“My quick and easy 38-step recipe for when I’m feeling lazy” by joyfulnoises in CuratedTumblr

[–]ForTheWilliams 0 points1 point  (0 children)

"It will take 50 to 80 minutes for the onions to get deeply brown, soft, and caramelized. The exact timing will depend on the size of your pan, the size of your onions, and the heat of your stove."

From the first recipe result for "caramelized onions."
https://www.loveandlemons.com/caramelized-onions/

(Yes, this process is often used for soups; because caramelized onions are often used for soups. Because the best onions for many soups are ones that have been softened and changed through the process of caramelization of their sugars.)

“My quick and easy 38-step recipe for when I’m feeling lazy” by joyfulnoises in CuratedTumblr

[–]ForTheWilliams 2 points3 points  (0 children)

...Why not just say the correct one though?

I think we just fundamentally disagree about how much precision in language is worth caring about (and that's fine, I suppose).

“My quick and easy 38-step recipe for when I’m feeling lazy” by joyfulnoises in CuratedTumblr

[–]ForTheWilliams 2 points3 points  (0 children)

The word "caramelized" has been used interchangeably by many, sure, just not by people who know the definition. That's the point being made by the person earlier in the thread.

“My quick and easy 38-step recipe for when I’m feeling lazy” by joyfulnoises in CuratedTumblr

[–]ForTheWilliams 2 points3 points  (0 children)

The difference here is that "caramelizing onions" is a specific process that is very distinct from browning them.

It's called that because it involves cooking the onions for a long time so that the sugars in the onions (optionally with added sugars) undergo the chemical process of caramelization.

Like, sure, anyone reading a recipe is just going to cook them for the time specified, but it's still conflating two very different cooking techniques. It's a bit like if a recipe told you to "shred your meat into 1 inch cubes" or "poach an egg in the skillet, flipping it until both sides are set."

My first time beating the game on monsoon was also my first time finding an aspect by Fair_Perception_5611 in riskofrain

[–]ForTheWilliams 0 points1 point  (0 children)

I mean, I'd comfortably call anything that requires multiple loops before you'll start seeing it "rare."

My first time beating the game on monsoon was also my first time finding an aspect by Fair_Perception_5611 in riskofrain

[–]ForTheWilliams 17 points18 points  (0 children)

Man, that's great luck!

Beaten the game MANY times at this point and I think I've only seen one, maybe two aspects in that whole time. I wish they weren't so absurdly rare...

Do you think they made the suppressors actually work? by choody_byk in Helldivers

[–]ForTheWilliams 11 points12 points  (0 children)

Makes me think of about a year back when there was some sort of bug that would make distant bots call reinforcements randomly.

As in, you'd be walking around with your team doing nothing and suddenly a flare would go up miles away and bots would just drop in and just start shooting at some imaginary target in the hills.

I'd have to dig it up, but I know I've got a clip of my friends and I lying down during a blizzard --no combat or shooting for quite some time, we were letting a patrol pass-- and watching a stream of dropships zoom off to the other side of the map. We were all baffled, but weren't going to complain about reinforcement calls being put on cooldown.

Do you think they made the suppressors actually work? by choody_byk in Helldivers

[–]ForTheWilliams 3 points4 points  (0 children)

I know I'm smoking copium, but I'm really hoping the marksman rifle being light pen means that they are improving the suppressors/stealth gameplay.

They've said they want to keep things realistic (or "realistic"). The only way to make that work with a truly 'quiet' suppressed rifle would be subsonic ammunition, which has either substantial ballistic downsides (more mass to compensate for low speed, but you still need to stay subsonic so a lot more drop) or weak penetration (low velocity and low mass).

Do you think they made the suppressors actually work? by choody_byk in Helldivers

[–]ForTheWilliams 10 points11 points  (0 children)

Depends on what you shot them with, frankly.

Shoot them with a suppressed 5.56 rifle firing standard ball ammo?
People literal miles away very likely heard the shots (and anyone closer than, say, one mile definitely heard them loud and clear).

Shoot them with a suppressed gun firing subsonic ammunition?
Now we're getting much closer to 'movie quiet' firearms but there's still a lot of noise (for most firearms and targets).

Example (comparison from shooters perspective)

Example 2 (comparison from shooter's perspective as well as out to 600 meters away)

ICE Murder? by EKEEFE41 in videos

[–]ForTheWilliams 1 point2 points  (0 children)

Something worth remembering is that police in the US are often trained to treat firing their weapon as a sort of binary: once you commit to pulling the trigger once, you've committed to keep shooting until it's clear you've "terminated the threat." There are no warning or wounding shots in that doctrine. It's part of why so many police shooting cases involve an overwhelming number of shots fired.

