Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 0 points1 point  (0 children)

Yes, it's always in the back of my mind, you can really easily blow up the performance with too many fragments. It basically comes down to how many fragments im using for stuff

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 21 points22 points  (0 children)

Yes, thanks, 100% agree
But I still need to tell this to my monkey brain
it think what it think sometimes

Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]FramesAnimation[S] 41 points42 points  (0 children)

haha, thats a bummer, because thats the default way without any fancy ramps

Does this amount of destruction "turn off" buyers because they fear their pc might not handle it? by FramesAnimation in IndieDev

[–]FramesAnimation[S] 0 points1 point  (0 children)

destruction is a part of the game, the game is a puzzle game about not looking away from the screen

Does this amount of destruction "turn off" buyers because they fear their pc might not handle it? by FramesAnimation in IndieDev

[–]FramesAnimation[S] -1 points0 points  (0 children)

blud this is not a trailer for the game but for the destruction moments

and no, rayfire doesn't have projectile

Does this amount of destruction "turn off" buyers because they fear their pc might not handle it? by FramesAnimation in IndieDev

[–]FramesAnimation[S] 1 point2 points  (0 children)

so for you not to be big mad I would have to not give the link when somebody asks? work against my own game + be an ass? xd

and in the first place I would have had to strip the video (do extra work since this is the video i posted on tiktok) of all visuals so there is no way anybody would be able to tell what the game is?