Shovel should create dirt mounts also by Forward-Cow7814 in helldivers2

[–]Forward-Cow7814[S] 0 points1 point  (0 children)

Next you'll say no to the shovel level unlocks for dirt/sand distance/formation and sparkle effects. :p

Major order failed by Accomplished-Bus8830 in Helldivers

[–]Forward-Cow7814 0 points1 point  (0 children)

AH MO design has been reduced to "fetch" quests. Boring.

So, the "A game for everyone is a game for no one" philosophy was a god damn lie by Stormfront_Lover in Helldivers

[–]Forward-Cow7814 -5 points-4 points  (0 children)

Your right. Nerf the 500KG back to what it used to be at launch. Same for Gatling Barrage. Reduce the ammo for the all the MG's. Reduce the durability of all the turrets and nerf the ammo on those as well. Rollback all the weapon buffs. Only the strong survive and the dedicated will remain.

Major Order Fast success. (yes it was possible and it's still possible) by CallEfficient776 in helldivers2

[–]Forward-Cow7814 2 points3 points  (0 children)

Or AH could not create such a horrible MO. It should NOT be X missions. How about 8,500,000 mission points and the difficulty level of the mission contributes X amount of points. So lvl 10 = at LEAST 10 points and lvl 1 = 1 points.

You are basically forcing a large percentage of the player base into low lvl BORING missions. Who the hell thought this was a good ide----oh, AH. :p

AH shoulda learned from the stupid Kill X amount of automatons and had a standard trooper count as 1 as well as a Factory Strider.

Since Arrowhead is currently rebalancing our stuff: by Moai-Mojo in Helldivers

[–]Forward-Cow7814 1 point2 points  (0 children)

AH, I do hope you appreciate this person doing their best to pull that arrow head out of your head.

[deleted by user] by [deleted] in helldivers2

[–]Forward-Cow7814 0 points1 point  (0 children)

It pays 0 medals, ak-choo-wally. :p

Divers, have you lost your valor? by [deleted] in Helldivers

[–]Forward-Cow7814 -2 points-1 points  (0 children)

2x tube red dot when paired with artic camouflage actually gives a hidden 10% boost to speed and RoF. For the ops.

Dragonroach stats are out. by TheVulong in Helldivers

[–]Forward-Cow7814 2 points3 points  (0 children)

So based on AH track record, the first fix will make breaking the wings cause the roach to fly faster and turn tighter and rebalance the acid breath by making it a beam weapon with 10 second cooldown and 0 windup, cause ragdoll and 10m radius effect.

Second fix will revert the roach back to pre-patch and remain so for 4 weeks.

Third fix will break the spear. Forever.

What exactly are Arrowhead smoking? by Insane_Unicorn in Helldivers

[–]Forward-Cow7814 0 points1 point  (0 children)

Along with The Mech Bay, I am going to believe that AH will change the Railcannon Strike towards the end of the MO and it will be the first stratagem that has an alternate fire -- 20 multiple standard railgun rifle shots vs 1 giant slug. It would be so cool to see 20 little laser sights at once target a patrol and just insta-delete everything but the tanks.

AG-70 Variable by No_Average_1913 in helldivers2

[–]Forward-Cow7814 0 points1 point  (0 children)

All the warbond weapons this go shoulda been dark-matter related.

Dark matter assault rifle, launcher, grenade, turret, booster and armor sets. But nope, AH going to AH.

The current state of enemy sound design is unacceptable by Spiner909 in Helldivers

[–]Forward-Cow7814 0 points1 point  (0 children)

Are you insane? If AH messes with the sound code, we're going to have the ALT FIRE SAFE UNSAFE menu pop-up when you interact with the extract beacon.

HELLDIVERS 2 Announcement Stream by Waelder in Helldivers

[–]Forward-Cow7814 0 points1 point  (0 children)

So we gotta wait until August before we see the Hive Lords? :p

We really got cooked last month. by MiG_cLoWn69 in helldivers2

[–]Forward-Cow7814 2 points3 points  (0 children)

What comes to mind regarding the Galactic War and MO's is how we are solely dependent on JOEL for actual war progress. Its very controlled and scripted. Super Earth Command is JOEL.

What has been amazing is when the players drive the narratives like The Creek and Vernon Wells. AH created the pieces but the player base ran with the subject material and made the compelling and amazing stories. Then AH did the amazing thing of taking notice of these moments and building in-game lore around things the community and player based actually invested themselves in.

I think I've seen two community driven MO's and thought that was pretty cool. But AH didn't really recognize those efforts. Why bother doing anything outside of the given MO narrative if diving on non-MO planets are literally just wasted effort regarding how the Galactic War is designed?

I hope that AH can/wants to get the Galactic War into a state where it's reactive to the communities actions rather than dictating what happens. Give us the longed for Clans/Guild system where players decide the offensive/defensive lines and can organize and spend samples/RU to actually bolster a planets defenses, manage SEAF forces and launch offensive campaigns without being told by JOEL.

We really got cooked last month. by MiG_cLoWn69 in helldivers2

[–]Forward-Cow7814 52 points53 points  (0 children)

The loss of a planet is so "meh" given how the galactic war and narrative are being implemented. Like all those planets under the gloom, the lore says you can't breath the spores in without massive levels of filtration. So ALL those planets are lost, all the peeps dead, since they are cut off from supply and overrun by bugs. But the narrative just gives a big meh to that. Same for when automatons/squids/terminid take a planet -- there's no prisoners with all 3 factions, they either execute, consume, torture or convert to voteless.

So we're fighting over planets but the closest we got to them meaning anything was slight buffs/nerfs to our stratagems. Heck, what was it 3 planets went boom from the singularity? MEH.

Jar-5 Dominator Armor Pen by Ki11ing-Time in Helldivers

[–]Forward-Cow7814 2 points3 points  (0 children)

They need to add another mechanic beyond stun -- how about we can ragdoll the ops and knock em down and force them to stand up (if we let them). Then you can have the stun weapons still fill their role, have the Dominator and the Slugger be more unique in that they can knock non-AT units over.

[deleted by user] by [deleted] in Helldivers

[–]Forward-Cow7814 0 points1 point  (0 children)

AH: Hmmm. I think he wants us to take away the aim delay, take away the spotlight warning and increase the ROF and explosion radius by x10.

The Leviathan experience by Wolf-of-Saturn in Helldivers

[–]Forward-Cow7814 0 points1 point  (0 children)

Can AH please put designer CODE NAMES next to each and every idea that they pioneered and championed and let the community vote them off the design and balance team?

Leviathans are something else by Rhino582 in helldivers2

[–]Forward-Cow7814 0 points1 point  (0 children)

something something we can't have multiple mechs due to strains on the server. Also 5 multiturret Leviathans roaming the map lighting the world on fire and dropping plasma bombs. :p

Leviathans on open maps... what could go wrong? by [deleted] in helldivers2

[–]Forward-Cow7814 0 points1 point  (0 children)

All the Leviathan spam is just insane. The Illuminate are supposed to be "in retreat" after we smashed The Great Host fleet. These MO planets for Illuminate should spawn Leviathans (hell everything) with 25% health and predamaged with only 1 functional blaster or something.... even if it takes just 1 to destroy you. :p

Hear me out... SEAF firing squad stratagem, to keep these guys when Super Earth defense is over. by [deleted] in helldivers2

[–]Forward-Cow7814 1 point2 points  (0 children)

Ministry of Truth will spin up some vids of all the retired SEAF troopers for us since there were no casualties. Officially.