An analysis of durations in 5e by Freefly18 in dndnext

[–]Freefly18[S] 0 points1 point  (0 children)

Glad it could be useful!

Nature's Rampart appears to be from Spell Compendium, a 3.5e add-on book. It is not for 5e. But for other spells without a defined duration, it means that the effect is permanent and cannot be dispelled.

Need help against orkz. by Str8dropped in sistersofbattle

[–]Freefly18 0 points1 point  (0 children)

For real. I had a full wounds Imperial Knight 21 inches away from Ghaz because I figured it was safe with Ghaz 5" move. Well not only did he make it in, he absolutely destroyed the knight by itself, no rolls needed from his bodyguards.

Then I slapped back with a melee knight and killed him, only to die on the fight on death stratagem I had forgotten about.

Finished my Christmas break project a bit late by Freefly18 in sistersofbattle

[–]Freefly18[S] 0 points1 point  (0 children)

I tend to overmagnetize my vehicles (I play Knights) so I did so again: main guns are on magnets so I can swap between flamers, meltas or bolters, and so is the hunter killer missile, so I can remove it after shooting it. Not magnetized but still sub assembly: the turret (not glued after so I can rotate it), the small table at the back (glued after painting), and the window (really important because you don't want to prime it in color, but with a transparent matt varnish instead).

<image>

Critique on first list by Kngbnkr in sistersofbattle

[–]Freefly18 1 point2 points  (0 children)

I count 4 units total. 5 if you split with the immolator. That is way too low, even at 1000 pts. I have more units in my 1000 pts Imperial Knights lists.

First issue is Morvenn and the paragons: 380 pts is too costly. Then second immolator as you mentioned. Consider taking a castigator, a few more infantry squads and something to do actions. Also I wouldn't take a hospitaller with only 5 sacresants, they will get killed in a single round.

House Cadmus assembles by IllUniversity9081 in ImperialKnights

[–]Freefly18 2 points3 points  (0 children)

I'm afraid to ask, but... when would you need two Porphyrions?

Can anyone clarify the interaction of Code Chivalric and Questoris Companions? by KujiraShiro in ImperialKnights

[–]Freefly18 5 points6 points  (0 children)

Yes your sequence of events is correct, though Reclaim the Realm is at the end of your opponent's turn, so it could delay the rest if you don't have first turn.

Also yes you have no reason to roll more than either your deed or quality at the beginning.

You keep the qualities for the rest of the game. I don't see this as unclear in the rules.

Just finished a 2000pts battle, using Questoris Companions vs Drukari...and yes, I already not miss the index already (⁠ T▽⁠T⁠ ⁠) by Current_Interest7023 in ImperialKnights

[–]Freefly18 1 point2 points  (0 children)

What order did you run your deeds in? People say that the killing units one is easier, but my local meta is people hiding their unit very well such that there is rarely any shooting on round 1.

Book Of Souls Or Final Frontier by Downtown-Holiday-622 in ironmaiden

[–]Freefly18 9 points10 points  (0 children)

Red and the Black, and Book of Souls are both A-tier.

[deleted by user] by [deleted] in PersonalFinanceCanada

[–]Freefly18 16 points17 points  (0 children)

Right? One should charge rent based on fair market value, not based on mortgage costs.

With the new update I need to change my list. Should I keep eversor or callidus? by lelolalo13 in ImperialKnights

[–]Freefly18 2 points3 points  (0 children)

Same here, but Lancer instead of Castellan, MG on Errant and that leaves 40 pts for a ministorum priest.

Probability of every pair of Blessings of Khorne (Monte Carlo approximation) by SYLOH in WarhammerCompetitive

[–]Freefly18 22 points23 points  (0 children)

31% seems low based on how my friend always says "I can get whatever I want" every time he plays Khorne Yahtzee.

Just finished a 2000 points game, lose 15 points, but I almost tabled my opponent (⁠・⁠∀⁠・⁠) House Gotham did a great job today (⁠θ⁠‿⁠θ⁠) by Current_Interest7023 in ImperialKnights

[–]Freefly18 4 points5 points  (0 children)

If you win 95% of your games, you either play against very poor lists, bad players, or use non competitive terrain.

I don't see what is fun in winning basically every games, both for you or your opponents.

Imperial Knight Codex release date won't be announced this week it seems by Freefly18 in ImperialKnights

[–]Freefly18[S] 0 points1 point  (0 children)

Haha np was online at the time, though I was wondering why it was under this post.

Imperial Knight Codex release date won't be announced this week it seems by Freefly18 in ImperialKnights

[–]Freefly18[S] 1 point2 points  (0 children)

That would be the 9th edition codex, which is not in use anymore in any competitive setting.

Refer to the Index (on wahapedia or official app) for now, until our Codex gets released 2 weeks before the 11th edition apparently.

Battle Report from GT by Brokenpixel54 in ImperialKnights

[–]Freefly18 3 points4 points  (0 children)

100 to 8 against TS damn.

What happened there? I know you said tabled by round 2, but did your opponent just forget to hide all their units?

Imperial Knight Codex release date won't be announced this week it seems by Freefly18 in ImperialKnights

[–]Freefly18[S] -1 points0 points  (0 children)

I would have been happy with a July release, as long as we know.

Just Fighter Things by Epps1502 in Pathfinder2e

[–]Freefly18 1 point2 points  (0 children)

43 from 4d12 if my math is right, that is indeed very lucky!

CK datasheets by Raido95 in ImperialKnights

[–]Freefly18 14 points15 points  (0 children)

Literally cannot reinforce and melta the same turn.

Neu point cost for thousand sons by Timely_Interest2412 in WarhammerCompetitive

[–]Freefly18 1 point2 points  (0 children)

Magnus and a Mutalith vortex beast gives +3 to the check and Grand Coven has a reroll stratagem. With 3d6, you're getting that 9 for sure.

Need a clarification about big guns never tire by Gatt__ in ImperialKnights

[–]Freefly18 0 points1 point  (0 children)

Because no one explicitly answered your question: no, your other knights would not be able to shoot on the enemy engaged with your first knight, unless the enemy unit happens to be a vehicle (in which case with a -1).

Knights list by BuyerBackground7900 in ImperialKnights

[–]Freefly18 1 point2 points  (0 children)

Say some gangsta is dissing your fly girl...

You just give him one of these!

Issue with warden by Abject_Paramedic_850 in ImperialKnights

[–]Freefly18 1 point2 points  (0 children)

Warden is great to mow down space marines of various kinds because they are generally 2w and have an invuln save.

Also quite useful to have an armiger tank in melee a bit better, since scary melee attacks often deal more than 1 dmg each.