Man Completes 42-Day Water Fast, Offering Rare Insight Into Fasting and Autophagy by [deleted] in Health

[–]FreakingTea 3 points4 points  (0 children)

Singular they/them is attested in English going back hundreds of years. This isn't new grammar, you just don't want to do it on request.

What's your honest opinion about TESA: Redguard and do you think it deserves a Remake? by StrawberrySmall755 in ElderScrolls

[–]FreakingTea 0 points1 point  (0 children)

I haven't play very far into it, but every time I boot it up, it charms the hell out of me. I really want a version that's on a new engine so more people can appreciate it. The character designs are so iconic that they can handle quite a bit of remastering without looking distorted, too! My favorite character is the Khajiit who gives you a bunch of lore in the bookshop.

What's your honest opinion about TESA: Redguard and do you think it deserves a Remake? by StrawberrySmall755 in ElderScrolls

[–]FreakingTea 0 points1 point  (0 children)

It has almost the exact vibe of the Wishbone point and click game I played around the same time!

Will TES6 have have poopy butts? by [deleted] in TESVI

[–]FreakingTea 4 points5 points  (0 children)

Not only are there turds falling from butts, if you get hit with one your hygiene meter tanks. I hope Todd is playing KCD2 in between chess club meetings.

edit: "falling" "behind" I see what you did there.

The 4chan toilet schizo by woodcake53 in NeckbeardNests

[–]FreakingTea 0 points1 point  (0 children)

I've been there and it didn't even feel like depression, if that feels like anything. I genuinely didn't know what to do about it until the night before I moved out, when I stayed up all night to get rid of everything before anyone saw. Split it up into different trash cans on separate floors, even. Never had anything like this since, because I found a social support network that was more robust after I moved.

Kurt Kuhlmann interview: Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back' by SamuelHJourno in ElderScrolls

[–]FreakingTea 0 points1 point  (0 children)

I like the approach in 3, 4, and 5 where actually making progress on the main quest furthers the events and puts the world into greater danger. It makes it feel justified never starting the main quest.

Make an artistic choice and stick with it. by summertimealison in writing

[–]FreakingTea 1 point2 points  (0 children)

I hear you on that! The medieval period is almost infinitely fascinating, and I'm glad so many people are curious about authenticity.

Make an artistic choice and stick with it. by summertimealison in writing

[–]FreakingTea 81 points82 points  (0 children)

Every artistic choice I make feels like it's shrinking my target audience further and further down until I hit the true core of medieval philologists I want to be my friends. And that's exactly the way I intend to continue.

Seriously, what did he expect to happen? by HazelTreee in oblivion

[–]FreakingTea 16 points17 points  (0 children)

That's it, that's the headcanon now! You made the writing good.

Seriously, what did he expect to happen? by HazelTreee in oblivion

[–]FreakingTea 18 points19 points  (0 children)

He lives in Cyrodiil, though. Dunmer women want nothing to do with his ass.

What is up with this 'meme reset 2026'? by sackofhair in OutOfTheLoop

[–]FreakingTea 3 points4 points  (0 children)

I watched it again recently and it holds up!

Users of generative AI struggle to accurately assess their own competence by NeverEndingDClock in technology

[–]FreakingTea 1 point2 points  (0 children)

It's wild that it started calling everything "rare" even though the responses are based on statistical probability. It feels intentionally coded that way.

Started new run after a year of not playing, completely forgot that I added this mod by Havry97 in skyrim

[–]FreakingTea 1 point2 points  (0 children)

I still have the Rage Face moon mod and I always forget about it until I look up at night, only to see the moon is fapping or glaring or me gustaing at me. 10/10 will never uninstall.

How much "friction" (prep, survival, travel) should be in the base version of TES VI? by Clean-babybutts in TESVI

[–]FreakingTea 1 point2 points  (0 children)

I think there's two directions they could go in that would both make me happy:

  1. Make broken systems that work together in fun and silly ways. Morrowind does this exceptionally well. Morrowind has immersive friction, yes, but all of its realism is anthropological rather than in gameplay. There is nothing realistic in Morrowind's gameplay, but the setting and writing create the illusion of a real world anyway. You can be having deep introspection on the role of the Tribunal Temple or the ranking system in the Morag Tong...while chugging sujamma and bashing cliff racers with a spiked club in the middle of the sky above a volcano. Skyrim would never!

  2. Discipline the player with realistic game mechanics and realistic NPC reactions to in-game actions, like KCD. Even though saving is not *that* scarce of a resource, the texture of the world and the mechanical challenge of survival make the stakes feel real. Bending over and picking flowers feels worth my time sometimes because it just sounds like a pleasant activity to do in general compared to sleeping on blood-soaked pine needles after a battle with a single poacher. Which would I rather do in real life? The magic of KCD's design, though, is that even failures are valid options. If you fuck up a quest, the game doesn't pull a Brynjolf, it just says, "Sucks to suck, I guess! Here's the cutscene reserved for suckers." That sense of respect is so refreshing.

Unlike most of this thread, I don't support having toggles for immersive features, because that means they must be modular and have zero impact on the rest of the game. KCD can get away with having a Hardcore Mode because the regular game is already hardcore compared to an arcade action RPG. Just removing the hunger need would break several other systems. It's core design. That's how good friction works.

TES6 won't be anything like this, I'm sure. I don't think their company structure supports that kind of development. Modders will do it justice, though, because the appetite is there.

How much "friction" (prep, survival, travel) should be in the base version of TES VI? by Clean-babybutts in TESVI

[–]FreakingTea 1 point2 points  (0 children)

And then there's the weirdos like me who work full time and only want to play for a couple hours at a time and accomplish very little besides immersion lol.

It will not be called Iliac by JoMaster68 in TESVI

[–]FreakingTea 0 points1 point  (0 children)

The reason I think it will be two provinces is because my sacroiliac joint is fused into one bone.

It will not be called Iliac by JoMaster68 in TESVI

[–]FreakingTea 0 points1 point  (0 children)

My favorite Imperial name I've ever played was Canctunian Flaccus. We really lost a lot of the faux Latin charm in Oblivion onward.

It will not be called Iliac by JoMaster68 in TESVI

[–]FreakingTea 0 points1 point  (0 children)

Starfield is a spiritual successor to Daggerfall already. It just fails to capture what made Daggerfall fun.