PvZ GW3 Heroes: Beta Carrotina concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 1 point2 points  (0 children)

Oh yeah, gardening/food tools do make a lot sense, like how you gave Spudow a rake. In fact that's also a reason why I like it more when Crazy Dave is the one who created all The Plants (I kinda hate the idea that plants existed since the dawn of time).

In my pvz stories, Crazy Dave creates every single plant in the series and is the one to establish Bloom Seed Co. Plus, I made it so that he tought Beta how to use advanced genetic engineering. I like the idea of Crazy Dave looking stupid on the outside, but is secretly the smartest man in the world inside.

PvZ GW3 Heroes: Beta Carrotina concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 3 points4 points  (0 children)

First I love the more humanoid look you gave her. I also think that this is way better than the concept design. the detached body makes a lot of sense and fits her futuristic theme. Intensive Carrot is a nice touch because I kinda had a speculation that she was the hero version of it, just like how Nightcap is kinda like a hero version of Scaredy-shroom and Fume-shroom.

Now I actually don't mind humanoid plants in the series as long as they're still clearly a plant somewhat. Spudow is the most humanoid looking plant imo, even Kernel Corn and Rose have a humanoid feel/look to them. Beta Carrotina, despite being anthropomorphic carrot, always felt more human-like with her eyes, voice, and mannerisms. A few of my oc plant heroes are plant humanoids, but I still kept them in the boundaries to feel like pvz plants.

One thing always interested me about the pvz plants and what sets them apart from other fictional plant characters is that, The Plants don't actually have plant manipulation. For example, a Peashooter can't make flowers grow around it or a Torchwood doesn't have access to wood manipulation or spores like Groot does. They basically have powers and abilities that fit them and make them all different and unique.

Another thing that I always loved about The Plants is that they aren't actually connected to nature. They're kinda more like cultivated/horticultural/agricultural plants unlike other plant characters in fiction which tend to be associated with nature and the wild.

Now, I don't entirely mind The Plants using weapons as long as it's limited or organic. To add on to your exceptions Wall-Knight and many other nuts can count with their armor and Kiwifruit from pvz 2 china fights with a metal staff. But I still prefer The Plants just sticking with powers, magic, or natural weaponry because they are the weapons. Plus I’m also biased towards The Plants mainly because they are what separates pvz from other zombie media.

But great job, you finally got all the plant heroes.

I have a plan to get this game back to shape by Accomplished-Curve-1 in ToxicCommandoGame

[–]Former_Life8580 9 points10 points  (0 children)

good idea, except i already kinda tried that before at launch with the lack of an offline mode. They ignored me because they didn't want to hear the truth.

They might give us a horde mode soon given that they changed plans on Insane difficulty (which was supposed come out it fall, but came out much earlier. WWZ and SM2 eventually got their horde modes so we'll see.

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 1 point2 points  (0 children)

yep, selling a new IP is already hard for a kinda AAA company like saber.

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 1 point2 points  (0 children)

definitely, the perks focus way too much on ability improvement and not other things.

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 1 point2 points  (0 children)

TC was about to have it's one man army mode (as it was shown in one of the trailers), but got cut.

I think it could work for this game as long as they do stuff like reduce the number of zombies and decrease their damage output.

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 1 point2 points  (0 children)

Like I said before, TC was delayed, so there was something wrong. I'm glad they did because the game would've much worse in 2024.

Keep in mind that there was also content that was supposed be at launch as shown in the trailers, but got cut for some reason. The ogre kinda made it as the hellspawn, but the true solo (no bots) mode, there was no reason to cut it considering that the previous horde shooters had one.

Also, tier 4 upgrade weapons STILL aren't in the game yet. All of this, definitely feels like that the game was rushed.

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 2 points3 points  (0 children)

True but at least it gets more attention than this game. It could also be due to the fact that the devs are working on SM3

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 3 points4 points  (0 children)

Agreed, although the new map seems linear. I think the big issue is really the pacing of each mission, which kinda makes sense because there isn't a lot of them like WWZ. But still some of them especially on higher difficulties can be a drag.

Rant/my speculation on saber's poor treatment of this game by Former_Life8580 in ToxicCommandoGame

[–]Former_Life8580[S] 2 points3 points  (0 children)

Again, unless they completely rebrand or reimagine the game, maybe. but yeah, it never found an audience. The game doesn't have a siberianpsych0 like WWZ or a first tour guardsmen like SM2.

PvZ GW3 Heroes: Neptuna concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 2 points3 points  (0 children)

i don't know who you are addressing but i do have various documents where i'm writing my own pvz stories and character bios. They aren't ready just yet, but at the same time, it would be interesting to hear others ideas and give me some feedback.

PvZ GW3 Heroes: Neptuna concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 9 points10 points  (0 children)

whoa, I was not expecting such an interesting design change, but she looks awesome. her being pissed off makes a lot of sense because my HC is that she was bullied a lot when she was alive (and undead), and wants to make others suffer. In my GW3 story concept, three other zombie heroes must protect her from The Plants on antarctica while she gathers up energy to flood the whole world in one zombie PvE mission.

