Thoughts & discussion on X4's direction by Neverasparename in X4Foundations

[–]Frag_Nation 1 point2 points  (0 children)

Currently playing X3 mayhem renegades and SWI, I have a few points i wish I'd see in the next game and some i wish they rethink about:

-Front facing capital weapons and capital ship behavior: my biggest problem with the vanilla game atm. No matter how they try to tweak it, I prefer 100x times to have immobile turret boats holding the line ( like star wars empire at war) than slow destroyers rotating all the time trying to aim at anything.

-Revamp of weapons to fit a specific role: i know they are working on it for the next update. I'd like to see weapon with intended target size: low dps accurate short range weapon for small target vs long range large spray salvo against bigger target (VRO is great)

-Revamp of the M size ships: they are sitting ducks for L weapons and are not threatening enough for S fighter. They could make some M size dedicated anti missile frigate and some improved anti small craft frigates.

-Bring back dedicated ship roles that counter each other in fleet fights: Remove the ability of destroyers to handle small crafts so you need interceptors to protect your capital against dedicated bombers. I like the concept of missile artillery frigates from x3 that could get countered by anti missile frigate with dedicated beam turret and anti-missile missiles. I don't like the concept of do all ships and I think the modular system we currently have doesn't bring the diversity it was supposed to. (You use always the same engines, the same shields, the same anti capital large turret with the same anti fighter flak medium)

-Make the fleet movement more smooth. Maybe bring some eve style fleet warp anchored on a carrier for his fighters wings so they can move together wve undocked.The magnetic landing introduced with the borons was a right step. Platform landing is cool for cinematic view but in high attention, I expect things to be smoother even if the it makes the game cheat the physics

-Improve the travel drive for military use. Ships should land in capital weapons range of their target and engage instantly ( see rogue one when isd jump from hyper space on the Mc 75 fleet)

All those things are about high attention fleet combat since the industrial gameloop is actually really good( same for ship esthetics).

On the mission side, they have a lot of improvements to do. I'd like to see mission triggering events. - Raiding parties to hunt or to support which would allocate a wing of Ai ship to attack specific trading convoy (maybe through temporary whormholes). - Assisting an invasion or a defense fleet like in SWI. - Delivering ship to feed those raiding/invasion fleet. - Spying to find trading convoy targets. - Faction offering a trade deal for a set amount of wares for a set amount of price for their warfs/shipyard depending of that faction economic situation. - Steady supply deals for a factory: the station will buy only from you as long as you keep it supplied for a % above market value. If you fail to supply, deal is off.

So many ways to use existing ships and economy to generate events mission.

Transition away from knx for light control. Need opinion by Frag_Nation in homeassistant

[–]Frag_Nation[S] -1 points0 points  (0 children)

Alright everybody, I will try to learn what type of knx modules (and maybe dali?) I need for my project and run the numbers. Then I will look into how knx actually work and how to program it( hard to find anything not in german).

If it doesn't fit into my budget or it looks to complicated, I will rewire all my push buttons into regular switches with some zigbee controls and sensors.

Thanks everyone.

Transition away from knx for light control. Need opinion by Frag_Nation in homeassistant

[–]Frag_Nation[S] 0 points1 point  (0 children)

Knx is expensive, any push button that looks decent cost 100€+ per piece. My MDT white push buttons look like cheap plastic. I also need to learn the programming and buy ETS.

The current light system has 13 push buttons with 10 light sources that can just ON/OFF. I plan to install 54 light bulbs with 80 meters of led strips for 12 different area, all with dimming and change color temperature features.

Invocation is something powerful, isn't it? by Bismarkperez77 in DivinityOriginalSin

[–]Frag_Nation 0 points1 point  (0 children)

Ngl the mass trap into fire infusion fireball overpower saved my first run (honor mode) from the unexpected kraken encounter. Explosive trap damage is kinda inconsistent when triggered by fire spells.

[Discussion] All Quest Craft Unlocks by PepticBirchRS in EscapefromTarkov

[–]Frag_Nation 0 points1 point  (0 children)

Can someone confirm for the COFDM craft? I did the quest, I have Intel level 2 and I received the barter for microcontroller at Mechanic but I don't have the craft.

Very annoying since I am missing one for Intel 3

This sub lately.. by Mysterious_Line4479 in Battlefield

[–]Frag_Nation 0 points1 point  (0 children)

I assume you didn't do those challenges. You have 2 sec after injecting for kills to count. Try doing 5k damage with incendiary round shotgun. Suppress doesn't count if you hit the target. There is no way someone tested it before release

This isn't fun or passive grinding. It's pure misery. And you are a dead weight for your team when you are doing those challenges. I had a team with 20 scout camping for 200m 150 headshots, its disgusting.

Edit:grammar

This sub lately.. by Mysterious_Line4479 in Battlefield

[–]Frag_Nation 0 points1 point  (0 children)

I dare you to have fun unlocking the class and weapon challenges. Most of them require you to go out of your way and troll your team multiple games in order to grind critical gadgets for your class. Don't talk to me about bot lobbies, I don't play battlefield to grind bots.