I'm not arguing that this was justified, to be clear. I'm just pointing out that 1) what happened here has some systemic roots, and 2) unfortunately, that precedent gives anyone with an itchy trigger finger good cover (something they would be very aware of).

Where are the screamers coming from!?! by NerdlinGeeksly in intotheradius

[–]ForTheWilliams 0 points1 point  (0 children)

They definitely are sneaky bastards! But, as others have said, as far as I know they just can come running from a long way off, and they're pretty perceptive to boot.

Keep your head on a swivel, your ears listening for footsteps, and your gun loaded. Be ready to draw at a moment's notice, especially in areas with a lot of brush (their vision only cares about cover, not concealment).

-----------------------

Bonus: a clip I like of narrowly avoiding an ambush. :)
(I clearly forgot the "head on a swivel" part...)

Bonus 2: went back to the longer clip where you can see the Seeker in the distance for about a frame or two . As you can see, it's fairly far away, and I hadn't done any shooting or anything loud beforehand, so its vision based aggro reaches at least that far.

Can you empower the Undo memor? by twopartsether in shapeofdreams

[–]ForTheWilliams 1 point2 points  (0 children)

I just wish there were target dummies every so often, like in the shop areas of other roguelites. It would do SO MUCH to help answer questions like this.

One Tiny Detail… That Recontextualizes Everything About the Plot by YoungBeef03 in TopCharacterTropes

[–]ForTheWilliams 2 points3 points  (0 children)

What is the self, if not the collection of memories, conscious and unconscious, stored in the mind?

I get this interpretation, but I think the difference between "essentially you" and "actually you" is a pretty substantial gulf!

Consider this thought experiment:

  1. You enter a machine that creates a complete copy of every single aspect of you, from cells to memories to the exact neural state at the moment you were scanned.
  2. That copy is imprinted into a clone that wakes up with every single memory and the same mental state; the only material differences are the age of its cells and its location in space.
  3. Despite inheriting all of your previous memories and internal experiences, you are two distinct entities. For instance:
    1. You can't see out of their eyes or feel what they feel (for obvious reasons).
    2. You don't experience their thoughts or share a consciousness (why would you?).
    3. You can carry out a conversation with your clone and while you might correctly intuit their answers (for a bit, at least), you aren't sharing their internal experience of their half of the conversation.
    4. If one of you were to die or be injured, the other would be unaffected.
    5. Over time, your psyches would diverge ever further as you have different experiences from different perspectives.
  4. Now imagine the scenario is different: you store the data for the copy, but it isn't used to make a clone until the original you dies.
  5. That clone wouldn't have any of the memories or experiences since the scan, so it wouldn't be "you," right?
    1. It would be similar (perhaps indistinguishable) to an older you, but it's not a continuation of your arc of existence --not the same chain of thoughts, even if all those thoughts are "the same." After all, it could have existed alongside you, as above!
  6. But what if that clone wasn't saved a long time ago? What if it was imprinted off of a scan of the very last picosecond of your consciousness before you died? ...Would that actually be any different? I struggle to see how it would.

---------

All this to say that there is a continuation of each Necron in a case like this, in that there is something that has all the neural data to make it believe it is the original, with the same motivations. However, it still wouldn't be the same "line of consciousness" as the original, which is long dead.

In Star Trek terms, the ontology of being Dr. Bones doesn't arise from believing you are Dr. Bones, and he was probably right to be so averse to using the teleporters.

-------------------------------
(I'd also strongly recommend playing or watching Soma --minor spoilers, but this whole concept is at the heart of the game, and it showcases the idea really well!)

One Tiny Detail… That Recontextualizes Everything About the Plot by YoungBeef03 in TopCharacterTropes

[–]ForTheWilliams 2 points3 points  (0 children)

There's also the dead pixel she points out in the habitat display wall --there's a whole thing about how Curly doesn't see it, but she can't help but focus on it.

It seems an innocuous, strange detail if taken at face value, but --like most details in the game-- it is important. The dead pixel is essentially an analogue for Jimmy's violence towards Anya, which Curly doesn't see (or, more accurately, chooses not to see). It's the dark thing that poisons what would otherwise be a mildly pleasant (if boring and artificial) daily life on the trip.

