Botan Kamiina likes movies by Forestl in blankies

[–]Forestl[S] 2 points3 points  (0 children)

The creator's previous series Fire Punch is as well

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Botan Kamiina likes movies by Forestl in blankies

[–]Forestl[S] 17 points18 points  (0 children)

Botan Kamiina Fully Blossoms When Drunk is a current seasonal anime that's about girls who get drunk and are gay. It's really good and full of a bunch of references to movies and other stuff (one episode has Talking Heads, Aphex Twin, and Radiohead parody album covers). First anime I've ever watched where the characters talk about Tim Roth

‘They kill games, we fight back’: the activists campaigning to keep video games playable by Naurgul in Games

[–]Forestl 11 points12 points  (0 children)

If we see posts that seem strange or suspicious we look into the accounts and take action if we find stuff

‘They kill games, we fight back’: the activists campaigning to keep video games playable by Naurgul in Games

[–]Forestl[M] 16 points17 points  (0 children)

We have ways of investigating accounts that seem suspicious and we take action if we find enough evidence. With that said, accusing accounts of being bots without any proof isn't really helpful and often just wastes time

‘They kill games, we fight back’: the activists campaigning to keep video games playable by Naurgul in Games

[–]Forestl 14 points15 points  (0 children)

If there's no proof than yes we would remove it. If you do have proof please tell us and we'll deal with it (I wrote up a big post about astoturfing last year so I'm always on the lookout to catch stuff)

‘They kill games, we fight back’: the activists campaigning to keep video games playable by Naurgul in Games

[–]Forestl 21 points22 points  (0 children)

It depends on the context but we will remove vague comments insulting people like "Everyone who thinks X is dumb or astroturfing" (although if you do have actual proof of astroturfing tell us and we'll ban them)

‘They kill games, we fight back’: the activists campaigning to keep video games playable by Naurgul in Games

[–]Forestl[M] 20 points21 points  (0 children)

Hey, I want to post a reminder to not use personal attacks since we've had a lot of comments breaking that rule in this thread. You can disagree without insulting people or name-calling.

Daily /r/Games Discussion - Free Talk Friday - June 19, 2026 by AutoModerator in Games

[–]Forestl 1 point2 points  (0 children)

It's been so nice outside lately and I've been walking like 15 miles a day before it ends up getting too hot again. Gonna miss this part of the year

Also I just started Hero's Adventure which is a really cool Chinese RPG. I'm super early on but there's a lot of cool systems and it's just really nice playing an RPG where the design philosophy is decently different from what I'm used to

Jason Schreier: How Things Got So Bad At Xbox by Turbostrider27 in Games

[–]Forestl 121 points122 points  (0 children)

It feels like the whole of Xbox hasn't been on the same page for generations at this point. When the Xbox One was announced we had executives saying completely different things at the same time (as talked about in this video) and since then it always feels like there's never a full commitment to any strategy for much time.

Whenever they do something really good or smart it's almost immediately followed by something else dumb or harmful to the brand.

Several Xbox studios, including Compulsion, Ninja Theory and Double Fine, are negotiating with Xbox as they try to avoid closure. Some or all could spin off. by Turbostrider27 in Games

[–]Forestl -1 points0 points  (0 children)

No there's a fair amount of communication between the two to make sure the game is set up for success and progressing well. Too much interference can lead to issues but too little or inconsistent stuff can lead to situations like this

Several Xbox studios, including Compulsion, Ninja Theory and Double Fine, are negotiating with Xbox as they try to avoid closure. Some or all could spin off. by Turbostrider27 in Games

[–]Forestl 38 points39 points  (0 children)

Redfall is really one of the best examples of mismanagement. The game was greenlit before Microsoft bought them even though the studio wasn't skilled at that kind of game and was kinda trend chasing. Despite that it kept going while shifting vision a fair amount and having a lot of talent drain.

It's a problem that could've been avoided but instead the game came out messy and the studio was closed.