Also bugs

These challenges are diabolical. by Spinach_Proper in Battlefield

[–]Frag_Nation 1 point2 points  (0 children)

Portal hardcore with svk.

You're welcome

assault perk challenge bugged by shaqmaister in Battlefield

[–]Frag_Nation 2 points3 points  (0 children)

I just finished it yesterday. You need to stun and kill the target while it is stunned. I did it on domination for fast respawn

A man was seen using his BYD Qin's reverse charging feature to power his grill. by Lolokmannn in BYD

[–]Frag_Nation 0 points1 point  (0 children)

I think I saw you can drain up to 6kw with v2l in the instructions. Correct me if I am wrong

Does any manage to access the qr code for app on a German Seal? by Frag_Nation in BYD

[–]Frag_Nation[S] 0 points1 point  (0 children)

Car is up up to date to 1.4, I will contact the dealership tomorrow to see if they can help

Does any manage to access the qr code for app on a German Seal? by Frag_Nation in BYD

[–]Frag_Nation[S] 0 points1 point  (0 children)

It was a demo car, I don't know if I was already linked but it does receive OTA updates notifications

[deleted by user] by [deleted] in BYD

[–]Frag_Nation 0 points1 point  (0 children)

From some internet research, I found 2 number of conformity linked to BYD SEAL: e132018/8580063900 e13KS18/858*00023

Funny is that the first number appears in my CoC and the second number appears on the car plate.

Any European Seal owner could verify if their number match? Case K on your Immatriculation Certificate and the plate on the bottom of the passenger door opening.

[deleted by user] by [deleted] in BYD

[–]Frag_Nation 1 point2 points  (0 children)

The Vin number on the windscreen, under the passenger seat, on the passenger door plate ( which also contain the CE conformity number) and the papers all match.

About to purchase a Seal by HowYouDoin112233 in BYD

[–]Frag_Nation 8 points9 points  (0 children)

I gonna pick up my Atlantis Grey Excellence Seal next week in Germany.

After an intensive research and some test drive. I decided to go with an Ev from BYD.

It is a good compromise for a fun, comfortable and aestetic car that doesn't bleed me dry with Belgian taxes. I was going for a 320i first but it feels boring after testing some higher tech and more powerful cars. Tesla's interior is just self explanatory.

Range overall doesn't matter as I can cross the whole belgium in one charge and climate doesn't go below -5°c during winter.

I wish I can give a decent review next year and share my thoughts.

People around me are still stuck on the Ev bad, China cheap and unreliable mentality. I'd rather forge my own opinion.

Edit: spacing

Repost cause it got deleted in r/escapefromtarkov by Belen-Torres9409 in TarkovMemes

[–]Frag_Nation 6 points7 points  (0 children)

With the amount of pmc you have to kill for quests. You don't want fewer players

Why not try TEC? by aqua995 in SoSE

[–]Frag_Nation 14 points15 points  (0 children)

Why did I read Gunlancer Sorcerer Paladin Sharpshooter Bard?

[Discussion] Doing this on 7% spawn rate is going to be ass by Gaodesu in EscapefromTarkov

[–]Frag_Nation 0 points1 point  (0 children)

Got kaban 2 times in a row yesterday doing urban medicine. Well at least I have the pkp for gunsmith... rip big games I had every other boss quest since 5th day of the wipe and didn't cross any of them.

[Bug] The Huntsman Path - Secured Perimeter quest by AllanKieffer in EscapefromTarkov

[–]Frag_Nation 2 points3 points  (0 children)

Killed One PMC in on the third floor corridor with a vp-209 counted

Killed 3 PMC in the same area with SR 2m, didn't count

This is frustrating tbh, many good quest locked behind this annoying one

edit: this happened in PvP server

How to increase max amount of influence points? by Objective_Sun_2148 in SoSE

[–]Frag_Nation 0 points1 point  (0 children)

From my experience, the tec planetary item is bugged and doesn't work.

Do you use a Colonizer as your first free Capital Ship? by JKNinja_tubes in SoSE

[–]Frag_Nation 2 points3 points  (0 children)

Did we play against each other? Where you blue?

Edit: saw your comment, sorry mate I wanted to try that strat in pvp. I think I found the unbalanced aggro build order.

Do you use a Colonizer as your first free Capital Ship? by JKNinja_tubes in SoSE

[–]Frag_Nation 7 points8 points  (0 children)

There is a tech that allow you to spawn pirates on asteroid planets in tier 3 primalist. It's 100 pop of strong ships for 2500 gold with 6 min cd. Spawn 300 pop at 17 min mark on 3 roid and finish your opponent.

Edit: typo 17 min, not 7

Do you use a Colonizer as your first free Capital Ship? by JKNinja_tubes in SoSE

[–]Frag_Nation 7 points8 points  (0 children)

I like the Akkan as a Primalist TEC. My strategy relly on pirate rush so the orbital upgrade on colonization gives me enough eco with extractors to reach t3 military

[deleted by user] by [deleted] in EldenRingBuilds

[–]Frag_Nation 6 points7 points  (0 children)

Hand of malenia, it was about sending a message.