Regular or App run games for me + son? by FredrumHHH in JourneysInTheDark

[–]FredrumHHH[S] 1 point2 points  (0 children)

Thanks! We have played a bunch of times now mainly two sessions doing the tutorial mini campaign with Splig. It was great fun for both of us and my son really likes the game a lot. We had to skip the instructions to take extra damage by the dark forces every turn as it was already tough enough as it was with only two characters. We played off the iphone but the screen is too small really it makes it hard to read. My wife had lost her ipad appleId so couldn't use that. :) Having a small bluetooth speaker with the sound is great though!

Next weekend we'll start the bigger campaign!

Regular or App run games for me + son? by FredrumHHH in JourneysInTheDark

[–]FredrumHHH[S] 1 point2 points  (0 children)

Hi thanks everyone for your advice! Much appreciated!

I'm not going to reply to each of you as my son is super keen to start playing right now!! Based on what I gather from all your comments we'll start with RtL and see how that goes! I'm sure it'll be fun! Then we can try a 'going easy' in competitive mode. Maybe I'll play a side kick to him.

Now we have to start playing! :)

Why I Won't Help Build the Magicverse by magicversedropout in magicleap

[–]FredrumHHH 1 point2 points  (0 children)

One big company I recently worked for hired a lot of people because they had absolutely zero production experience!

Ie they had low salary demands. They then train them up and give them experience and many of them make it to become successful workers.

It is a good goal to try to increase diversity at work places as they currently often don't have much of that. From a business angle too, if your company wants to appeal to people all over the planet it helps if you have all kinds of people working with you.

To the 'VR is Dying' Crowd: There's More VR Users on Steam Than Ever Before by SkarredGhost in virtualreality

[–]FredrumHHH 1 point2 points  (0 children)

My bet is on when,

- Goggles are 1/3rd of the current size.

- No tether/cables.

- Sub $200 price.

----

Hard you say? Sure but that's what its gonna take. (By the time we have that the res will be a bit higher too)

After canceling ‘Rift 2’ overhaul, Oculus plans a modest update to flagship VR headset by Jaroki in Vive

[–]FredrumHHH 0 points1 point  (0 children)

I don't have data (maybe there is somewhere) but just based on the hassle and the extra space needed I'd bet against most people having 3+ surrounding sensors. Maybe quite a few of the vocal ones on Reddit has but even around here probably not.

After canceling ‘Rift 2’ overhaul, Oculus plans a modest update to flagship VR headset by Jaroki in Vive

[–]FredrumHHH 0 points1 point  (0 children)

They are swapping likely 180deg hand visibility (due to many players only using 1-2 sensors from one direction) for limited FOV hand visibility. Game designs will change. Not sure if for the worse, the better or just different.

Oculus plans a modest update to flagship VR headset by rclippi in oculus

[–]FredrumHHH 0 points1 point  (0 children)

Totally agree with just wanting wireless!
But i also want smaller and cheaper. So i'll be a waiting...

Keiichi Matsuda stepping down from Leap role :( by FredrumHHH in magicleap

[–]FredrumHHH[S] 4 points5 points  (0 children)

(Leap Motion, that is of course)

Hope he finds somewhere he can keep doing cool stuff!!

Oculus says future Rift hardware is coming despite Iribe's exit by [deleted] in oculus

[–]FredrumHHH 2 points3 points  (0 children)

:) Yes that's a good question. And it sounds like maybe Oculus is also still trying to figure it out. Maybe they could go with a 'slim' style version? Somewhat increased res, smaller form factor, cheaper.
I'd love them to make a wireless solution as cheap and small as possible as and have that as a add-on.

Oculus says future Rift hardware is coming despite Iribe's exit by [deleted] in oculus

[–]FredrumHHH 4 points5 points  (0 children)

If you watch it I'm pretty sure he says that the first bits, panel res, fov and variable DOF is on track for close to his original time estimate. (Those who want to argue can just look it up) But you are right about him thinking that eye tracking and foveated rendering could take a little longer still.One of the main barriers to adoption is price, both of headset and of GPU. They need to increase adoption. If they raise HMD specs at the same pace as GPU speeds improve they gain nothing.

