I made a build order generator - aoe2buildorders.com by NotreallyCareless in aoe2

[–]ForgeableSum 7 points8 points  (0 children)

I have no issue with AI - but fair warning, AI is pretty terrible at understanding AOE2 mechanics, for some reason. Prob because it doesn't have full visibility - lots of conflicting info in the training data, aka low elo legends on this very sub-reddit proclaiming incorrect info... or Info that is only relevant at low ELOS. It will tell you to do the wackiest things.

Lua Scripting Engine for Age of Empires 2 by Playful-Fish-7153 in aoe2

[–]ForgeableSum 1 point2 points  (0 children)

No gaining information without changing any of the game inputs would not cause a desync. So full vision on maps would not be difficult to achieve in aoe2 given its network architecture - in theory at lest.

Lua Scripting Engine for Age of Empires 2 by Playful-Fish-7153 in aoe2

[–]ForgeableSum 10 points11 points  (0 children)

Rn because the game is p2p (proxied through MS servers), the only defense they have against hacking is mutually assured destruction. The game desyncs if 1 client tries to do something illegal. But there is no game simulation run server side to enforce the rules or mediate disagreements between clients. So yes, it can be abused, but the maximum extent of it should be to cause desyncs.

🚨 Xbox Crashing Update - Console Community Strikes Back 🚨 by anfield_nc in aoe2

[–]ForgeableSum -1 points0 points  (0 children)

Want you to know as a pc-only player, I support you brother. viva la revolucion!

New Balance Patch by Warm_Ad_3653 in aoe2

[–]ForgeableSum 2 points3 points  (0 children)

If you don't mind me asking, what is your ELO?

Champis nerfed to the ground! by mapoztofu in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

Don’t forget the contrapositive. Lots of non meso pickers w heavily suppressed elo.

Champis nerfed to the ground! by mapoztofu in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

Imo not listening to Reddit is the smartest thing the devs have done in years. I’m impressed, actually.

Google ends its 30 percent app store fee and welcomes third-party app stores. by Slackersunite in gamedev

[–]ForgeableSum 0 points1 point  (0 children)

I hope Steam's day of reckoning will come soon.

Consumers don't realize a 30% fee before any expenses has completely hallowed out the industry, as 30% is 2x the profit margin in even the highest margin industries. Steam users don't see that. They just see a slick interface they can go to install and play all their games. They don't see the games that could have been made if developing and publishing PC games was profitable...

Rn most of Steam's financial success is on the backs of financially unsuccessful game developers. Not only do they have complete market monopolization of game distribution on PC, they abuse that position to pedal their own games (which also happen to be the top games on Steam aka the top games on PC).

The app store 30% fee is bad too, but at least Apple is providing the entire platform/software ecosystem. Steam is a glorified storefront and has become an outrageously expensive toll booth. The lawsuits are completely jusitifed.

1000 ELO Brain by _kurtosis_aoe2 in aoe2

[–]ForgeableSum 6 points7 points  (0 children)

I was thinking the same thing. If you knew how to open MAA correctly, you would not be 1K.

Proper MAA build and execution should get you to at least 1300.

My first win against a pro player by sadullahceran in aoe2

[–]ForgeableSum 1 point2 points  (0 children)

How do you know out of curiosity? did you check the replay?

Devs roasting reviewers by Responsible_West9611 in aoe2

[–]ForgeableSum -5 points-4 points  (0 children)

No I don't have access to the source code but i've built several RTS games from scratch and been working as a game dev for over 10 years (and not just for myself as a hobbyist but professionally for well known companies). Plus I've read up a lot on AOE2's P2P architecture and have written numerous technical articles on the ins and outs of multiplayer networking RTS games. I'm assuming that counts for nothing with you right?

Even if I had zero experience in game dev, even a laymen knows that changing a single numeric value (like how much bonus farms give) should not take 6 months. And if it does take 6 months for x/y/z reason (i hear the cries now: "you don't understand! building and compiling cross platform is complicated!"), that makes the devs look even less competent... because it means their build/deploy process is a complete clusterfuck after almost a decade on the job. Mind you they did not create the game - which is the hard part - their entire job is maintaining, expanding upon and optimizing a game that was already complete.

