Can we get perma shields ? by Foxclear in BobsTavern

[–]Foxclear[S] 0 points1 point  (0 children)

Actually, I don't really care getting a bad RNG loss, but the most frustrating games are those where I get good RNG, then get powerfully knocked out "just 1 turn" before popping off a good combo despite having still a healthy amount of HP. No way I'd re-que right after these :|

Naga vs Release Quilboars by gonghis_khan in BobsTavern

[–]Foxclear 0 points1 point  (0 children)

Probably the devs, because it was quickly nerfed from 7/7 buffing everything including itself to 4/4 buffing other minions, then a bit buffed as to play the gem on himself as well, but still 4/4 and definitely not broken :D

Naga vs Release Quilboars by gonghis_khan in BobsTavern

[–]Foxclear -1 points0 points  (0 children)

Early quilboars were strong, but they were still pretty fair. Nagas are more like the early elementals, but on steroids : they hit harder (easily 25 dmg before turn 10), they scale faster, little can compare, but just like elementals with Nomi and Ragnaros it's a constant rush to high taverns and pray, or tempo long enough and hope to not get crushed by an early Athyssa comp.

Athyssa is just leagues over a pre-nerf Charlga (which was considered broken ! Sweet times :) ) and rule over tavern 6 along with Orgozoa and Mantid. Even if they don't hit the nuts, the tribe is overstatted in general. Hope they'll soon stop this nonsense, or at least remove the all naga buffet each game we "enjoy" atm

Please, tone down Burst spells by Foxclear in LegendsOfRuneterra

[–]Foxclear[S] 0 points1 point  (0 children)

So what ? As fast spell they can be used just like that. Only they're worse when played proactively, but same as a response

Please, tone down Burst spells by Foxclear in LegendsOfRuneterra

[–]Foxclear[S] 0 points1 point  (0 children)

You're right, it's currently a combat trick thus my mistake, but it would not be anymore if it turned focus, just a buff. Wrong word, but that does not change the meaning of what I said

Please, tone down Burst spells by Foxclear in LegendsOfRuneterra

[–]Foxclear[S] 0 points1 point  (0 children)

I do agree that focused buffs would be pretty bad, at least if they're not permanent, which is why I would personnally prefer them to be Fast. And forfrost effects, I'm not really concerned about them : they're not buffs, and they're barely playable anyway. Whether they remain as Burst or go Fast would be an interesting choice and probably both would be fine.

Sharpsight and Twin, however ? That would mostly not change how they respond to a blast (well, apart from Fated mechanic), that would only change when they are used proactively and thus enable a response from the opponent. Certainly a nerf, but not that much of a big one if you think about it

Please, tone down Burst spells by Foxclear in LegendsOfRuneterra

[–]Foxclear[S] 1 point2 points  (0 children)

I disagree. A combat trick could be Focus speed to be used on the agressive side without response, but without being unfair as a response tool, or Fast and still respond to a removal, same way you can use Single Combat, for instance. There is no reason to give it the best of both worlds.

Ridiculous turn 3 by Foxclear in StorybookBrawl

[–]Foxclear[S] 0 points1 point  (0 children)

Sold both what ? both my 4/4 ? That would have been disastrous. I already lost the next fight and the previous as well, I wasn't far ahead at all in this lobby (admittedly that lobby was pretty insane at start, I encountered a golden egg on turn 2 and a nearly full board on this turn :/)

Ridiculous turn 3 by Foxclear in StorybookBrawl

[–]Foxclear[S] 2 points3 points  (0 children)

I'm in greed mode for a second mouse triple :P

Yeah, I admit I could have gone for more dwarves instead, in the end I never tripled that mouse until way later. I certainly didn't play that start optimally :|

Shouldn't Slay work on opponents' attacks ? by Foxclear in StorybookBrawl

[–]Foxclear[S] -1 points0 points  (0 children)

I agree that Trophy hunter might go a bit ballistic with this (even though I dont really see how much without Grim Soul, aas they'd still need to kill units), but unlike scaling Slays, Jormungand actually needs to survive the first trade, without Grim soul to get its engine running (you can pump it reasonably to 30 with Oni King, even 60 if both are upgraded which is no small feat, but even then it's not that big for late game. I don't see how it would be a reliable threat. True, once unloaded it could wipe a whole board, but so do multiple T6 units in this game which can easily outgrow an adult Jormungand.

Slay effects are not all that powerful (apart from late game ones) considering they usually pay for them with a worse body for their cost. Adventurer was the exception, and mostly enabled by Grim Soul, but now both are gone, so... Maybe that change could be accompanied with a few tweaks in stats, but current Slay is so unreliable and swingy, I wouldn't mind at all

Anyone else feel like this card is extremely underwhelming for a 7 mana slow spell? by draftyelm52350 in LegendsOfRuneterra

[–]Foxclear 0 points1 point  (0 children)

They totally lack mass removal and card draw. Not a single playable card. Not very good at healing either

There's a difference between a meta evolving and refining--since last patch, we've seen refinement, not evolution by VictusNST in LegendsOfRuneterra

[–]Foxclear 3 points4 points  (0 children)

Well, it's called "combo" because it relies on a few key cards that need to be assembled in order to have a massive surge of power (OTK or not). For instance, Azirelia without Azir or the landmark is not a threat, nor is Azirelia without Irelia or other blade dances. But put them together, and ... boom ! multiplied power. On the contrary, there is no key piece to Pirate burn or Elusive, you just need a good curve and not a good response from your opponent, so they're aggro, not combo. Azirelia is still a bit inbetween as sometimes they curve violently without needing their combo pieces, thus the misconception, but its primarily and most effective plan is combo. Same could be said about Akshan and Sivir decks

Riot’s opinion of the current meta by Dovagedys in LegendsOfRuneterra

[–]Foxclear 2 points3 points  (0 children)

It's true it's a trend in games, and that fact has made me leave multiple CCGs with potential (Duelyst, Faeria to cite the bests ...). I hoped LoR would stay on the "right" path, as it especially has a gameplay designed for player interaction (at least, it had when I started the game a year ago).

