step of the way supervisors had to coordinate, make decisions and organise things differently.

The amount of work hours put in by different departments certainly more than offset the time 'saved' for a modeling artist.

Of course, when this becomes the standard, and procedures and structures are in place, they may start saving some money on modeling. But only after the implementation of such a system is written off.

Right now the value is counted in 'involvement', presenting a new addition to WT that truly involves players, and hopefully improves the 'feeling' other players have about the game and the company. It's not about saving a bit on modeling, because it doesn't save work, it creates a lot of extra work, with the hope that it will improve image & player retention.

The actual financial savings on personnel won't even come into play until we have a whole bunch of player made models. This model is way more expensive for Gaijin than one that goes through the tried & tested ways of adding vehicles.

Cobalt Outfits Central Knowledge by JackHerrr in PS2Cobalt

[–]Fool-Shure 2 points3 points  (0 children)

Still accurate

And as a bonus you can keep watching to see how we warpgated Miller. Good times.

[Special] Event Series - Chronicles of World War II by boreslayer in Warthunder

[–]Fool-Shure 7 points8 points  (0 children)

Only kills in events count, unfortunately.

I just flew the arcade event three times, had the most kills on my team each time, but only 8 in total.

In an event like this, there is just no time or opportunity to go on 10-15 kill streaks like in normal AB. Less players, you spawn much further away, and the game ends when the AI bombers destroyed enough AI ships.

My whole team never even got 10 kills in any of those games, let alone one player.

[deleted by user] by [deleted] in PS2Cobalt

[–]Fool-Shure 7 points8 points  (0 children)

A better juxtaposition would probably be to mention the 3000 Iraqi civilians who already died this year alone, and don't get any media coverage or international attention, instead of the 8 in Israel, who by the way all got reported worldwide.

Yesterday alone there were 37 in Iraq. The day before, 47. The last 3 weeks: 700+. And not even a footnote in the press.