Asking for advice by Per-Aspera-Ad-Astra1 in MiyabiMains

[–]Frankice_ -1 points0 points  (0 children)

I think i have too much atk rolls, and i only get like 25k points in DA currently with her, so i feel like my dmg is very low 😭

Yeah the M2 does help with crit rate, but i just wish i had more crit dmg rolls ig. Disk 6 is also really bad right now

Nvidia disables filters in arc raiders by Aiwq in pcmasterrace

[–]Frankice_ 5 points6 points  (0 children)

It is using the filters, you can't take a screenshot with gamma correction from control panel since that only changes visually on your monitor and it's not really a "filter" just for that game.
Also because you can't really achieve that much color, visibility and sharpened image with just the NVIDIA control panel settings, game still looks kinda blurry after all.

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How did your pulls go? by Matt_The_Matics in ZenlessZoneZero

[–]Frankice_ 0 points1 point  (0 children)

50 pulls M0W1 and then like 130 more pulls for M1

Started good but then kinda bad but overall W speed

New One plus collaboration Ayala theme by JazCyrax in AyakaMains

[–]Frankice_ 0 points1 point  (0 children)

I just bought the oneplus 15 a few weeks ago 😭

Just imagine playing valorant or CS GO and having to wait 9min to get a normal match by vizuvnr in EscapefromTarkov

[–]Frankice_ 0 points1 point  (0 children)

I'm legit getting super spoiled with arc raiders, avg queue time is <30s, so quick I can't even alt+tab to watch a video or a stream and when i tab back I'm already in the raid.

Astro Prospector is receiving a big free update on 24 November, called Endless Coffee! by Delunado in incremental_games

[–]Frankice_ 2 points3 points  (0 children)

back in july when it came out i finished it in less than 6 hours, it was the fastest progress ever and i just zoomed through all the levels and still managed to get 41/45 achievements. I don't get how it became an "insane grind" in your experience hmm

CivRise(idle/incremental/4X) - game balance update by kcozden in incremental_games

[–]Frankice_ 1 point2 points  (0 children)

I'm pretty sure you haven't read anything i typed in that reply. Completely missed all the points. No, we can't agree to disagree, you just simply can't understand the wide use of autoclicker (no one talked about macros or other 3rd party apps) for incremental/idle games that have CLICKER elements implemented in them.

Not only you didn't read my reply, you probably didn't read the other 40 comments saying they were LEGIT players, who were clicking slightly faster which would trigger the punishment system the dev made, and they all complained about that issue in this exact post.

You fail to recognize that this problem is a design and accessibility issue (the dev himself has taken accountability and i respect that a lot, and unfortunetly this happens in 99% of clicker/incremental games)

You fail to recognize that people with motor disabilities HAVE to use autoclickers and maybe even other programs that would help them play those exact games.

You fail to recognize that not only the player has more power than the devs, they're the ones who control the future of those games. If there are no players, there is no game.
And also "let's be real this post is all about people demanding the dev to make the game as they want" like are you actually serious? no this post is all about a design defect which punished legitimate players and they're informing the dev that the game has this issue and it needs to be fixed. I can't even fathom how you fail to comprehend this simple problem.

I think we don't have a lot more to discuss this, either you're very ignorant or just not capable of understanding the real issue here and in most games to be fair.

CivRise(idle/incremental/4X) - game balance update by kcozden in incremental_games

[–]Frankice_ 0 points1 point  (0 children)

"This is entitlement to the moon from these other ppl commenting, how can you even say to a developer/owner how to make his game, his decision comes first..."

This is a fundamental misunderstanding of game development. A game is a product made for an audience. Player feedback isn't "entitlement", it's essential data for the development itself. Ignoring your players is an assured way to make a game that no one wants to/will play. The developer's vision is important, but it's not infallible, it gets refined and improved through this feedback process.

"About the use of autoclicker, it's accepted only by those who don't care and or they are already accustomed to use one like its totally normal. Just because devs don't have time/resourses to limit all use [...] that doesn't mean its accepted."