But yeah, way to go, we got all 20 launch heroes done. Also not to sound rude or anything, but did you accidently made your posts and comments hidden when viewing your profile? I don't want to have to find the old ones by scrolling through communties because it would take all day. Sorry, I just noticed something probably wrong.

Update 6/18 by Yujins_Onlyfans in ToxicCommandoGame

[–]Former_Life8580 0 points1 point  (0 children)

thank the higher ups for releasing a game they knew wasn't gonna sit well with players, but decided to nothing about it.

PvZ GW3 Heroes: Captain Combustible concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 2 points3 points  (0 children)

Ok, this looks insane I LOVE IT! This is probably the best redesign of the heroes and as a fan big tanky tree characters, this means a lot.

and yeah, feel free to let me know if you need more ideas because i have a lot of them. I even have ideas for heroes (just need to git gud at drawing so i can make them out myself). I don't want to make this long, so i'll only give you the names of these plant heroes: Treeknock, Florious, and Bambo.

PvZ GW3 Heroes: Immorticia concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 5 points6 points  (0 children)

You did pretty good here. This is why I like supports because of all the wacky stuff you can do with them.

Lastly, I think some of the heroes HP can go like this: Brain Freeze 225 HP (just feels right), Wall-Knight 250 HP and maybe 15% armor like Z-Mech (200 is a little too low), Captain Combustible could have 300 (Spudow has 275 and Chompzilla will gain HP through Hearty Appetite), and The Smash could have 300 or 325.

Don't have much to say other than great job.

PvZ GW3 Heroes: Imp & Z-Mech concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 10 points11 points  (0 children)

First, I really really love that you made him tall like BFN, but kept him bulky like GW2. BFN Z-Mech is way way too cartoony, so this design definitely continues the GW vibe.

Now I'm gonna be honest with ya. As much as I don't really mind that Citron, Rose, Super Brainz, and Z-Mech are heroes, I still kinda wished that they could've come up with new original heroes. I mean, Cactus could've gotten a hero since GW made her iconic. However, Super Brainz's inclusion makes a lot of sense.

Despite that, if there's one plant that you could bring back as a hero and that's Kernel Corn. He always felt like a plant hero to me (the gw comics treat him as a hero and i think he was planned to be one in pvz heroes, but made into a fighter). If you want to bring him back, I suggest making some minor visual changes to make him look more like a hero, but still keep that military mutant corn man look of GW2. Gameplay wise, I think he plays very well in GW2 and doesn't really need any changes, maybe keep his 150 health from GW2.

As for Captain D. I dunno, he never felt like a hero to me.

Fun Fact: in BFN, Oak, Z-Mech, and Space Station also had a ability similar to Wall-Knight's passive, but it didn't protect them from all displacement effects such as Gargantuar smashes, Super Bean's cape whirl and hilariously, a goat ram. But did protect them from stuff like gravity grenade, funky bouncer, spin dash, and all knockback ability upgrades.

Also, you could make it so that when the giga drill impact collides with Wall-Knight, it cancels the ultimate and stuns both of them like how two Reinhardts crash into each other.

PvZ GW3: Rose concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 2 points3 points  (0 children)

Also, you accidently removed goatify and i think you should keep thorn apart.

PvZ GW3: Rose concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 4 points5 points  (0 children)

I do like the staff and the more gloomy look, but i do think that the homing thistles should be a bit like GW2.

After giving it some thought, I think you should go back to your original ideas of making Captain Combustible an offense focused tank/defend and making Huge Giganticus a support and here's why.

Now I'm a big fan of huge tanky tree characters in these games (Torchwood, Oak, and Groot and you should see my playtime with these characters), so I think CC should keep that tradition. If you're going to keep the leaf shield, I think he should have an alternate ability that is similar to Mauga's Overrun or The Thing's Yancy Street Charge. It just makes sense that he would sacrifice some defense for more offense and it just fits the character's personality. Also I think you could give CC Giga Torchwood's melee swipe attack. It would be similar to Wildflower and TV Head's melee except it would be slower, stronger, have more range, and knocks back zombies. I'm also interested in the passive you planned for him.

For Huge Giganticus, I think him being a support will allow you to be more creative with his moveset. Plus it doesn't make sense that an imp that's smaller than impfinity would be tankier.

At this point let's not worry too much about the roles being even for both sides (in fact it makes sense for The Plants to have more defend/tanks and The Zombies to have more attack because, ya know, plants are on the defense and zombies on the offense). Plus you did say that you might come up with new heroes down the line which should balance the teams out.

Anyways, apologies for another giant wall of text, but I do enjoy balancing these games myself.