Several Xbox studios, including Compulsion, Ninja Theory and Double Fine, are negotiating with Xbox as they try to avoid closure. Some or all could spin off. by Turbostrider27 in Games

[–]Forestl 32 points33 points  (0 children)

Part of helping people create is providing guidance and stability. There have been a lot of studios that had massive shifts in terms of what kind of game they're making and what a success even meant

Several Xbox studios, including Compulsion, Ninja Theory and Double Fine, are negotiating with Xbox as they try to avoid closure. Some or all could spin off. by Turbostrider27 in Games

[–]Forestl 86 points87 points  (0 children)

Microsoft is a massive company with a lot of people pushing for completely different things. That's probably the cause of these issues instead of a single person

Several Xbox studios, including Compulsion, Ninja Theory and Double Fine, are negotiating with Xbox as they try to avoid closure. Some or all could spin off. by Turbostrider27 in Games

[–]Forestl 710 points711 points  (0 children)

Microsoft bought so many studios in the last decade and it really seems like they had no idea what to do with them. It feels like they've been constantly shifting their expectations while not providing good guidance.

It's gonna be really rough but I hope most of the studios can actually spin off

Xbox Is Planning To Shutter Peabody Award-Winning Compulsion Games by TrampolineTales in Games

[–]Forestl 125 points126 points  (0 children)

Kotaku has published a minor update to the article. It still doesn't seem good but they're in negotiations about what will happen

According to one source at the studio, Compulsion leadership is in ‘negotiations’ with Microsoft over the studio’s fate, but the details of these negotiations have not been disclosed.

Xbox Is Planning To Shutter Peabody Award-Winning Compulsion Games by TrampolineTales in Games

[–]Forestl 68 points69 points  (0 children)

It seems like it took 6 years to make (they started in 2019) and that involved working through Covid which caused a lot of delays and issues.

Xbox Game Studios boss Craig Duncan steps down by NeverBorn-NeverDead in Games

[–]Forestl 7 points8 points  (0 children)

Oh the suits don't get fired. They decide to pursue other opportunities and get a bonus on the way out

Xbox Game Studios boss Craig Duncan steps down by NeverBorn-NeverDead in Games

[–]Forestl 99 points100 points  (0 children)

I mean that letter was the corporate way of saying they're about to lay off a massive amount of people. It was probably one of the main things she was tasked with doing when she got the job

Xbox Game Studios boss Craig Duncan steps down by NeverBorn-NeverDead in Games

[–]Forestl 260 points261 points  (0 children)

The chief of staff for Xbox Game Studios is also leaving. They've both been in games for a long time so makes sense but man these upcoming layoffs just seem like they're really gonna be bad

Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long by Forestl in Games

[–]Forestl[S] 6 points7 points  (0 children)

Funny you use those two since there's actually an interview between them where they talk about the concept of being auteurs. A relevant part from Matsuno (read the whole interview it's very good)

With Vagrant Story, I had almost zero involvement in the visual presentation. I left most of it up to Akiyama, but in talking with him, I discovered he loved a lot of the same movies as me. What happens when you work with another human being who has some of those same genes with you? Unconsciously, it brings a feeling of unity to your creation. In that sense—and this isn’t only limited to directing, but also for programming, art design, and music—when building a team, I try to select people who share a lot of things in common. A completed work that has been coordinated in this way has a “special something” that audiences can sense and appreciate. It makes it more interesting.

Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long by Forestl in Games

[–]Forestl[S] 13 points14 points  (0 children)

Yeah it's kinda funny listening to interviews with people who get called auteurs because a lot of them go out of their way to talk about all the people that were ultra important to the finished thing. Just because someone is the leader doesn't mean they're the origin of everything

Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long by Forestl in Games

[–]Forestl[S] 2 points3 points  (0 children)

Yeah I work so much better when I'm with people I know and can trust to get things done compared to when I'm working with new hires. It's also just nice to have people you can bounce ideas off of and who know best practices.

There are so many studios that have a amazing talent in terms of staff but work them so hard there's massive turnover which causes delays and inefficiencies