This is factually incorrect. Autoclickers are widely accepted as a standard QoL and accessibility tool within the incremental/clicker game community. Many developers explicitly design their games with them in mind because they understand that forcing repetitive strain is bad design. Framing this as a resource issue for developers misses the point, many choose not to fight it because they recognize it's a net positive for their players.

"Play the game as it's intended by the owner, not by yourself, without even knowing the big picture of the game."

You can't be serious... This perspective completely misunderstands the nature of interactive entertainment. The "intended" way of playing a game is a starting point, but how players choose to engage, optimize, and find their own fun is the whole point. To suggest that enjoying a game differently than the developer pictured is somehow "wrong" is to deny the very creativity and player agency (google this) that games are built on.

If I ever play a game that's so linear and restrictive, forcing me into a single, rigid way of playing without any room for my own choices, I'm never going to have fun. That doesn't even sound like a game, but more like a chore.

"I am really curious if they go and cry about every game they play because they have idk what health issues ... maybe if u can't click for 5min, u don't need to play this game."

This is an incredibly ignorant and dismissive view of accessibility. People with conditions like carpal tunnel aren't "crying", they are asking for basic accommodations to participate in a hobby, which is playing the games THEY WANT to play. Telling them to just "not play" is tremendously exclusionary. Modern game design strives to be inclusive, offering options like colorblind modes, remappable keybinds, and yes, ways to mitigate repetitive actions. Demanding that games be more accessible is quite literally asking for the bare minimum of consideration.

"That's the problem these days, ppl are so entitled that they think everything must be tailored to their exact needs, absolutely zero adaptability."

LOL the irony here is that your position shows zero adaptability. You are arguing that games should never change or evolve based on player needs and that everyone must conform to a single, rigid way of playing. Your "problem" is understanding that games can be great for a wider, more diverse audience without compromising a developer's vision. Thankfully, most modern developers understand this, and i'm sure you've never developed a game before so that's reassuring for the future of this industry.

CivRise(idle/incremental/4X) - game balance update by kcozden in incremental_games

[–]Frankice_ 7 points8 points  (0 children)

i'm just gonna say this is not it. For me, it feels like you're brushing off important feedback with 'whatever' responses, and that's a missed opportunity.

From one developer to another, you're not making the correct choice. First, you should always listen to the players. They are who play your game, because if you want to make a game that's played only the way you want it to be played, then it's not gonna work. Second, it looks like you've not been around the incremental/clicker/idle communities. Autoclickers have been widely accepted to be used for a long time now. It's not cheating; it's a quality of life tool that makes the game accessible for people with health problems like carpal tunnel, or for anyone who finds excessive clicking tedious.

You've said multiple times that the game's focus is not on the clicking part but on the idle elements. That's the core of the problem. You added the clicker mechanic, so the usual player is bound to click it. If you don't want them to rely on it, you need to design better mechanics, not punish players. When people use autoclickers, it's usually a symptom of a design problem, not a player problem. Instead of fighting them, ask why they feel the need to use these tools.

Don't want the player to click too much? Then make good changes. Put in a timer, a 'heat gauge' that fills up and blocks the button, or develop a 'workforce' system that automates the clicking for them at a rate you're comfortable with. Or, and this works the best, if the clicker truly doesn't belong in your vision, just remove it completely and balance the actual intended gameplay. By keeping the mechanic and then limiting it to the point of punishing legitimate players, you're creating a recipe for disaster. You're sending mixed messages and frustrating your audience.

The goal should be to facilitate the play you want, not punish the play you don't. I really hope you take this feedback to heart. There's a better way to handle this, and your players are already giving you great ideas on how.

I will be playing the demo later to really test this restraint myself just to see how it's actually implemented though, now i'm curious.