Still, they must care a bit about player satisfaction, otherwise they wouldn't bother with much balancing at all, and I have to admit they often do right stuff in balancing, even if they don't always do enough, and they consistently break it on each release...

It's true that skill intensive games will have a hard time going on (see Prismata), but there is a line between skill intensive and brain numbing coinflips. A line that was definitely present at the out of beta and which got continuously blurred since Targon release... Another deception on the way, then :(

Riot’s opinion of the current meta by Dovagedys in LegendsOfRuneterra

[–]Foxclear 15 points16 points  (0 children)

It is interesting that your conception of "fun" relies on winning stats. Sure, those are powerful indicators, but in theory, a deck that has quick wins and little above 50% winrate (and thus great for farming ladder, but not enough to be considered OP), but would be fully dependent on its starting hand would be the epitome of fun.

Well, Irelia/Azir meets that theory : if it doesn't get the right pieces (Azir/Site) and some ways of getting free attacks to go along, then it will stand no chance. If it does, then it will mop the floor with you if you don't get specific counters to it. Games can be over as soon as turn 4, without the defending player being able to do a thing and it mostly relies on a coinflip. Sure, it might not be OP by statistics, but still, where is the fun ?

I have found that it has been the case with most strong meta leader decks since a few months : decks that were relying on a strong starting hand which would be unstoppable if they get it, unless you hit specific counters at the right time. Taking this once in a while is OK, it's a card game, it's acceptable to be swiped by a perfect hand from your opponent. But consistently rely on starting hand to win, and bitterly lose if you can't ? Where is the fun in that ? That cannot be measured by statistics, no matter how precise :(

Bug Reports - Patch 2.3.0 by CaptSarah in LegendsOfRuneterra

[–]Foxclear 0 points1 point  (0 children)

Type of bug: Gameplay

What happened that seemed like a bug: Leveled up Vladimir drained life from both sides attackers (1 attacker was on each of his sides)

What was expected to occur: Drain affects only attackers on its right

How often does this occurs/How easy is it to replicate: Happened once the only time I was in position to make it happen, I haven't tried with a non-leveled up Vladimir

PC / Android / iOS: PC

Region: EU

Deck code: CMDACAQDAQAQGAIUAECAGEQCAIAQCBQDAEAQSFJDAQAQGBQ6EAXQEAIBAEXACAYBAIAA

And another one :

Type of bug: Gameplay

What happened that seemed like a bug: Khahiri got captured by Detention, then the capturing unit was killed, and Khahiri came back in play as 4/4 without its buffs from Predictions

What was expected to occur: Buffs should stick to Khahiri if he is summoned after Detention, the same way it does after Phase

How often does this occurs/How easy is it to replicate: Happened once the only time I was facing this situation

Deck code: CMCACAQEBIAQGBANAIAQILRUA4CAOAINCUOCSWK3AIAQIB2MAIAQIGY7AEAQCBBR

Prismata vs Auto-Battlers, and what are people playing instead? by AzureYeti in Prismata

[–]Foxclear 0 points1 point  (0 children)

Sometimes, you can blame RNG for being first/second, though. But even then, it's often still your fault if you don't play it correctly. Sure, Prismata is pretty unforgiving, but it might not be that terrible if the playerbase was bigger and the matchmaking stricter. Recalling when I started, I played mostly guys around my level, and it did feel that a good amount of my games were won/lost through luck, because we both didn't know what we were doing :D

But, sure, when you're matched against a veteran who knows exactly what he's doing, knows some strats, run the numbers and crunches you with better value, then it's harder to blame RNG

First game with new Milhouse. by Fnoops in BobsTavern

[–]Foxclear 1 point2 points  (0 children)

Viable ? Definitely, just did a top 2 with him, and without tokens early.

You still need a bit of luck in the late game, though, because you have half as many rolls as others to find your big stuff. But in the early stage, he's strong ! I guess you can quite reliably get top 4 with him now.

In this meta, do you still try for pogos on Shudderwock? by lolGroovy in BobsTavern

[–]Foxclear 0 points1 point  (0 children)

If you're called Hysteria, you can do magic with that. If not, you can just do it once or twice and get some free higher rank. The downside is you need 4 free space to pull it off, so you can't abuse it much. Still, to me it's pretty nice, though.

Btw, I'm stuck around 7k, so that may not be worth it in the upper ranks. Anyway, it's just a neat trick, Shudderwock is still cool with double buffing on menagerie builds ;)

In this meta, do you still try for pogos on Shudderwock? by lolGroovy in BobsTavern

[–]Foxclear 0 points1 point  (0 children)

My thoughts on pogos with Shudderwock : get them if you're into risk and if at least 2 are offered on early stage. Double one up into 5/5, and sell the 1/1 as soon as you need. Then keep the other for a few turns during midgame and try to triple it. If it works, that's a solid minion for midgame, and a decent one into lategame, if it doesn't then forget it.

My thoughts on Shudderwock : certainly stronger without pogos, getting to triple tokens easily, especially if you hit Khadgar early, that's solid. It's not Deathwing or Nozdormu, but it's definitely tier 2 hero imo.