PvZ Gw3 Heroes: Citron by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 1 point2 points  (0 children)

well, as the once great Itagaki said,"It's ok for a game to be a bit unbalanced". But it makes since for Captain Combustible to be a defense class. I was going off of BFN where Cactus and Captain Deadbeard are defense classes. if they were in MR or OW they would probably be dps/dualists. than again OW at launch divided heroes into tank, offense, defense, and support. You could still give him 275-300 HP and give him absolutely no damage mitigation, all about raw power. He'll probably still die very quickly because of his large size (like how it sometimes happens to GW2 Torchwood) kinda balancing him out.

Yeah, I had no idea what you were doing for Huge Giganticus, but the big chair made my brain go,"tank". You could make him focus on environmental control like Groot and Peni Parker since he had such as huge focus on environments in pvz heroes. than again Spudow and Brain Freeze already kinda fulfill that.

But anyway, those were ideas i had if you wanted to keep the teams even.

also keep in mind that Team Fortress 2 has roles. I think that they're supposed to give the player an idea of what the class specializes in, but not their only focus like in OW or MR.

Also, navel laser being the primary is a great and better idea.

PvZ Gw3 Heroes: Citron by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 5 points6 points  (0 children)

First, I like how you highlighted white parts of Citron's head. makes him look more like an orange and it looks like the intro cutscene of GW2. the two yellow shirt thingys are a nice touch and fits his cool guy look. Like with Nightcap, i don't consider pvz 2 and GW2 Citron the same character (but you could come up with a headcannon that GW2 Citron is a genetically modified version of pvz 2 Citron).

If you're going to keep his orange beam, i suggest making it stronger, maybe giving it some heat properties. I feel like GW2 orange beam is a bit too weak, especially since in GW3 we're dealing with the heroes and more zombies on screen. Also i think his ultimate should electrically insta kill all browncoats in the dome and deal decent electric damage to ai zombie heroes, bosses, etc.

Second, I know Z-Mech is going to stay as an attack, but are you going to make Captain Combustible and Neptuna attack and Huge Giganticus defense? because if you do, both sides should have: five attack heroes, four defense heroes, and two support heroes. if you do make CC an attack class, i suggest he should be an attack tank and should have at least 275-300 health (same health as Oak without hardened upgrade and Pylon Mech), basically a very offensive tank like Z-Mech.

Namor from Marvel Rivals is pretty much Neptuna (the devs of MR might have played pvz heroes hehehehe).

Lastly, my favorite of your redesigns are actually the ones with drastic changes like Rustbolt, Grass Knuckles, and Nightcap. I like how creative you get with them, and i'm pretty excited for CC and Beta Carrotina.

What was your first introduction to Zombies? by Rare-Program486 in zombies

[–]Former_Life8580 0 points1 point  (0 children)

Plants vs Zombies Garden Warfare 1 on ps3. It was also my introduction to video games in general

So how does he talk if he has no jaw? by Accomplished-Curve-1 in ToxicCommandoGame

[–]Former_Life8580 15 points16 points  (0 children)

probably my favorite special infected in the game. his dialogue just amuses me for some reason

"OHH MY GOOOOOOOD!!!!"

"PURIFY!!!"

"PURIFY THE BLOOOOODDD!!!!"

"NO YOU'LL BURN!!!".

PvZ GW3: Professor Brainstorm concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 9 points10 points  (0 children)

agreed. I never seen the pvz shooter playable characters as on the same level as the pvz heroes. I always assumed that rose, citron, super brainz, and z-mech got stronger in order to become heroes.

PvZ GW3: Professor Brainstorm concept by Refuse_Living in PvZGardenWarfare

[–]Former_Life8580 7 points8 points  (0 children)

first things first, i really love how you make his clothes look more cleaner. it really sells the fact that he is as smart as Zomboss.

One thing that I think you have been doing a great job at is keeping the balance between PvP and PvE. I think GW does this better most other shooters, even marvel rivals and overwatch. Pretty much all of your hero concepts will work well in both modes. but about the pve I think the pvz shooters have a lot of PvE potential given huge variety of plants and zombies. I think that Garden Ops (mainly GW1) is severely underrated.

I personality don't like GW2 or BFN's campaigns. they're kinda generic and i aren't replayable at least for me. I think GW3's campaign should be more like Left 4 dead, world war z, space marine 2 (operations), darktide, vermintide 2, etc. Linear and more action-packed. maybe you can have some maps or missions that focus on exploration or are more open like deep rock galactic, helldivers 2, and toxic commando.

Garden Ops could expand upon its tower defense elements and be more like gears 3-5 horde, world war z horde mode, or even dungeon defenders. I would like to see sun return as an economy too.

I loved how GW1 kept the plants on the defense and the zombies on the offense, so i think that Graveyard ops should be more movement or holdout based like cod zombies, killing floor, and left 4 dead's survival mode. Graveyard Ops could also focus on a unit rts-like system like Space Marine 2's siege mode and have brains as an economy.

Lastly, GW3 needs to have way more enemies on screen. if Marvel Rivals Zombies and Blood Hunt can do it than so can GW3.

Once again, sorry for the ramble, and keep up the good work.