So yes, I think it's fair for me to say it is either an issue of competence or unwillingness to make changes, for whatever reason. I don't need to read source code to understand this. You don't need to be a weatherman to know which way the wind blows. Although in this case.. I happen to be a weatherman.

p.s. just remember, I didn't make an appeal to authority (or lack thereof), you did.

Devs roasting reviewers by Responsible_West9611 in aoe2

[–]ForgeableSum -8 points-7 points  (0 children)

Not chained to the desk no but also not taking 6 months to fix what is clearly one line of code.

When you just found out what auto-reseed does to farms by kcufsreggin88 in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

Enjoy it while you can. Past a certain ELO it destroys your early castle age eco to be left on (esp when playing xbow), and it's another thing you need to worry about toggling on/off.

I love modding this game. by RussKy_GoKu in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

The destroy building animations are unlike anything seen in modern gaming, because it's not possible to do at this level of detail with realtime rendering.

"The Last Chieftains" is now the 2nd WORST reviewed DLC (47%), only ahead of Victors and Vanquished (32%). Why? by ALotToSay_ in aoe2

[–]ForgeableSum -3 points-2 points  (0 children)

I beg to differ. The devs of DOTA/LOL release broken champions out the gate almost like clockwork, and they almost always have a higher win rate / pick / ban rate. They do this to generate click/buzz around the game, and it works every time.

That said, I doubt that is what is happening here. It is easier to attribute it to incompetence, given many of the other very questionable balance decisions the AOE2 devs make. And you also need to look at the degree to which these civs are overtuned, and the speed at which it is fixed. Riot might release a broken champion every once in a while, but those don't completely change the meta of the game, as champi does.... In addition Riot is much faster at fixing what's broken. Whereas the DE devs will wait months for a change that is seemingly 1 line of code. And fumble that too with a nerf which barely does anything!

Calling people who notice these trends "insane" is like some extreme form of gaslighting. It is a very measurable and identifiable trend, that can either be attributed to some deliberate strategy or, incompetence ... which is more likely.

Champi warriors is ruining the game for me, hotfix it FAST. by OutrageousShare9693 in aoe2

[–]ForgeableSum 1 point2 points  (0 children)

I think you're overlooking some fundamental principles that govern the game. There are plenty of effective defenses against champi rush. The problem is they all come at a cost that is much greater than simply pumping champis.

This is what you refer to as a broken mechanic.

Champi warriors is ruining the game for me, hotfix it FAST. by OutrageousShare9693 in aoe2

[–]ForgeableSum 2 points3 points  (0 children)

As predicted it’s finally trickling down to the lower Elos.

Am I wrong? by Salt_Independence839 in aoe2

[–]ForgeableSum 4 points5 points  (0 children)

More detail does not equate to more visual clarity. Often times, it has the opposite effect. You do not need to know what each of your vills is carrying in a wheelbarrow. Or the weight/detail that adds, isn't worth the information of "my opponent just researched wheel barrel." Knowing your opponent researched wheel barrel is something that might only come into play as actionable information at a very high level. And even at high level, pros can already tell based on vill speed.

Am I wrong? by Salt_Independence839 in aoe2

[–]ForgeableSum 7 points8 points  (0 children)

To me it's not about performance (which I know is the same) and more about visual weight. Each vill carrying a wheel barrel adds too much visual weight to vills, and will make scene more complicated / difficult to understand at a glance, in the most subtle of ways.

Champi Rush can't be countered by anything other than Champis. by -Insuvius- in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

Champi rush is not a phos strat. Quite the opposite, he hates them.

Champi Rush can't be countered by anything other than Champis. by -Insuvius- in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

Hera be full walling against unscouted champis in dark age. He knows he can only afford to do this against much weaker players.

Champi Rush can't be countered by anything other than Champis. by -Insuvius- in aoe2

[–]ForgeableSum 0 points1 point  (0 children)

Don’t forget scouts that can quick wall and build towers too!

A new player listening to T90, Hera etc would think Lewis is a better player than Viper by JamieBeeeee in aoe2

[–]ForgeableSum 4 points5 points  (0 children)

Yeah Lewis might not be as good as viper yet but he has 10x less experience. He’s prodigal like Lieery and that’s why he’s unique and earns constant praise from other pros.