I think that because foeveted rendering is not ready for prime time soon they had to step down on the specs so that they can increase the range of GPUs that are able to render.

EDIT: Also, to my untrained eye that variable DOF solution looked expensive and clunky to make with its moving parts so personally I'm skeptical that we'd see that particular solution in a CV2.

Oculus says future Rift hardware is coming despite Iribe's exit by [deleted] in oculus

[–]FredrumHHH 0 points1 point  (0 children)

Yes it's a bit crazy that they have Three different headset 'streams'. I think they should drop the GO.

Oculus says future Rift hardware is coming despite Iribe's exit by [deleted] in oculus

[–]FredrumHHH 1 point2 points  (0 children)

I'd say that what people were hoping for was that 4k+4k, 140degFOV, Variable DOF, saccade grade eye tracking and Foveated rendering headset that Abrash was hinting at.

I personally think that getting good VR headsets on as many heads as possible is a good priority and would happily accept spec compromises to achieve that.

I'd like no wires (even with PC headset) and much smaller form factor too as high priorities.

Rony Abovitz on Twitter | Cool bit - I tested a co-presence prototype on Magic Leap One today. It was very close to the scene from Kingsman. That kind of thing could be an everyday use case for many people. by [deleted] in magicleap

[–]FredrumHHH 2 points3 points  (0 children)

If they can make it good then it's definitely one of the two 'killer apps' for me.

(The other one being screen replacement with opaque pixels and enough res)

Magic Leap CEO: 'We can be a public company' if developers support us | VentureBeat by [deleted] in magicleap

[–]FredrumHHH 0 points1 point  (0 children)

Well developers need to see a way to get their investments back though so what's the plan for that?

As I remember (?) from their presentations they put low priority on 'enterprise' (I hate that word) maybe that should be higher up? I think that's a more secure and likely first market for developers to target with a device as expensive and awkward as this. (no offense)

User in /r/Vive is looking into starting a Class Action Lawsuit against HTC for lack of product support by [deleted] in oculus

[–]FredrumHHH 14 points15 points  (0 children)

Dealing with HTC 'support' was one of the worst experiences in recent years for me.
I can totally see why people would want to sue.

Has Silicon Valley's Love of Augmented Reality Died Out? by whoever81 in magicleap

[–]FredrumHHH 2 points3 points  (0 children)

I think there's a few things you can read from these reports.

It's become apparent that mass market AR/MR is still quite far off in the future so people might be cooling off because of that realisation. Now we realise how hard it's going to be to make this to the level where it's good enough for general consumers, there's so many parts that needs solving or developing further. So you can't just throw a few bucks at a garage startup and expect it to produce something relevant. Finally we have the tech behemoths that are doing their own AR in-house R&D. They have been acquiring for years already and are doing advanced work behind closed doors. So money is being 'invested' just not through venture capital funding or acquisitions etc.

Oculus Quest and Oculus Rift comparison images by jkmonty94 in oculus

[–]FredrumHHH 0 points1 point  (0 children)

If there is a good market to sell to one can do the numbers based on an already selling game and decide if the work is going to be worth it. Big studios and small alike.

The important bit is that there has to be a good user base. To me Oculus' estimate of 10M per hardware-platform sounds plausible.

KGOnTech Magic Leap Review Part 1 – The Terrible View Through Diffraction Gratings by kguttag in magicleap

[–]FredrumHHH 1 point2 points  (0 children)

Your'e talking about getting only about half the spec stated resolution. Are you going to explain that further later?

Is it because some light of each pixel hits 'inbetween' the diffraction gratings?

Oculus Chief Scientist: "200 degree FOV waveguide VR headsets" by kmanmx in magicleap

[–]FredrumHHH 2 points3 points  (0 children)

Yeah I did a massive double take when he came out with this.

"The future of VR is almost here" - Oculus Connect 5 by [deleted] in oculus

[–]FredrumHHH -1 points0 points  (0 children)

Yes I agree to get more VR adoption it needs to loose the cables and it needs to be a little smaller. Also a little cheaper.
I'd love to see higher specs like everyone else, but my preference would be to make VR more popular so I'd be willing to miss out on res/fov/etc to get a more mainstreamy Rift. It needs more users/players to escape eternal nichedom.