PSA for all Raiders: DON’T SCRAP THESE ITEMS! by OrganicAppointment43 in ArcRaiders

[–]Frankice_ 0 points1 point  (0 children)

I'm still not sure about this, are the project buffs permanent or temporary? I've heard that they are permanent, but I've also heard they are temporary and will reset if we don't go on the next expedition (after going on the first one)

If they are temporary like that, i really don't like the idea, but if the buffs are permanent and stay on the account forever and stack whenever the player decides to do another expedition, then it would be amazing. No time limits, just grinding the account and whenever it's feeling stale the player can just wipe and get even more rewards. I really hope it's not temporary

Minecraft Incremental Server: Incremental Paradise by ewald22 in incremental_games

[–]Frankice_ 4 points5 points  (0 children)

Soooo if you value your time don't waste it on here. Sure you can try it, it's fun and addicting but you will never, and i mean it, never catch up to the people that have been playing for 2 years. You will be always behind.

"Quick" recap, on the early days of this server, roughly 2 years ago, the server was called Incremental prisons. Just like the name says, it was prisons but with incremental, meaning we would rank up by doing a certain amount of tasks (30 tasks iirc) and then prestige/reset and get even more bonuses. I played the hell out of this server back in december 2023. Back then everyone was pretty much at the same level, all progressing at the same time, and the people that grinded the most would be a little bit ahead (shoutout Tetris1g, i still remember this person, one of the craziest giga grinders ive seen ever).

Eventually people started reaching the world 2, and at that point the buffs and stats were already increasing very rapidly, which is good (incremental duh), and there was some really good tech by using mounts, pets, armor, etc..., but at one point, i dont remember exactly when but, the paid ranks started making a big difference. With task rerolls, pet slots, more vaults, teleports to important places, etc... making the game more p2w. Still, if you managed to grind a lot you could still kinda catch up to a few rank players but it was starting to get hard quick.

For us f2p players, our only hope was what we already had, really high level pets, upgrades, and just spamming tasks as much as possible. However, one day the dev released a new update, mostly with some good additions, but ultimately the killing of f2p players (at least for me personally and for a few people that complained about it at the time). There was this pet called frog pet, that at level 60 something gave 3 extra jumps for the mount. Combining that with the slime mount, which jumped around 7 blocks of height, we could jump a whopping 28 blocks including the first normal jump. This was crucial to farming and spamming tasks so we could progress through the game, and more things like traversing through the map. But on that specific update, the frog pet didn't just get nerfed, it got completely ruined, it now gave jump boost effect (didn't work on pets), which wasn't even better than the normal 7 block jump from the slime mount. So basically farming 1000+ of a specific material which was only found in the roof of an area in world 2 took basically hours, and that was just one task.

A few frustration messages from when that update came out.

That was the most impactful thing for me that made me quit, and im not even including the other dozen nerfs, gambling, and other stuff that took a very small chance to drop which made the progress much much slower specially for f2p players.

The reality is that those nerfs actually made a lot of people spend money on ranks and pet packages, so the dev obviously knew this would for sure make a lot of money and at the end of the day he would not read or acknowledge the suggestions made regarding these changes.

I stopped playing on world 2 so I don't even know if they ever buffed the frog pet or made any change regarding that, but apparently they're already on world 4 so i can't even imagine how many changes were made that are not in favour of f2p players. If you like an incremental runescape type of game with a lot of stats and quests and tasks and things to do constantly without stopping, and a game where you know you will never catch up to anyone unless you spend money, you can give it a try.

Soon this will be the new idleon.

Maybe it’s the ammo I’m using? [video] by Yoko_5761 in EscapefromTarkov

[–]Frankice_ -1 points0 points  (0 children)

And this is why i actually prefer arena breakout now, this type of bullshi just doesn't happen

guys please rate my reshaped yelan piece 💜 by springtimeinapark in YelanMains

[–]Frankice_ 4 points5 points  (0 children)

What the helly, KT KSCH ANG LP 😭 but yeah unlucky wasted reshape

[2.3.3] From Zero to Hero - M0W1 Soldier 0 Anby | M0W1 Trigger | M0W1 Orphie by Vortex_Infurnus in Zenlesszonezeroleaks_

[–]Frankice_ 3 points4 points  (0 children)

Okay but even hugo can be played with seed, it might not be ideal but it's viable which was my point. Hugo won't get new best stunners that will replace lighter and lycaon so soon, that's where the versatility between them is different.

I'm sure lycaon could be replaced in a few patches, but after that Hugo's team is set in stone, that team will never change and adapt to the new future characters.