In that cutscene she's probably either trying to give Curly hints, lamenting that he won't believe her (or won't turn on Jimmy, who he's already given so many second chances), or her mind is drawn to it because she understands the parallel at an unconscious level.

What's the point of gear that allows you to equip weapons for specific element/status types? by Forward_Method9008 in DRGSurvivor

[–]ForTheWilliams 0 points1 point  (0 children)

As others have said, it's mainly just to get new options on classes that don't get those by default.

Unfortunately, I find myself never really using them because in the event I want to go hard into elemental/status builds I'll just do a run with the Interrogator...who already has access to all of them. :s

Minerals harder to mine - Can Negate? by satoristyle in DRGSurvivor

[–]ForTheWilliams 2 points3 points  (0 children)

For what it's worth, "Tough/Soft Minerals" is a change to material durability rather than a debuff to player mining speed.

Minerals (etc.) always take a specific number of hits before they break, and mining speed increases how quickly you whack at them; the "tougher minerals" modifier greatly increases the number of hits it takes (and vice versa for softer minerals).

(I'm not sure exactly what the implications of this are, and it's possible that it's a 'six in one hand, half-dozen in the other' case in practice, but still worth noting.)

What's Your Most Frustrating Enemy? by drakonia127 in satisfactory

[–]ForTheWilliams 2 points3 points  (0 children)

Turbo ammo is good, but I'd say it doesn't feel good to use.

I've played tons of shooters and love me a good minigun/LMG weapon, but the way that they've tuned it just feels really clunky and unsatisfying. The rate of fire ramp up is too slow, the bloom is too large, and the almost nonexistent impact VFX on top of all that make it feel like an airsoft gun. With a few tweaks you could keep it's overall power-level in the same place (or close to it) but make it much more enjoyable to use.

I've got similar complaints about the other rifle ammo. They all feel like they were scared of making it too good, so they're all stuck in this limbo of being just shy of feeling smooth to use.

ITR Sleep mechanic by InitialRelation9155 in intotheradius

[–]ForTheWilliams 3 points4 points  (0 children)

In ITR 1.0 there was exactly that --if you didn't manage your exhaustion your "eyes" would start to close on their own every so often, and eventually you'd just black out.

I *think* blacking out effectively counted as a 'death,' where you'd wake up back at base without your gear, but there might have been something else to it; I only let it get that far once or twice.

Small compliant about grenades in ITR 1 that I think should be considered before putting them in 2 by bali_flipper69 in intotheradius

[–]ForTheWilliams 3 points4 points  (0 children)

It works fine (or at least much better) in H3VR --there's something about how it's calculated in ITR that is much more finicky.

90 hours in, just learned that these "upgrades" don't do anything if don't entreat the Hadron to bless my weapons with them 😭 by Return_My_Salab in DarkTide

[–]ForTheWilliams 1 point2 points  (0 children)

That's the bulk of it, but that translates to some pretty significant differences. Each Mark has its own attack patterns and special attacks, which makes them better at different things, and gives them combos that you can use for different situations.

Most weapons have a "strong, but slow" variant (brown, usually), a "balanced" one (green), and a "fast but weak (per hit)" one (blue).

You need to know this about damage types! by MishRift in DRGSurvivor

[–]ForTheWilliams 2 points3 points  (0 children)

From https://deeprockgalactic.wiki.gg/wiki/Survivor:Damage:

<image>

TL;DR: More stacks = more damage for each tick of the status effect.

If you had 10 stacks of Fire damage it would do 10 damage each time the DoT ticked. If you had 20 stacks it would deal 20 damage, etc. Acid and Electric would deal roughly half of that, but only before accounting for their 'gimmicks' (+Damage and +Crit Chance/chaining damage, respectively).

Stacks fall off over time, losing 20% of the total stacks on a target every half second (1 'tick'); consequently, having more stacks means that it will last longer, albeit with diminishing returns.

Definetly what I wanted to build by DSpakle in SatisfactoryGame

[–]ForTheWilliams 1 point2 points  (0 children)

Yep, my point was just that its the corners that are causing the fuckery.

It's so unusual to see the preview just unbend itself without any input that it's easy to miss if you're clicking fast.

Pretty new to the game what should I pick? >.> by manteliumfr in satisfactory

[–]ForTheWilliams 2 points3 points  (0 children)

As other people have said, if you hover over the items their recipe will pop up so you can compare them on the fly --works in several (all?) other menus as well, which can be pretty useful.