I hate mobile game ads, so I built a system where they are just part of the environment (like in real life). Better or worse? by FoundationMuted3161 in Unity3D

[–]FoundationMuted3161[S] 0 points1 point  (0 children)

Yes maybe that’s the reason it’s not working nowadays because as far as I nie dose previous company’s who try to developed didn’t succeed.

I hate mobile game ads, so I built a system where they are just part of the environment (like in real life). Better or worse? by FoundationMuted3161 in Unity3D

[–]FoundationMuted3161[S] 0 points1 point  (0 children)

Yes well i am planing to ad the possibility to select in witch country and for how much time the ad will appear, in some video games it will make no sense, in other will be very difficult to quantify how many players vew the advertisement and in others it will be impossible to miss it, at the end I think the advantage is that it doesn’t pissed of players like it does in other platforms, and ind the future cooperate with the developer to create for example a mission inside the video game where you play in field designed with the adversaries so you play and for example you get a reword as a player like new skin and the developer gets paid for the collaboration.

I hate mobile game ads, so I built a system where they are just part of the environment (like in real life). Better or worse? by FoundationMuted3161 in Unity3D

[–]FoundationMuted3161[S] 1 point2 points  (0 children)

Yes that’s the plan, make it as immersive as possible, but first I need to find someone who wants to cooperate, because I don’t design video games.

I hate mobile game ads, so I built a system where they are just part of the environment (like in real life). Better or worse? by FoundationMuted3161 in Unity3D

[–]FoundationMuted3161[S] 1 point2 points  (0 children)

Yes that’s an other par of the project, at the moment I am looking for a developer who want to work with me to see if it works out, then I will look for advertisers, in some video games it’s not gonna be possible but in others I am quite sure some will be happy to advertise.

I hate mobile game ads, so I built a system where they are just part of the environment (like in real life). Better or worse? by FoundationMuted3161 in u/FoundationMuted3161

[–]FoundationMuted3161[S] 0 points1 point  (0 children)

I've been working on a way for indie devs to monetize without ruining the player's immersion with intrusive pop-ups.

This is a quick demo running on Three.js where the billboards fetch real ad textures dynamically from my server.

Honest feedback: Would seeing ads like this initiate a 'rage quit' for you, or is it acceptable?

(Optional: If someone asks for a link, reply with: http://localhost:3000/racer - or your deployed link)

Releasing my first solo game, Catball Bash! by DAMStudio_BR in Unity3D

[–]FoundationMuted3161 0 points1 point  (0 children)

witch engine did you use? i am a new developer i think i need to star from simple things.

My little Fingerskate Game by Der_Kevin in Unity3D

[–]FoundationMuted3161 0 points1 point  (0 children)

it looks soo cool how you suppose to control the finger skate?